Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 23 levels | Jazz2Online | Multiple | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::EnergyBlastMLLEWrapper(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ab23ctf20-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab23ctf20.j2l" ///@MLLE-Generated
#include "SEenergyblast-mlle.asc" ///@MLLE-Generated
#pragma require "SEenergyblast-mlle.asc" ///@MLLE-Generated
#include "Resize v11.asc"
const uint8 EXTRAAMMOPIECES = 3;
const int VANISHTIME = 560; //8 seconds
jjOBJ@ extrapiece;
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjTexturedBGTexture = TEXTURE::MEDIVO;
jjAnimSets[ANIM::CUSTOM[1]].allocate(array<uint>(99, 99));
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 0] = jjAnimations[jjAnimSets[ANIM::FLAG] + 1]; //ctf base
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 1] = jjAnimations[jjAnimSets[ANIM::FLAG] + 2]; //ctf light
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 2] = jjAnimations[jjAnimSets[ANIM::FLAG] + 3]; //blue flag
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 3] = jjAnimations[jjAnimSets[ANIM::FLAG] + 7]; //red flag
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 4] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 21]; //carrot
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 5] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 54]; //bouncer crate
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 6] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 56]; //seek crate
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 7] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 57]; //rf crate
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 8] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 58]; //toaster crate
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 9] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 61]; //bouncer pu
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 10] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 63]; //seek pu
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 11] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 64]; //rf pu
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 12] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 65]; //toaster pu
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 13] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 66]; //gun8 pu
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 14] = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 82]; //full nrg
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 15] = jjAnimations[jjAnimSets[ANIM::LIZARD] + 3]; //copter
jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 16] = jjAnimations[jjAnimSets[ANIM::AMMO] + 78]; //ammo crate shard
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::BRIDGE] + 2];
for (uint j = 0; j < anim.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 16 && sprite[x,y] <= 23) sprite[x,y] = 144 + (sprite[x,y]&7)*2;
}
}
sprite.save(frame);
}
jjANIMATION@ animRain = jjAnimations[jjAnimSets[ANIM::COMMON] + 2];
for (uint j = 0; j < animRain.frameCount; j++) {
jjANIMFRAME@ frameRain = jjAnimFrames[animRain + j];
jjPIXELMAP sprite(frameRain);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
sprite[x,y] = 0;
}
}
sprite.save(frameRain);
}
Resize::Resize(
jjAnimSets[ANIM::BRIDGE],
6,
2,
Resize::Method::Scale2x
);
Resize::Resize(
jjAnimSets[ANIM::MOTH],
4,
2,
Resize::Method::Scale2x
);
Resize::Resize(
jjAnimSets[ANIM::PLUS_SCENERY],
1,
2,
Resize::Method::Scale2x
);
Resize::Resize(
jjAnimSets[ANIM::SPRING],
9,
2,
Resize::Method::Scale2x
);
Resize::Resize(
jjAnimSets[ANIM::CUSTOM[1]],
17,
2,
Resize::Method::Scale2x
);
