Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Mystery of the Four... | chandie | Single player | 6.6 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, WeaponVMega::IceCloud::Weapon(), WeaponVMega::Voranj::Weapon(), WeaponVMega::Backfire::Weapon(), null, ArcaneWeapons::FusionCannon::Weapon(), null, ArcaneWeapons::MortarLauncher::Weapon()}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "mo4a_1-1_revisited2.j2l" ///@MLLE-Generated
#include "ArcaneWeapon4.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
#include "ArcaneWeapon9.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon9.asc" ///@MLLE-Generated
#include "WeaponVMega5.asc" ///@MLLE-Generated
#pragma require "WeaponVMega5.asc" ///@MLLE-Generated
#include "WeaponVMega8.asc" ///@MLLE-Generated
#pragma require "WeaponVMega8.asc" ///@MLLE-Generated
#include "WeaponVMega3.asc" ///@MLLE-Generated
#pragma require "WeaponVMega3.asc" ///@MLLE-Generated
#include "Jazz1Enemies v05.asc"
#include "Resize v11.asc"
#include "TrueColor v13.asc"
#include "HH18savegems.asc"
bool onDrawLives(jjPLAYER@ player, jjCANVAS@ canvas) {return true;}
void onLevelLoad() {
gem::restorePlayerGems();
jjLevelName = ("@@@@@@@@@Central Area");
jjObjectPresets[OBJECT::SAVEPOST].behavior = CheckpointWrapper;
jjObjectPresets[OBJECT::SAVEPOST].deactivates = false;
jjObjectPresets[OBJECT::GRASSPLATFORM].scriptedCollisions = true;
jjObjectPresets[OBJECT::GRASSPLATFORM].behavior = SpikeBump();
jjObjectPresets[OBJECT::GRASSPLATFORM].deactivates = false;
jjObjectPresets[OBJECT::AIRBOARD].behavior = Key();
jjObjectPresets[OBJECT::AIRBOARD].scriptedCollisions = true;
jjObjectPresets[OBJECT::FREEZEENEMIES].behavior = Key2();
jjObjectPresets[OBJECT::FREEZEENEMIES].scriptedCollisions = true;
jjObjectPresets[OBJECT::RFAMMO15].behavior = Backfiregun();
jjObjectPresets[OBJECT::RFAMMO15].scriptedCollisions = true;
jjObjectPresets[OBJECT::RFAMMO15].playerHandling = HANDLING::SPECIAL;
jjObjectPresets[OBJECT::RFAMMO3].deactivates = false;
jjObjectPresets[OBJECT::MOTH].behavior = Magic;
jjObjectPresets[OBJECT::STOPWATCH].behavior = Key3();
jjObjectPresets[OBJECT::STOPWATCH].scriptedCollisions = true;
jjObjectPresets[OBJECT::FASTFEET].behavior = CountlessJumps();
jjObjectPresets[OBJECT::FASTFEET].scriptedCollisions = true;
jjObjectPresets[OBJECT::EVA].behavior = TimeMachine;
jjObjectPresets[OBJECT::EVA].determineCurAnim(ANIM::FLAG, 1);
jjObjectPresets[OBJECT::EVA].putOnGround(false);
jjObjectPresets[OBJECT::EVA].scriptedCollisions = true;
jjANIMATION@ tmAnim = jjAnimations[jjObjectPresets[OBJECT::EVA].curAnim];
for (uint i = 0; i < tmAnim.frameCount; ++i)
jjAnimFrames[tmAnim.firstFrame + i].coldSpotY = -44;
for (uint i = 0; i < tmAnim.frameCount; ++i)
jjAnimFrames[tmAnim.firstFrame + i].hotSpotY = -64;
for (uint i = 0; i < tmAnim.frameCount; ++i)
jjAnimFrames[tmAnim.firstFrame + i].hotSpotX = -54;
jjObjectPresets[OBJECT::FLYCARROT].determineCurAnim(ANIM::PLUS_WARP, 0);
jjObjectPresets[OBJECT::FLYCARROT].behavior = Bonus;
jjObjectPresets[OBJECT::FLYCARROT].scriptedCollisions = true;
jjANIMATION@ BAnim = jjAnimations[jjObjectPresets[OBJECT::FLYCARROT].curAnim];
for (uint i = 0; i < BAnim.frameCount; ++i)
jjAnimFrames[BAnim.firstFrame + i].hotSpotY = -85;
for (uint i = 0; i < BAnim.frameCount; ++i)
jjAnimFrames[BAnim.firstFrame + i].hotSpotX = 20;
jjObjectPresets[OBJECT::INVINCIBILITY].determineCurAnim(ANIM::PLUS_WARP, 1);
jjObjectPresets[OBJECT::INVINCIBILITY].behavior = Bonuseye;
jjObjectPresets[OBJECT::INVINCIBILITY].scriptedCollisions = true;
