Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Rockingham II | Merlyn | Battle | 8 |
======================================================================== Jazz Jackrabbit 2 Level ======================================================================== Level Name : Rockingham II Filename : MlynRock.j2l Author : Merlyn (aka TomMK) Type : Battle Tileset : Carrotus Music : Bonus2 Password : [None] ======================================================================== This is an updated version of the level I released in June. I was never quite satisfied with it so I took it back to the drawing board and bashed it about and came out a couple of weeks later with a much revamped (and hopefully improved) version. The basic layout for much of the level has been practically untouched but many changes have been made. These are the most major: - Total redevelopment of the upper-left side of the level. This is the part of the map I was most unhappy with, so I hit backspace and bulldozed the lot. It is now a cave type area with that dark-brown background. - Significant extention to the lower-right portion of the level. This was due to the warp being, in my opinion, to easy to hit accidentally. It is now somewhat better placed, and also warps to a different location. - Overhauled the eye-candy completely to make the level play smoother. This was in responce to many comments I received both during testing, and after release. (See the reviews from the original level on J2O) - Added a warp above the coin warp to give another route to the lower level of the map. That means there are now 3 open warps, one on the far left, one on the far right, and this one in the middle. Other things that have been changed include: - The level name, which (stupidly) contained an underscore the first time round and so couldn't be entered into the JJ2 level field. - Additional fore- and background layers. The level now makes use of all layers except #1. - The middle parts of the level have been made more spacious to provide more open battle areas. - More coins added to make the seeker powerup less expensive. - And numerous general improvements to some areas of tiles to aid gameplay. ======================================================================== Level Stats: Carrots: 3; 2 on the right and 1 left. Warps: 3; 1 left, 1 middle, one right [and one extra coin warp] Powerups: 3; 1 left, 1 middle, one right [and one extra in the coin warp] Should show how the level's been made as balanced as possible :-) ======================================================================== Thats it, I cant think of any more changes but the difference is pretty obvious from the first one, and I reckon it's as good as I can make it now, so I'll try to stop messing with it any more :-). Thankyou to the ppl who helped test it, many of the bugs you spotted would still be there w/o you. I've included the original readme below because I couldnt be bothered typing out the important bits again. Just be aware that some of it is irrelevant to this version. Enjoy it Merlyn ======================================================================== ======================================================================== From June 2002: Even though I've been playing JJ2 for a while, this is the first level I've released. Its been in the making for a long time because of my on/off nature of playing games. Its not a very open level, better for more strategic play then all out choas matches. There are 3 carrots, 3 powerups, plenty of ammo (all weapons other than TNT are available), 3 warps (2 open, 1 coin warp) and quite alot of eye candy. The level started life as a CTF level, and because of this you always start at the same place in the middle, and its split into 2 sections, left and right where the bases used to be, so its a bit symetrical. I haven't put a password on the level file, I don't mind people looking at it or changing things like the Next Level field, or even changing parts of the level itself, after all, it is only a JJ2 level, life's too short to worry about things like that. Just don't say it's your work if you do change it. I did, admitidly, copy some ideas from other levels, in particular the pyramid of carrots at the start from Hanks Team Fortress (Quality Level), and the "chicane" of carrots, from Battle 1 (less extreme though). There were other sources, but I dont remember them, and they werent a significant factor in the design. Enjoy it ========================================================================
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