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[2]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 26.5f, false);
jjObjectPresets[OBJECT::REDSPRING].ySpeed = jjObjectPresets[OBJECT::REDSPRING].ySpeed * 1.5;
jjObjectPresets[OBJECT::GREENSPRING].ySpeed = jjObjectPresets[OBJECT::GREENSPRING].ySpeed * 1.5;
jjObjectPresets[OBJECT::BLUESPRING].ySpeed = jjObjectPresets[OBJECT::BLUESPRING].ySpeed * 1.5;
jjObjectPresets[OBJECT::FROZENSPRING].causesRicochet = false;
jjObjectPresets[OBJECT::STEADYLIGHT].behavior = PlayerLight();
jjObjectPresets[OBJECT::BOUNCERAMMO15].behavior =
jjObjectPresets[OBJECT::SEEKERAMMO15].behavior =
jjObjectPresets[OBJECT::RFAMMO15].behavior =
jjObjectPresets[OBJECT::TOASTERAMMO15].behavior = ExtraAmmoFrom15Crate;
}
void onLevelBegin() {
jjANIMATION@ animCTFLight = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]].firstAnim + 1];
for (uint frameID = 0; frameID < animCTFLight.frameCount; ++frameID) {
jjAnimFrames[animCTFLight.firstFrame + frameID].hotSpotX = 18;
jjAnimFrames[animCTFLight.firstFrame + frameID].hotSpotY = -53;
}
for (int i = 9; i <= 13; i++) {
jjANIMATION@ animPowerup = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]].firstAnim + i];
for (uint frameID = 0; frameID < animPowerup.frameCount; ++frameID) {
jjAnimFrames[animPowerup.firstFrame + frameID].hotSpotY = -64;
}
}
jjANIMATION@ animCopter = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]].firstAnim + 15];
for (uint frameID = 0; frameID < animCopter.frameCount; ++frameID) {
jjAnimFrames[animCopter.firstFrame + frameID].hotSpotY = -82;
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.causesRicochet = obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
class PlayerLight : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::STEADYLIGHT);
obj.xPos = jjLocalPlayers[0].cameraX + 400;
obj.yPos = jjLocalPlayers[0].cameraY + 300;
obj.light = jjLowDetail || jjLocalPlayerCount > 1? 0:127;
}
}
void onPlayer(jjPLAYER@ play) {
play.lightType = LIGHT::NONE;
handleFastCustomSpringSpeeds(play);
if (play.fly != FLIGHT::NONE && play.fly != FLIGHT::FLYCARROT && play.fly != FLIGHT::AIRBOARD) {
if (play.keyUp) {
play.ySpeed = -5;
play.keyUp = false;
}
}
jjSnowingType = jjGameTicks % 35 == 0? SNOWING::LEAF : SNOWING::RAIN;
jjSnowingIntensity = 0;
jjIsSnowingOutdoorsOnly = true;
jjIsSnowing = !jjLowDetail;
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::LEAF) {
particle.xSpeed = -0.5;
particle.ySpeed = 0.25;
}
if (particle.type == PARTICLE::RAIN) {
particle.type = PARTICLE::INACTIVE;
}
}
}
void onMain() {
jjLayers[3].spriteMode = jjColorDepth == 16? SPRITE::BLEND_DARKEN : SPRITE::BLEND_NORMAL;
jjLayers[3].spriteParam = jjColorDepth == 16? 196 : 96;
array<jjLAYER@> layers = jjLayerOrderGet();
layers[0].hasTiles = jjLayers[1].hasTiles;
jjTexturedBGFadePositionY = jjLowDetail? 0.5:0.25;
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.behavior == BEHAVIOR::SPRING || obj.behavior == BEHAVIOR::MONITOR) {
obj.xPos = obj.xOrg + 16;
}
if (obj.isActive && obj.eventID == OBJECT::COPTER && obj.state == STATE::FLY) {
obj.counter = 40;
obj.xPos = obj.xOrg + 16;
if (obj.var[4] == 0)
obj.state = STATE::DONE;
}
}
}
void ExtraAmmoFrom15Crate(jjOBJ@ obj) {
if (obj.state == STATE::START) {
obj.doesHurt = EXTRAAMMOPIECES;
obj.var[10] = obj.var[2];
}
if (obj.state == STATE::ACTION) {
while (obj.doesHurt > 0) {
@extrapiece = jjObjects[jjAddObject(obj.var[10], obj.xPos + jjRandom()%24, obj.yPos)];
extrapiece.behavior = BEHAVIOR::FLICKERGEM;
extrapiece.counter = VANISHTIME;
extrapiece.state = STATE::FLOATFALL;
obj.doesHurt--;
}
}
obj.behave(BEHAVIOR::AMMO15);
}
void onPlayerInput(jjPLAYER@ player) {
MLLE::WeaponHook.processPlayerInput(player);
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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