Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Mystery of the Four... | chandie | Single player | 6.6 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, WeaponVMega::IceCloud::Weapon(), WeaponVMega::Voranj::Weapon(), WeaponVMega::Backfire::Weapon(), null, ArcaneWeapons::FusionCannon::Weapon(), null, ArcaneWeapons::MortarLauncher::Weapon()}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "mo4a_4-2-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "mo4a_4-2.j2l" ///@MLLE-Generated
#include "ArcaneWeapon4.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
#include "ArcaneWeapon9.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon9.asc" ///@MLLE-Generated
#include "WeaponVMega5.asc" ///@MLLE-Generated
#pragma require "WeaponVMega5.asc" ///@MLLE-Generated
#include "WeaponVMega8.asc" ///@MLLE-Generated
#pragma require "WeaponVMega8.asc" ///@MLLE-Generated
#include "WeaponVMega3.asc" ///@MLLE-Generated
#pragma require "WeaponVMega3.asc" ///@MLLE-Generated
int slope = 0;
bool Lever13 = false, Lever14 = false, Lever15 = false, Lever16 = false;
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
#include "Jazz1Enemies v05.asc"
#include "Resize v11.asc"
#include "TrueColor v13.asc"
#include "HH18savegems.asc"
void onLevelLoad() {
gem::restorePlayerGems();
jjLevelName = ("@@@@@@@@@Path to Mt. Everest");
jjObjectPresets[OBJECT::SILVERCOIN].behavior = PlatinCoin();
jjObjectPresets[OBJECT::SILVERCOIN].scriptedCollisions = true;
Jazz1::MakeEnemy(OBJECT::SUCKER, Jazz1::Enemies::Holidaius_HandVertical).SetDirection(Jazz1::Directions::Right);
Jazz1::MakeEnemy(OBJECT::RAVEN, Jazz1::Enemies::Holidaius_Devil).SetUsesJJ2StyleDeathAnimation(true).SetDeathSound(SOUND::BILSBOSS_THUNDER);
Jazz1::MakeEnemy(OBJECT::FLOATSUCKER, Jazz1::Enemies::Holidaius_HandVertical).SetDirection(Jazz1::Directions::Left);
Jazz1::MakeEnemy(OBJECT::HATTER, Jazz1::Enemies::Megairbase_Doofusguard).SetUsesJJ2StyleDeathAnimation(true).SetBulletFireSound(SOUND::INTRO_SHOTGRN).SetBulletExplosionSound(SOUND::COMMON_GUNSM1);
jjObjectPresets[OBJECT::SAVEPOST].behavior = CheckpointWrapper;
jjObjectPresets[OBJECT::SAVEPOST].deactivates = false;
jjObjectPresets[OBJECT::GRASSPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::GRASSPLATFORM].behavior = PlatformH;
jjObjectPresets[OBJECT::BOLLPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::BOLLPLATFORM].behavior = PlatformH2;
jjObjectPresets[OBJECT::FRUITPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::FRUITPLATFORM].behavior = Air();
jjObjectPresets[OBJECT::FRUITPLATFORM].deactivates = false;
jjObjectPresets[OBJECT::FRUITPLATFORM].state = STATE::FLOAT;
jjObjectPresets[OBJECT::SONICPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::SONICPLATFORM].behavior = FlyingSpring();
jjObjectPresets[OBJECT::SONICPLATFORM].determineCurAnim(ANIM::SPRING,6);
}
bool copterfloat = false;
class Air : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BURNING, false);
obj.determineCurAnim(ANIM::AMMO,3);
obj.deactivates = false;
obj.determineCurFrame();
++obj.counter;
obj.yPos = jjSin(obj.counter*3 + 5)*2 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::TRANSLUCENTSINGLEHUE, 64);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if(bullet is null)
{copterfloat = true;}
return true;
}
}
class PlatinCoin : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if(p.coins >= 2)
{obj.delete();}
obj.behave(BEHAVIOR::PICKUP, false);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -8);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
p.coins += 1;
obj.behavior = BEHAVIOR::EXPLOSION2;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_COIN, 1000);
return true;
}
}
class FlyingSpring : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
float YSpeed = 22;
obj.behave(BEHAVIOR::BUTTERFLY,false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::SINGLEHUE, 72);
jjPARTICLE@ particle = jjAddParticle(PARTICLE::STAR);
particle.snow.frame = jjRandom() & 987;
particle.xPos = obj.xPos;
particle.yPos = obj.yPos+14;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int) {
if(bullet !is null) {
obj.causesRicochet = true;
}
else
player.direction = player.ySpeed = -42;
obj.scriptedCollisions = true;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_SPRING1);
return true;
}
}
void PlatformH (jjOBJ@ obj) {
switch (obj.state) {
case STATE::START:
obj.deactivates = true;
obj.direction = obj.xSpeed = -2;
obj.determineCurAnim(ANIM::GRASSPLAT, 0);
obj.determineCurFrame();
obj.playerHandling = HANDLING::SPECIAL;
obj.state = STATE::FLY;
obj.beSolid();
case STATE::FLY:
