Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 22 levels | Jazz2Online | Multiple | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
#pragma require "ab22ctf04-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab22ctf04-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "IC - Technoir3.j2t" ///@MLLE-Generated
#pragma require "DiamDayFix.j2t" ///@MLLE-Generated
#pragma require "ab22ctf04.j2l" ///@MLLE-Generated
/* IMPORTANT !!! */
/* The custom weapons Sanguine Spear and Lightening Rod
have been modified for this map.
So, please do not copy any script lines from these weapons since
it wasn't intended by the author */
#pragma require "Lightningrod.j2a"
#pragma require "ZAPFIZZ1.wav"
#pragma require "ZAPFIZZ2.wav"
#pragma require "Syringe.j2a"
void onPlayer(jjPLAYER@ player){
player.lightType = LIGHT::NONE;
float MaxHealth = jjMaxHealth + 1;
float Health = player.health + 1;
float healthratio = MaxHealth / Health;
if (healthratio < 1.3) jjWeapons[WEAPON::ICE].spread = SPREAD::NORMAL;
if (healthratio >= 1.3 && healthratio < 2) jjWeapons[WEAPON::ICE].spread = SPREAD::RFNORMAL;
if (healthratio >= 2) jjWeapons[WEAPON::ICE].spread = SPREAD::RFPU;
}
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjTexturedBGTexture = TEXTURE::DIAMONDUSBETA;
jjPalette.gradient(122, 122, 122, 232, 232, 232, 176, 32); // 176-207
jjPalette.gradient(9, 15, 34, 3, 5, 13, 124, 4);
jjPalette.gradient(5, 5, 20, 1, 1, 5, 152, 8);
jjSetWaterGradient(187, 187, 187, 0, 0, 0);
jjWaterChangeSpeed = 1;
jjSetWaterLevel(70*32, true);
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 4;
jjOBJ@ preset = jjObjectPresets[OBJECT::FROZENSPRING];
preset.behavior = coloredSpring;
preset.bulletHandling = HANDLING::IGNOREBULLET;
preset.freeze = 0;
preset.ySpeed = -26.5f;
preset.xPos = preset.xOrg + 8;
array<int> BarrelSprites = {3,6,7,8,9};
for (uint i = 0; i < BarrelSprites.length(); i++) {
jjANIMATION@ animBarrel = jjAnimations[jjAnimSets[ANIM::PICKUPS] + BarrelSprites[i]];
for (uint j = 0; j < animBarrel.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[animBarrel + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] == 40) sprite[x,y] = 24;
if (sprite[x,y] == 53) sprite[x,y] = 41;
if (sprite[x,y] >= 56 && sprite[x,y] <= 62) sprite[x,y] -= 31;
if (sprite[x,y] >= 80 && sprite[x,y] <= 87) sprite[x,y] -= 64;
}
}
sprite.save(frame);
}
}
// Lightning Rod as TNT
// DO NOT COPY THIS!!
jjAnimSets[ANIM::CUSTOM[7]].load(0, "Lightningrod.j2a");
jjAnimations[jjAnimSets[ANIM::AMMO] + 59] = jjAnimations[jjAnimSets[ANIM::CUSTOM[7]] + 0];
jjObjectPresets[OBJECT::TNT].behavior = Lightningrod();
jjObjectPresets[OBJECT::TNT].determineCurAnim(ANIM::CUSTOM[7], 0);
jjObjectPresets[OBJECT::TNT].playerHandling = HANDLING::PARTICLE;
jjObjectPresets[OBJECT::TNT].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::TNT].counterEnd = 255;
jjObjectPresets[OBJECT::TNTAMMO3].behavior = LightningrodPickup();
jjObjectPresets[OBJECT::TNTAMMO3].scriptedCollisions = true;
jjObjectPresets[OBJECT::TNTAMMO3].determineCurAnim(ANIM::CUSTOM[7], 0);
jjWeapons[WEAPON::TNT].maximum = 50;
jjSampleLoad(SOUND::COMMON_ELECTRICHIT, "ZAPFIZZ1.wav");
jjSampleLoad(SOUND::COMMON_ELECTRIC2, "ZAPFIZZ2.wav");
// Sanguinespear as Ice
// DO NOT COPY THIS!!