jjObjectPresets[OBJECT::INVINCIBILITY].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::INVINCIBILITY].playerHandling = HANDLING::PLAYERBULLET;
jjANIMATION@ BeAnim = jjAnimations[jjObjectPresets[OBJECT::INVINCIBILITY].curAnim];
for (uint i = 0; i < BeAnim.frameCount; ++i)
jjAnimFrames[BeAnim.firstFrame + i].hotSpotY = 16;
for (uint i = 0; i < BeAnim.frameCount; ++i)
jjAnimFrames[BeAnim.firstFrame + i].hotSpotX = 26;
Jazz1::MakeEnemy(OBJECT::DRAGONFLY, Jazz1::Enemies::Jungrock_RedBuzzer).SetUsesJJ2StyleDeathAnimation(true);
Jazz1::MakeEnemy(OBJECT::LIZARD, Jazz1::Enemies::Holidaius_SnowMonkey).SetUsesJJ2StyleDeathAnimation(true);
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::SPIKEBOLL3D].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP pump(0, 44*32, 3*32, 3*32, 3);
pump.save(frame);
frame.hotSpotY = -47;
frame.hotSpotX = -47;
}
void Bonuseye(jjOBJ@ obj){
obj.direction = -1;
obj.behave(BEHAVIOR::PICKUP, false);
obj.draw();
}
void Bonus(jjOBJ@ obj){
obj.putOnGround();
obj.direction = -1;
obj.behave(BEHAVIOR::PICKUP, false);
obj.draw();
}
int spring = 0;
int CountlessDoubleJumps = 0;
void TimeMachine(jjOBJ@ obj){
obj.behave(BEHAVIOR::EVA, false);
jjDrawResizedSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, 1, 1, SPRITE::PALSHIFT, 8);
}
void Magic(jjOBJ@ obj) {
obj.behave(BEHAVIOR::MOTH,false);
if(jjTriggers[1] == true){
jjPARTICLE@ particle = jjAddParticle(PARTICLE::FLOWER);
particle.xPos = obj.xPos;
particle.yPos = obj.yPos;
}
}
void onFunction0(jjPLAYER@ p) {
{jjNxt("mo4a_save6", false, true);
gem::saveGemData();}
}
void onFunction1(jjPLAYER@ p) {
p.showText("@@@@@@@@@@@@@@@@@@@@@@@@@@Sacred Woods", STRING::MEDIUM);
jjEnabledASFunctions[1] = false;}
void onFunction2(jjPLAYER@ p) {
p.showText("@@@@@@@@@@@@@@@@@@@@@@@@@@Totem Hills", STRING::MEDIUM);
jjEnabledASFunctions[2] = false;}
void onFunction3(jjPLAYER@ p) {
p.showText("@@@@@@@@@@@@@@@@@@@@@@@@@@Temple of Sun", STRING::MEDIUM);
jjEnabledASFunctions[3] = false;}
bool buyammo = false;
void onPlayer(jjPLAYER@ p) {
gem::trackPlayerGems(p);
gem::upgradeHealth(p);
if(p.ammo[WEAPON::RF] < 1 && p.xPos>31*32 && p.xPos<36*32 && p.yPos<52*32 && p.yPos>49*32 && jjKey[0x50] && p.gems[GEM::RED]<50 && buyammo == false)
{p.testForGems(50, GEM::RED);}
if(p.ammo[WEAPON::RF] < 1 && p.xPos>31*32 && p.xPos<36*32 && p.yPos<52*32 && p.yPos>49*32 && jjKey[0x50] && p.gems[GEM::RED]>=50 && buyammo == false)
{p.testForGems(50, GEM::RED);
jjTriggers[0]=true;
buyammo = true;}
if(p.ammo[WEAPON::RF] >= 1 && p.xPos>31*32 && p.xPos<36*32 && p.yPos<52*32 && p.yPos>49*32 && jjKey[0x50] && buyammo == false)
{p.showText("@@You already have the weapon.");}
if(spring > jjGameTicks)
{p.ySpeed = -10;}
p.lightType = LIGHT::NONE;
if (CountlessDoubleJumps > jjGameTicks && p.keyDown) {
p.buttstomp = 90;}
if (CountlessDoubleJumps > jjGameTicks && p.keyJump) {
p.doubleJumpCount = 0;}
if (p.health == 0){
CountlessDoubleJumps = 0;
}
}
class Backfiregun : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if(p.ammo[WEAPON::RF] > 1)
{obj.delete();}
obj.behave(BEHAVIOR::MONITOR);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
if(bullet !is null && play !is null)
{obj.behave(BEHAVIOR::EXPLOSION2);
jjAddObject(OBJECT::RFAMMO3, 32*32, 42*32);
jjAddObject(OBJECT::RFAMMO3, 33*32, 42*32);
jjAddObject(OBJECT::RFAMMO3, 32*32, 43*32);
jjAddObject(OBJECT::RFAMMO3, 33*32, 43*32);
jjAddObject(OBJECT::RFAMMO3, 58*32, 49*32);
jjAddObject(OBJECT::RFAMMO3, 57*32, 50*32);
jjAddObject(OBJECT::RFAMMO3, 58*32, 51*32);
jjAddObject(OBJECT::RFAMMO3, 57*32, 52*32);
jjAddObject(OBJECT::RFAMMO3, 58*32, 53*32);