if(p.yPos < 29*32) {obj.delete();}
if(p.yPos > 42*32 && moveplatform == true)
{moveplatform = false;
obj.delete();}
if(moveplatform == true)
{obj.xPos = obj.xPos + obj.xSpeed;
if (jjMaskedVLine(obj.xSpeed > 0 ? obj.xPos + 16 : obj.xPos - 16, obj.yPos, 1))
{obj.direction = obj.xSpeed = -obj.xSpeed;}
}
obj.beSolid();
obj.deactivates = false;
obj.draw();
break;
}
}
void PlatformH2 (jjOBJ@ obj) {
switch (obj.state) {
case STATE::START:
obj.deactivates = true;
obj.direction = obj.xSpeed = -2;
obj.determineCurAnim(ANIM::GRASSPLAT, 0);
obj.determineCurFrame();
obj.playerHandling = HANDLING::SPECIAL;
obj.state = STATE::FLY;
obj.beSolid();
case STATE::FLY:
if(p.yPos > 22*32 && moveplatform2 == true)
{obj.delete();
moveplatform2 = false;}
if(moveplatform2 == true)
{obj.xPos = obj.xPos + obj.xSpeed;
if (jjMaskedVLine(obj.xSpeed > 0 ? obj.xPos + 16 : obj.xPos - 16, obj.yPos, 1))
{obj.direction = obj.xSpeed = -obj.xSpeed;}
}
obj.beSolid();
obj.deactivates = false;
obj.draw();
break;
}
}
bool moveplatform = false, moveplatform2 = false;
void onFunction0(jjPLAYER@ p)
{moveplatform = true;}
void onFunction1(jjPLAYER@ p)
{moveplatform = false;}
void onFunction2(jjPLAYER@ p)
{moveplatform = true;}
void onFunction3(jjPLAYER@ p)
{copterfloat = false;}
void onFunction4(jjPLAYER@ p)
{copterfloat = true;}
void onFunction5(jjPLAYER@ p) {
slope = jjGameTicks + 2*61;
}
void onFunction6(jjPLAYER@ p) {
slope = 0;
}
void onFunction7(jjPLAYER@ p)
{moveplatform2 = true;}
void onLevelReload() {
MLLE::Palette.apply();
gem::restorePlayerGems();
jjLocalPlayers[0].lives++;
for (uint i = 0; i < 32; ++i)
jjTriggers[i] = SavedTriggers[i];
}
void onPlayer(jjPLAYER@ p) {
if(p.coins<1 && p.xPos > 78*32 && p.yPos < 2*32)
{p.testForCoins(1);}
if(p.coins>=1 && p.xPos >78*32 && p.yPos < 2*32)
{jjNxt("mo4a_4-3_save", false, true);
gem::saveGemData();}
if(p.keyUp && Lever15 == false && p.xPos > 25*32 && p.xPos < 28*32 && p.yPos < 38*32 && p.yPos > 27*32)
{jjTriggers[15] = false;
Lever15 = true;}
if(p.keyUp && Lever16 == false && p.xPos > 14*32 && p.xPos < 17*32 && p.yPos < 38*32 && p.yPos > 27*32)
{jjTriggers[16] = false;
Lever16 = true;}
if(jjTriggers[16] == true)
{Lever16 = false;}
if(jjTriggers[15] == true)
{Lever15 = false;}
if(p.keyUp && Lever14 == false && p.xPos > 11*32 && p.xPos < 14*32 && p.yPos < 18*32 && p.yPos > 8*32)
{jjTriggers[14] = false;
Lever14 = true;}
if(p.keyUp && Lever13 == false && p.xPos > 22*32 && p.xPos < 25*32 && p.yPos < 18*32 && p.yPos > 8*32)
{jjTriggers[13] = false;
Lever13 = true;}
if(jjTriggers[13] == true)
{Lever13 = false;}
if(jjTriggers[14] == true)
{Lever14 = false;}
gem::trackPlayerGems(p);
gem::upgradeHealth(p);
p.lightType = LIGHT::NONE;
if(p.keyUp && slope > jjGameTicks){
p.yPos = p.yPos - 4;
p.invisibility = true;
jjDrawSprite(p.xPos, p.yPos, p.setID, RABBIT::HPOLE, p.curFrame, p.direction, SPRITE::PLAYER);
}
if(p.keyUp == false && slope > jjGameTicks){
p.invisibility = false;
}
if(slope < jjGameTicks){
p.invisibility = false;
}
if(copterfloat == true)
{jjCharacters[CHAR::JAZZ].helicopterYSpeed= -2;
jjCharacters[CHAR::LORI].helicopterYSpeed= -2;}
if(copterfloat == false)
{jjCharacters[CHAR::JAZZ].helicopterYSpeed= 1;
jjCharacters[CHAR::LORI].helicopterYSpeed= 1;}
}
void onMain() {
gem::deleteCollectedGems();
if(jjKey[9] && jjKey[0x51]) {
p.morphTo(CHAR::JAZZ, false);
}
if(jjKey[9] && jjKey[0x57]) {
p.morphTo(CHAR::SPAZ, false);
}
if(jjKey[9] && jjKey[0x45]) {
p.morphTo(CHAR::LORI, false);
}
}
bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
return false;
}
bool onDrawLives(jjPLAYER@ player, jjCANVAS@ canvas) {return true;}
array<bool> SavedTriggers(32, false);
//Extendable Checkpoints by VioletCLM
void CheckpointWrapper(jjOBJ@ obj) {
if (obj.state == STATE::STOP) { //don't do anything anymore
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 8);
} else if (obj.state == STATE::DEACTIVATE) { //due to death
obj.deactivate();
} else {
obj.behave(BEHAVIOR::CHECKPOINT);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 8);
if (obj.state == STATE::DONE) { //triggered by the player hitting it
obj.state = STATE::STOP;
//save the current state of some properties
for (uint i = 0; i < 32; ++i)
SavedTriggers[i] = jjTriggers[i];
//OPTIONAL: this loop makes checkpoints reusable, so only the most recent checkpoint you touched is ever active
for (int i = jjObjectCount; --i > 0;) {
jjOBJ@ obj2 = jjObjects[i];
if (obj2.eventID == OBJECT::CHECKPOINT && i != obj.objectID && obj2.isActive) {
obj2.state = STATE::SLEEP;
obj2.var[0] = 0;
}
}
}
}
}
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