jjAnimSets[ANIM::HATTER].load();
jjAnimSets[ANIM::MONKEY].load();
jjAnimSets[ANIM::CUSTOM[28]].load(0, "Syringe.j2a");
jjAnimations[jjAnimSets[ANIM::AMMO] + 29] = jjAnimations[jjAnimSets[ANIM::CUSTOM[28]] + 0];
jjAnimations[jjAnimSets[ANIM::AMMO] + 28] = jjAnimations[jjAnimSets[ANIM::CUSTOM[28]] + 1];
jjAnimations[jjAnimSets[ANIM::PICKUPS] + 55] = jjAnimations[jjAnimSets[ANIM::CUSTOM[28]] + 3]; //gun 8 crate
jjObjectPresets[OBJECT::ICEBULLET].behavior = jjObjectPresets[OBJECT::ICEBULLETPU].behavior = BloodSpear();
jjObjectPresets[OBJECT::ICEBULLET].ySpeed = -1.5;
jjObjectPresets[OBJECT::ICEBULLET].xSpeed = 8;
jjObjectPresets[OBJECT::ICEBULLET].counterEnd = 85;
jjObjectPresets[OBJECT::ICEBULLET].var[6] = 0;
jjObjectPresets[OBJECT::ICEBULLETPU].ySpeed = -2;
jjObjectPresets[OBJECT::ICEBULLETPU].xSpeed = 8.5;
jjObjectPresets[OBJECT::ICEBULLETPU].counterEnd = 95;
jjObjectPresets[OBJECT::ICEBULLETPU].var[6] = 8;
jjObjectPresets[OBJECT::ICEBULLET].freeze = jjObjectPresets[OBJECT::ICEBULLETPU].freeze = 0;
jjObjectPresets[OBJECT::ICEBULLET].eventID = OBJECT::ICEBULLET;
jjObjectPresets[OBJECT::ICEBULLETPU].eventID = OBJECT::ICEBULLETPU;
jjObjectPresets[OBJECT::ICEAMMO15].determineCurAnim(ANIM::CUSTOM[28], 3);
jjObjectPresets[OBJECT::ICEAMMO15].determineCurFrame();
jjObjectPresets[OBJECT::ICEPOWERUP].determineCurAnim(ANIM::CUSTOM[28], 2, true);
jjObjectPresets[OBJECT::ICEPOWERUP].determineCurFrame();
jjWeapons[WEAPON::ICE].defaultSample = false;
jjWeapons[WEAPON::ICE].replacedByBubbles = true;
}
class BloodSpear : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BULLET, false);
obj.var[0] = int(atan2(-obj.ySpeed, obj.xSpeed) * (512.f * 0.318309886142228f));
if (obj.counter == 1 && obj.state == STATE::FLY && jjPlayers[obj.creatorID].isLocal) {
jjSample(jjPlayers[obj.creatorID].xPos, jjPlayers[obj.creatorID].yPos, SOUND::HATTER_PTOEI, 0, obj.eventID == OBJECT::ICEBULLETPU? 19000:20000);
}
if (obj.state == STATE::FLY) {
jjDrawRotatedSprite(obj.xPos, obj.yPos, ANIM::HATTER, 3, jjGameTicks >> 2, obj.var[0], 2, 1, SPRITE::SINGLEHUE, obj.eventID == OBJECT::ICEBULLETPU? 15:24);
switch (obj.direction) {
case 1: obj.xSpeed -= 0.1; obj.ySpeed += 0.1; break;
case -1: obj.xSpeed += 0.1; obj.ySpeed += 0.1; break;
}
if (obj.xSpeed == 0) obj.ySpeed += 0.15;
jjPARTICLE@ blood = jjAddParticle(PARTICLE::ICETRAIL);
blood.xPos = obj.xPos;
blood.yPos = obj.yPos;
blood.icetrail.color = obj.eventID == OBJECT::ICEBULLETPU? 16:24;
blood.icetrail.colorStop = obj.eventID == OBJECT::ICEBULLETPU? 24:32;
}
if (obj.state == STATE::EXPLODE) {
jjDrawSprite(obj.xPos, obj.yPos, ANIM::MONKEY, 1, obj.curFrame, obj.direction, SPRITE::SINGLEHUE, obj.eventID == OBJECT::ICEBULLETPU? 15:24);
if (obj.var[1] < 27) {
if (obj.var[1] == 1) jjSample(obj.xPos, obj.yPos, SOUND::HATTER_SPLOUT, 0, 20000);
obj.var[1] = obj.var[1] + 1;
}
if (obj.var[1] == 27) {
obj.var[1] = 0;
obj.delete();
}
}
}
}
void onMain() {
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::FLOWER && particle.yPos > jjWaterLevel) {
