Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 23 levels | Jazz2Online | Multiple | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, WeaponVMega::IceCloud::Weapon(), se::RollerMLLEWrapper(), null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ab23ctf10-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab23ctf10-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab23ctf10.j2l" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
#include "WeaponVMega3.asc" ///@MLLE-Generated
#pragma require "WeaponVMega3.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -capture
#pragma require "HH17_lowind.wav"
array<bool> isSnowing(4, true);
array<uint>lightValue(4, 100);
class vector2i {
int x, y;
}
array<vector2i> oneWays;
int sample = 0;
void onLevelLoad() {
jjUseLayer8Speeds = true;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {16, 88, 40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 22.f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 27.25f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 18.75f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet =
jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
jjObjectPresets[OBJECT::BOUNCERBULLET].behavior = FixedBouncer();
jjANIMFRAME@ bridgeFrame = jjAnimFrames[jjAnimations[jjAnimSets[ANIM::BRIDGE].firstAnim + 5].firstFrame];
jjPIXELMAP(0, 94*32, 16, 16, 5).save(bridgeFrame);
bridgeFrame.hotSpotX = -bridgeFrame.width/2;
bridgeFrame.hotSpotY = -bridgeFrame.height + 8;
jjDelayGeneratedCrateOrigins = true;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void onLevelBegin() {
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
}
jjSampleLoad(SOUND::WIND_WIND2A, "HH17_lowind.wav");
jjPalette.fill(92,146,140, 140, 1, 1);
jjPalette.fill(77,130,141, 141, 1, 1);
jjPalette.fill(65,80,120, 142, 1, 1);
jjPalette.fill(43,54,65, 143, 1, 1);
jjPalette.apply();
for (uint i = 1610; i < 1794; i++) {
jjPIXELMAP recolor(i);
for (uint x = 0; x < recolor.width; ++x)
for (uint y = 0; y < recolor.height; ++y)
if (recolor[x,y] == 12) recolor[x,y] = 142;
recolor.save(i, true);
}
for (uint i = 1742; i < 2272; i++) {
jjPIXELMAP recolor(i);
for (uint x = 0; x < recolor.width; ++x)
for (uint y = 0; y < recolor.height; ++y)
if (recolor[x,y] == 75) recolor[x,y] = 143;
recolor.save(i, true);
}
for (uint i = 2232; i < 2314; i++) {
jjPIXELMAP recolor(i);
for (uint x = 0; x < recolor.width; ++x)
for (uint y = 0; y < recolor.height; ++y)
if (recolor[x,y] == 206) recolor[x,y] = 141;
recolor.save(i, true);
}
for (uint i = 2902; i < 2918; i++) {
jjPIXELMAP recolor(i);
for (uint x = 0; x < recolor.width; ++x)
for (uint y = 0; y < recolor.height; ++y)
if (recolor[x,y] == 206) recolor[x,y] = 140;
recolor.save(i, true);
}
}
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
class FixedBouncer : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BOUNCERBULLET);
float xSpeed = obj.xSpeed;
float ySpeed = obj.ySpeed;
if (xSpeed * obj.xSpeed < 0.f && ySpeed * obj.ySpeed < 0.f) {
if (!jjMaskedPixel(int(obj.xPos + obj.xSpeed), int(obj.yPos + ySpeed))) {
obj.var[0] = obj.var[0] - 1;
obj.ySpeed = ySpeed;
if (ySpeed > 0.f)
obj.yPos += ySpeed;
}
}
}
}
void onPlayer(jjPLAYER@ play) {
const int bounds = 16;
if (play.xPos > ((jjLayerWidth[4]*32) - bounds) || play.xPos < bounds) {
play.xPos = play.xPos < (bounds+1)? bounds : (jjLayerWidth[4]*32) - bounds;
play.xSpeed = 0;
play.specialMove = 0;
}
if (jjEventGet(int(play.xPos/32), int(play.yPos/32)) == AREA::PATH) {
int direction = jjParameterGet(int(play.xPos/32), int(play.yPos/32), 6, 3);
play.buttstomp = 100;
play.keyJump = false;
if (direction > 1) {
if (play.xSpeed > 1) play.xSpeed = -2;
} else if (direction == 0) {
if (play.xSpeed < 1) play.xSpeed = 2;
}
}
for (uint i = 0; i < oneWays.length(); i++) {
jjEventSet(oneWays[i].x, oneWays[i].y, AREA::ONEWAY);
}
oneWays.resize(0);
int px = int(play.xPos), py = int(play.yPos);
bool masked;
for (int i = -11 + int(play.ySpeed); i <= 14; i++) {
if (masked = jjMaskedHLine(px - 14, 28, py + i))
break;
}
if (!masked) {
for (int i = 8; i <= 16; i += 8) {
for (int j = 12; j <= 20; j += 8) {
int x = (px + play.direction * j) >>> 5, y = (py + i) >>> 5;
if (x >= 0 && y >= 0 && x < jjLayerWidth[4] && y < jjLayerHeight[4] && jjEventGet(x, y) == AREA::ONEWAY) {
vector2i point;
jjEventSet(point.x = x, point.y = y, 0);
oneWays.insertLast(point);
}
}
}
}
jjIsSnowing = (isSnowing[play.localPlayerID] && !jjLowDetail)? true:false;
if (!jjLowDetail) {
if (jjGameTicks > 7 && isSnowing[play.localPlayerID]) {
sample = jjSampleLooped(play.xPos, (play.cameraY < 32*32? play.yPos : 38*32), SOUND::WIND_WIND2A, sample, 40, 0);
}
}
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::SNOW) {
if (play.cameraY < 32*32 && particle.xSpeed > -3) particle.xSpeed -= 0.2;
}
}
}
void onMain() {
array<jjLAYER@> layers = jjLayerOrderGet();
if (jjColorDepth == 16) {
layers[7].yOffset = 200;
jjLayers[8].hasTiles = true;
} else {
layers[7].yOffset = 1200;
jjLayers[8].hasTiles = false;
}
jjWeapons[WEAPON::GUN8].gradualAim = true;
jjWeapons[WEAPON::GUN8].spread = jjAllowsFireball? SPREAD::NORMAL : SPREAD::PEPPERSPRAY;
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.isActive && obj.eventID == OBJECT::COPTER && obj.state == STATE::FLY) {
obj.counter = 45;
if (obj.var[4] == 0)
obj.state = STATE::DONE;
}
if (obj.eventID == OBJECT::FULLENERGY) {
obj.yPos = obj.yOrg + 16;
}
}
}
void onFunction0(jjPLAYER@ play, bool offset) {
isSnowing[play.localPlayerID] = offset;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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