Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
You Arena | Superjazz | Battle | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
#pragma require "SpaceWarbase.j2t" ///@MLLE-Generated
#pragma require "xlmyou.j2l" ///@MLLE-Generated
const int8 ENERGY_FIELD_ENERGY = 10;
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
class EnergyField : jjBEHAVIORINTERFACE {
int elapsedDelayedStart = 0;
int16 xTile = 0;
int16 yTile = 0;
void onBehave(jjOBJ@ obj) override {
if (obj.state == STATE::START) {
obj.energy = ENERGY_FIELD_ENERGY;
xTile = int16(obj.xOrg) >> 5;
yTile = int16(obj.yOrg) >> 5;
if (jjParameterGet(xTile, yTile, 0, 1) == 0) {
jjParameterSet(xTile, yTile, 0, 1, 1);
jjPIXELMAP energyFieldSprite(uint(obj.xOrg) - 12, uint(obj.yOrg) - 6, 8, 192);
jjANIMFRAME@ frame = jjAnimFrames[jjAnimations[jjAnimSets[ANIM::PICKUPS].firstAnim + 2].firstFrame];
energyFieldSprite.save(frame);
jjGenerateSettableTileArea(4, xTile, yTile, 1, 6);
deactivateEnergyField();
}
elapsedDelayedStart = 0;
obj.state = STATE::DELAYEDSTART;
} else if (obj.state == STATE::DELAYEDSTART) {
if (elapsedDelayedStart < 140) {
elapsedDelayedStart++;
if (jjGameTicks % 10 == 0) {
setParticleProps(obj, jjAddParticle(PARTICLE::PIXEL), true);
setParticleProps(obj, jjAddParticle(PARTICLE::PIXEL), false);
}
} else {
activateEnergyField();
obj.state = STATE::IDLE;
}
} else if (obj.state == STATE::KILL) {
deactivateEnergyField();
}
obj.behave(BEHAVIOR::EVA, false);
}
// Draw justHit effects artificially, since animated tiles are being used instead of sprites
void onDraw(jjOBJ@ obj) {
if (obj.justHit > 0) {
jjDrawRectangle(uint(obj.xOrg) - 10, uint(obj.yOrg) - 6, 4, 176, 15);
}
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (obj.state != STATE::IDLE) {
return true;
}
if (bullet !is null) {
bullet.state = STATE::EXPLODE;
obj.justHit = 5;
if (obj.energy > 1) {
--obj.energy;
} else {
obj.state = STATE::KILL;
}
} else if (player !is null) {
player.hurt();
// Artificial measure to prevent players from getting stuck in the energy field when it's respawning
if (player.xPos >= obj.xPos) {
player.xPos += 1;
} else {
player.xPos -= 1;
}
}
return true;
}
private void activateEnergyField() {
jjTileSet(4, xTile, yTile, 16 + TILE::ANIMATED);
jjTileSet(4, xTile, yTile + 1, 17 + TILE::ANIMATED);
jjTileSet(4, xTile, yTile + 2, 18 + TILE::ANIMATED);
jjTileSet(4, xTile, yTile + 3, 17 + TILE::ANIMATED);
jjTileSet(4, xTile, yTile + 4, 18 + TILE::ANIMATED);
jjTileSet(4, xTile, yTile + 5, 19 + TILE::ANIMATED);
}
private void deactivateEnergyField() {
jjTileSet(4, xTile, yTile, 609);
jjTileSet(4, xTile, yTile + 1, 0);
jjTileSet(4, xTile, yTile + 2, 0);
jjTileSet(4, xTile, yTile + 3, 0);
jjTileSet(4, xTile, yTile + 4, 0);
jjTileSet(4, xTile, yTile + 5, 629);
}
private void setParticleProps(jjOBJ@ obj, jjPARTICLE@ particle, bool isUpperHead) {
if (particle !is null) {
particle.xPos = obj.xPos - 8;
particle.yPos = isUpperHead ? obj.yPos : obj.yPos + 144;
particle.ySpeed = isUpperHead ? 1 : -1;
particle.pixel.color[1] = 40;
particle.pixel.size = 1;
}
}
}
class WarpOrb : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP, false);
if (obj.state == STATE::FLOATFALL) obj.state = STATE::FLOAT;
}
void onDraw(jjOBJ@ obj) {
int frame = obj.objectID * 8 + jjGameTicks;
frame = (frame + int(obj.xPos) + int(obj.yPos) * 256)*16;
jjDrawTile(obj.xPos - 16, (obj.yPos + jjSin(frame) * 4) - 16, 118);
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
player.warpToID(0);
jjSample(player.xPos, player.yPos, SOUND::COMMON_PICKUP1, 63, 17500);
obj.frameID = 0;
obj.behavior = BEHAVIOR::EXPLOSION2;
return true;
}
}
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void onLevelBegin() {
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
}
}
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjObjectPresets[OBJECT::APPLE].behavior = WarpOrb();
jjObjectPresets[OBJECT::APPLE].lightType = LIGHT::FLICKER;
jjObjectPresets[OBJECT::APPLE].scriptedCollisions = true;
jjObjectPresets[OBJECT::BANANA].behavior = function(obj){obj.behavior = EnergyField();};
jjObjectPresets[OBJECT::BANANA].lightType = LIGHT::FLICKER;
jjObjectPresets[OBJECT::BANANA].scriptedCollisions = true;
jjObjectPresets[OBJECT::BANANA].bulletHandling = HANDLING::DETECTBULLET;
jjObjectPresets[OBJECT::BANANA].playerHandling = HANDLING::SPECIAL;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {88, 40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 36.0f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 19.0f, false);
}
void onPlayer(jjPLAYER@ play) {
handleFastCustomSpringSpeeds(play);
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.causesRicochet = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.isBlastable = false;
obj.deactivates = true;
obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
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