particle.type = PARTICLE::INACTIVE;
}
}
for (int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].eventID == OBJECT::SEEKERPOWERUP) {
jjObjects[i].yPos = jjObjects[i].yOrg;
}
}
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}
void coloredSpring(jjOBJ@ obj) {
obj.behave(BEHAVIOR::SPRING, false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 216);
}
void offsetPosition(jjOBJ@ obj) {
obj.behave(BEHAVIOR::SPRING);
if (obj.xPos > 88*32 && obj.xPos < 90*32) obj.xPos = obj.xOrg + 12;
}
class Lightningrod : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BULLET, false);
jjPLAYER@ creator = jjPlayers[obj.creatorID];
if (jjGameMode == GAME::CTF) {
switch (creator.team) {
case TEAM::BLUE: obj.var[4] = 1; break;
case TEAM::RED: obj.var[4] = 2; break;
case TEAM::YELLOW: obj.var[4] = 3; break;
case TEAM::GREEN: obj.var[4] = 4; break;
}
} else {
obj.var[4] = 1;
}
jjDrawSprite(obj.xPos, obj.yPos, ANIM::CUSTOM[7], obj.var[0] == 1? obj.var[4] : 0, obj.var[0] == 1? jjGameTicks / 10 % 6 : 0, obj.direction, SPRITE::NORMAL);
if (obj.counter == 2 && jjPlayers[obj.creatorID].isLocal) {
jjSample(creator.xPos, creator.yPos, SOUND::COMMON_MONITOR, 0, 12500);
obj.age = 0;
obj.var[1] = 0;
}
if (obj.counter == 127) obj.counter = 2;
if (!jjMaskedHLine(int(obj.xPos - 16), 24, int(obj.yPos + 8))) {
obj.yPos += 6;
obj.var[0] = 0;
obj.lightType = LIGHT::POINT;
} else {
obj.var[0] = 1;
}
if (obj.var[0] == 1) {
obj.age++;
if (obj.var[1] == 0) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_LANDCAN1, 0, 30000);
obj.var[1] = 1;
}
obj.lightType = LIGHT::BRIGHT;
obj.light = 10;
if (obj.age % 20 == 0) {
for (int i = -4; i <= 4; i += 4) {
Electricity temp;
int id = jjAddObject(OBJECT::LIGHTNINGSHIELDBULLET, obj.xPos, obj.yPos - 12, obj.creatorID, CREATOR::PLAYER, jjVOIDFUNCOBJ(temp.onBehave));
if (id != 0) {
jjOBJ@ zap = jjObjects[id];
zap.lightType = LIGHT::NONE;
zap.counterEnd = 6;
zap.animSpeed = 2;
zap.direction = obj.direction;
zap.lightType = LIGHT::NONE;
zap.playerHandling = HANDLING::PLAYERBULLET;
zap.var[3] = 1;
zap.var[6] = 8;
zap.xSpeed = i;
zap.xAcc = 0;
if (i == 0) zap.ySpeed = -4;
}
}
}
}
if (obj.age == 160) {
obj.var[0] = obj.var[1] = 0;
obj.particlePixelExplosion(0);
obj.delete();
}
}
}
class Electricity : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BULLET, false);
}
}
class LightningrodPickup : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
if (play.ammo[WEAPON::TNT] < jjWeapons[WEAPON::TNT].maximum) {
if (play.isLocal) {
play.ammo[WEAPON::TNT] = play.ammo[WEAPON::TNT] + 3;
if (jjAutoWeaponChange && play.ammo[WEAPON::TNT] < 1) play.currWeapon = WEAPON::TNT;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PICKUPW1, 0, 0);
}
obj.behavior = BEHAVIOR::EXPLOSION2;
obj.scriptedCollisions = false;
obj.frameID = 0;
}
return true;
}
}
void onFunction0(jjPLAYER@ play) {
jjIsSnowing = true;
}
void onFunction1(jjPLAYER@ play) {
jjIsSnowing = false;
}
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