jjSample(p.xPos, p.yPos, SOUND::COMMON_HARP1, 1000);}
return true;
}
}
bool spike = false;
class SpikeBump : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
switch (obj.state) {
case STATE::START:
obj.determineCurFrame();
obj.state = STATE::FLY;
case STATE::FLY:
obj.playerHandling = HANDLING::SPECIAL;
obj.deactivates = false;
if (jjMaskedVLine(obj.xSpeed > 0 ? obj.xPos + 16 : obj.xPos - 16, obj.yPos, 1)) {
obj.direction = obj.xSpeed = -obj.xSpeed;
}
if(obj.xPos > p.xPos + 64 || obj.xPos < p.xPos - 64 || obj.yPos > p.yPos + 64 || obj.yPos < p.yPos - 64)
{obj.determineCurAnim(ANIM::BOLLPLAT, 0);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -8);
obj.determineCurFrame();}
else {jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -24);}
break;
}
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
if(bullet is null && play !is null && (force == -1 || force == 1))
{spring = jjGameTicks + 1*61;
obj.determineCurAnim(ANIM::BOLLPLAT, 0);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, -24);
obj.determineCurFrame();
p.buttstomp = 121;
jjSample(obj.xPos, obj.yPos, SOUND::PINBALL_BELL, 1000);}
if(force == 0 && spring < jjGameTicks)
{play.hurt();
obj.determineCurAnim(ANIM::SPIKEBOLL, 0);
obj.determineCurFrame();
if(spike == false)
{jjSample(obj.xPos, obj.yPos, SOUND::COMMON_METALHIT, 1000);}
spike = true;}
return true;
}
}
void onMain() {
gem::deleteCollectedGems();
if(jjKey[9] && jjKey[0x51]) {
p.morphTo(CHAR::JAZZ, false);
}
if(jjKey[9] && jjKey[0x57]) {
p.morphTo(CHAR::SPAZ, false);
}
if(jjKey[9] && jjKey[0x45]) {
p.morphTo(CHAR::LORI, false);
}
}
class CountlessJumps : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
obj.determineCurAnim(ANIM::PICKUPS, 33);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 16);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@, jjPLAYER@ play, int force) {
play.timerStart(600);
p.morphTo(CHAR::SPAZ);
CountlessDoubleJumps = jjGameTicks + 10 * 61;
obj.behavior = BEHAVIOR::EXPLOSION2;
obj.frameID = 0;
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PICKUP1, 6000);
return true;
}
}
class Key : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::AIRBOARD].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP pump(0, 4*32, 1*32, 1*32, 4);
pump.save(frame);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NORMAL);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
jjSwitchTrigger(3);
obj.behavior = BEHAVIOR::EXPLOSION2;
jjSample(obj.xPos, obj.yPos, SOUND::MENUSOUNDS_TYPEENTER, 1000);
return true;
}
}
class Key2 : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::FREEZEENEMIES].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP pump(0, 3*32, 1*32, 1*32, 4);
pump.save(frame);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NORMAL);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
jjSwitchTrigger(8);
obj.behavior = BEHAVIOR::EXPLOSION2;
jjSample(obj.xPos, obj.yPos, SOUND::MENUSOUNDS_TYPEENTER, 1000);
return true;
}
}
class Key3 : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::STOPWATCH].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP pump(0, 5*32, 1*32, 1*32, 4);
pump.save(frame);
++obj.counter;
obj.yPos = jjSin(obj.counter*15 + 5)*4 + obj.yOrg;
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NORMAL);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
jjSwitchTrigger(15);
obj.behavior = BEHAVIOR::EXPLOSION2;
jjSample(obj.xPos, obj.yPos, SOUND::MENUSOUNDS_TYPEENTER, 1000);
return true;
}
}
void onLevelReload() {
for (uint i = 0; i < 32; ++i)
jjTriggers[i] = SavedTriggers[i];
