Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Orbital IV | FawFul | Capture the flag | 8.5 |
#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "ezorb-MLLE-Data-1.j2l"
#pragma require "NewOrbVplanetV5.j2t"
#pragma require "ezorb.j2l"
void onLevelLoad() {
jjTexturedBGUsed = true;
jjTexturedBGFadePositionY = 0.9;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {64, 40, 72});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 36.5f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 27.3f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 2, 21.8f, false);
jjDelayGeneratedCrateOrigins = true;
for (int i = 1; i < 255; i++) {
if (jjObjectPresets[i].playerHandling == HANDLING::PICKUP && i != 73) {
jjObjectPresets[i].behavior = CannotBeShotDown;
}
}
//Fireball forced
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjObjectPresets[OBJECT::FULLENERGY].behavior = CantBeBuried;
jjObjectPresets[OBJECT::BOUNCERBULLET].behavior = bouncer;
}
void onLevelReload() { MLLE::Palette.apply(); }
void onPlayer(jjPLAYER@ play) {
handleFastCustomSpringSpeeds(play);
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.causesRicochet = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.isBlastable = false;
obj.deactivates = true;
obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void CannotBeShotDown(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
if (obj.state == STATE::FLOATFALL) obj.state = STATE::FLOAT;
}
void CantBeBuried(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
if (jjMaskedPixel(int(obj.xPos), int(obj.yPos) + 8) && obj.xPos > 50*32 && obj.xPos < 57*32) {
obj.state = STATE::FLOAT;
}
}
void bouncer(jjOBJ@ obj) {
float xSpeed = obj.xSpeed;
float ySpeed = obj.ySpeed;
obj.behave(BEHAVIOR::BOUNCERBULLET);
if (xSpeed * obj.xSpeed < 0.f && ySpeed * obj.ySpeed < 0.f) {
if (!jjMaskedPixel(int(obj.xPos + obj.xSpeed), int(obj.yPos + ySpeed))) {
obj.var[0] = obj.var[0] - 1;
obj.ySpeed = ySpeed;
if (ySpeed > 0.f)
obj.yPos += ySpeed;
}
}
}
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