Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Project Reject | Rysice | Single player | 8.9 |
void SnowFood() {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::DRAGONFLY].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP snowflake((10*36) + 5);
snowflake.save(frame);
frame.hotSpotX = -frame.width / 2;
frame.hotSpotY = -frame.height / 2;
}
void RudeFood() {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::BEE].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP rude((10*36) + 4);
rude.save(frame);
frame.hotSpotX = -frame.width / 2;
frame.hotSpotY = -frame.height / 2;
}
void WoodFood() {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::APPLE].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP wood((10*36) + 8);
wood.save(frame);
frame.hotSpotX = -frame.width / 2;
frame.hotSpotY = -frame.height / 2;
}
void onLevelLoad() {
WoodFood();
SnowFood();
RudeFood();
}
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