gem::restorePlayerGems();
jjLocalPlayers[0].lives++;
buyammo == false;
jjTriggers[0] = false;
jjWaterLighting = WATERLIGHT::GLOBAL;
}
array<bool> SavedTriggers(32, false);
//Extendable Checkpoints by VioletCLM
void CheckpointWrapper(jjOBJ@ obj) {
if (obj.state == STATE::STOP) { //don't do anything anymore
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 8);
} else if (obj.state == STATE::DEACTIVATE) { //due to death
obj.deactivate();
} else {
obj.behave(BEHAVIOR::CHECKPOINT);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 8);
if (obj.state == STATE::DONE) { //triggered by the player hitting it
obj.state = STATE::STOP;
//save the current state of some properties
for (uint i = 0; i < 32; ++i)
SavedTriggers[i] = jjTriggers[i];
//OPTIONAL: this loop makes checkpoints reusable, so only the most recent checkpoint you touched is ever active
for (int i = jjObjectCount; --i > 0;) {
jjOBJ@ obj2 = jjObjects[i];
if (obj2.eventID == OBJECT::CHECKPOINT && i != obj.objectID && obj2.isActive) {
obj2.state = STATE::SLEEP;
obj2.var[0] = 0;
}
}
}
}
}
jjTEXTAPPEARANCE SignTextAppearance = STRING::NORMAL;
class Sign {
private int xPos, yPos; //These pixel-based positions will be generated from tile-based positions in the constructor by multiplying by 32
private string text;
private uint widthOfText;
Sign(){} //AngelScript requires any class that appears in any array to have an explicit default constructor, even if it's never called
Sign(int xTile, int yTile, const string &in t) {
xPos = xTile * 32; //Since this is a constant operation, it could strictly be performed in the draw method instead of the constructor, but this way involves fewer multiplication instructions
yPos = yTile * 32; //
text = t;
SignTextAppearance.newline = STRING::SPECIALSIGN; //Causes the drawString method to interpret instances of the \n character as signals to drop down to a new line, similar to the special effect of the @ character in the STRING::SPIN appearance.
SignTextAppearance.spacing = -2; //int jjTEXTAPPEARANCE::spacing is new in 5.2, and this particular value is equivalent to prefixing the string with "ยง2". Make sure to check out bool jjTEXTAPPEARANCE::monospace too, though it didn't end up getting used in this level.
widthOfText = jjGetStringWidth(text, STRING::SMALL, SignTextAppearance); //Used for determining how large of a dark rectangle should be drawn behind the text. A matching heightOfText value could of course be generated by counting the number of newline characters--for example, "heightOfText = text.split("\n").length * 20;"--but here the rectangles are constant height instead to limit the temptation to ramble on and on.
}
void draw(jjCANVAS@ layer, uint8 textIntensity) const { //Because this method will be called from an onDraw method, it's important to have a jjCANVAS@ passed among the arguments.
layer.drawRectangle(xPos, yPos - 16, widthOfText + 8, 55, 0, SPRITE::TRANSLUCENT);
layer.drawString(xPos, yPos, text, STRING::SMALL, SignTextAppearance, 0, SPRITE::BLEND_HARDLIGHT, textIntensity);
}
}
const array<Sign> Signs = {
Sign(164, 61, "Thank you for everything, stanger.\nVisit anytime."),
Sign(35, 49, "Press P if you'd like to\nbuy Backfire Gun for 50 Gems."),
};
void onDrawLayer3(jjPLAYER@, jjCANVAS@ layer) {
if(jjKey[0x54]){
const uint8 textIntensity = 200 + int(jjSin(jjGameTicks * 16) * 50);
for (uint signID = 0; signID < Signs.length; ++signID)
Signs[signID].draw(layer, textIntensity);
}
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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