Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Sommerdamm | Loon | Capture the flag | 9 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, SuperToaster::Weapon(), null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "xlmsommer-MLLE-Data-5.j2l" ///@MLLE-Generated
#pragma require "xlmsommer-MLLE-Data-4.j2l" ///@MLLE-Generated
#pragma require "xlmsommer-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "xlmsommer-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmsommer-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "xlmsommer.j2l" ///@MLLE-Generated
#include "SuperToaster.asc" ///@MLLE-Generated
#pragma require "SuperToaster.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
void onPlayer(jjPLAYER@ player){
player.lightType = LIGHT::NONE;
handleFastCustomSpringSpeeds(player);
for (int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].isActive && jjObjects[i].eventID == OBJECT::COPTER && jjObjects[i].state == STATE::FLY) {
//Only set the counter if it's available to take
jjObjects[i].counter = 0;
if (jjObjects[i].var[4] == 0)
jjObjects[i].state = STATE::DONE;
}
}
}
void onLevelLoad() {
jjUseLayer8Speeds = true;
/* jjWaterLayer = 16;
jjSetWaterGradient(0,22,44, 0,44,22);
jjWaterLighting = (WATERLIGHT::GLOBAL); */
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 16, 64, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 26.55f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 17.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.3f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = false;
jjDelayGeneratedCrateOrigins = true;
jjObjectPresets[OBJECT::GUN9POWERUP].direction = -1;
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjPIXELMAP rain(32,32);
for (uint x = 0; x < rain.width; ++x) {
for (uint y = 0; y < rain.height; ++y) {
if (x == 16) { //draw in the middle of the tile, xPixel 16
if (y <= 24) rain[x,y] = 75; //if at yPixel 24 or less, use color 75
else rain[x,y] = 74; //use color 74 for yPixels 25-32
} else {
rain[x,y] = 0;
}
}
}
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::COMMON].firstAnim + 2];
for (uint frameID = 0; frameID < anim.frameCount; ++frameID) {
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame + frameID];
rain.save(frame);
frame.hotSpotX = -frame.width/2;
frame.hotSpotY = -frame.height;
}
jjObjectPresets[OBJECT::BOUNCERPOWERUP].direction = -1;
jjObjectPresets[OBJECT::BOMBCRATE].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::BOMBCRATE].behavior = DarkCrate;
}
void onMain() {
jjWeapons[WEAPON::TNT].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
array<jjLAYER@> layers = jjLayerOrderGet();
layers[31].xOffset += .5f;
layers[35].xOffset += .4f;
layers[38].xOffset += .2f;
for (int i = 0; i < 1024; i++) { //loop through the global array jjParticles[1024]
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::RAIN) {
particle.xSpeed = 0; //make rain fall straight down
particle.ySpeed = jjLocalPlayers[0].ySpeed < 0? 10 : int(10 + jjLocalPlayers[0].ySpeed); //the rain speed accounts for differences in the player speed, and so won't appear to fall more slowly when the player is falling
}
}
for (int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].eventID == OBJECT::FULLENERGY) {
jjObjects[i].xPos = jjObjects[i].xOrg - 16;
}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::RFPOWERUP) {
obj.direction = obj.xPos < (jjLayerWidth[4]*32)/2? -1:0;
}
}
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::ICEBULLETPU && obj.xSpeed > -0.5 && obj.xSpeed < 0.5) {
obj.xSpeed = 0;
}
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
/* void onDrawLayer7(jjPLAYER@ play, jjCANVAS@ screen) {
jjSetWaterLevel((play.cameraY - jjLayers[16].getYPosition(play)) + 368, true);
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ screen) {
jjSetWaterLevel(16000, true);
} */
void onFunction0(jjPLAYER@ play) {
jjIsSnowing = true;
}
void onFunction1(jjPLAYER@ play) {
jjIsSnowing = false;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onFunction2(jjPLAYER@ play) {
jjObjects[play.fly - 1].counter = 0;
}
void DarkCrate(jjOBJ@ obj) {
obj.behave(BEHAVIOR::CRATE, false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::BRIGHTNESS, 69);
}
/* void DarkCrate(jjOBJ@ obj) {
obj.behave(BEHAVIOR::CRATE, false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::SINGLEHUE, 48);
} */
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