Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 24 Battle | Jazz2Online | Battle | N/A |
#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
#pragma require "ab24btl03.j2l" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "orbarrage.j2l"
#pragma require "Meteor.j2a"
#pragma require "expmine.wav"
#pragma require "SEfirework.asc"
#include "SEfirework.asc"
class Point {
int x, y;
Point() {}
Point(int X, int Y) {
x = X;
y = Y;
}
}
funcdef jjPALCOLOR ColorFunction(jjPALCOLOR);
void generateAndAddStars() {
int tileOffset = jjTileCount;
jjTilesFromTileset(jjTilesetFileName, 1, 128);
for (int i = 0; i < 128; i++) {
jjPIXELMAP tile;
for (int j = 0; j < 32; j++) {
for (int k = 0; k < 32; k++) {
tile[k, j] = 58;
}
}
for (int j = jjRandom() & 3; j >= 0; j--) {
int color = jjRandom() & 15 == 0 ? 48 + (jjRandom() & 127) : 144 + (jjRandom() % 11);
if (color == 149)
color = 156;
else if (color == 153)
color = 157;
tile[jjRandom() & 31, jjRandom() & 31] = color;
}
tile.save(tileOffset + i);
}
jjLayers[7].generateSettableTileArea();
for (int i = 0; i < jjLayers[7].height; i++) {
for (int j = 0; j < jjLayers[7].widthReal; j++) {
if (jjLayers[7].tileGet(j, i) != 0)
jjLayers[7].tileSet(j, i, tileOffset + (jjRandom() & 127));
}
}
layer7Row = jjLayers[7].height / 2;
@layer7Backup = jjLAYER(jjLayers[7]);
layer7Backup.generateSettableTileArea();
}
array<uint8>@ findFreePaletteIndices(const array<uint8>& ignored) {
const auto@ layers = jjLayerOrderGet();
array<bool> contained(jjTileCount);
for (int i = layers.length(); i-- != 0;) {
const jjLAYER@ layer = layers[i];
if (layer.hasTileMap) {
for (int y = layer.height; y-- != 0;) {
for (int x = layer.width; x-- != 0;) {
const jjTILE@ tile = jjTiles[layer.tileGet(x, y)];
const auto@ frames = tile.getFrames();
for (int j = frames.length(); j-- != 0;) {
contained[frames[j] & TILE::RAWRANGE] = true;
}
}
}
}
}
array<bool> used(256);
for (int i = ignored.length(); i-- != 0;) {
used[ignored[i]] = true;
}
for (int i = jjTileCount; i-- != 0;) {
if (contained[i]) {
jjPIXELMAP image(i);
for (int y = 32; y-- != 0;) {
for (int x = 32; x-- != 0;) {
used[image[x, y]] = true;
}
}
}
}
array<uint8> result;
for (int i = 96; i < 250; i++) {
if (!used[i])
result.insertLast(i);
}
return result;
}
void correctTiles() {
jjMASKMAP poleMask(133);
poleMask.save(146);
poleMask.save(153);
poleMask.save(156);
for (int i = 0; i < 14; i++) {
for (int j = 0; j < 32; j++) {
poleMask[j, i] = false;
}
}
poleMask.save(163);
jjMASKMAP vineMask(87);
for (int i = 0; i < 32; i++) {
vineMask[i, 5] = true;
}
vineMask.save(63);
vineMask.save(64);
vineMask.save(87);
vineMask.save(89);
vineMask.save(533);
vineMask.save(534);
vineMask.save(535);
jjPIXELMAP(163 | TILE::VFLIPPED).save(153);
for (int i = 146; i <= 156; i += 10) {
jjPIXELMAP poleTile(i);
for (int j = 0; j < 32; j++) {
poleTile[23, j] = poleTile[22, j];
}
poleTile.save(i);
}
}
void generateAndAddFogOld() {
jjLAYER@ src = jjLayers[6];
int tileOffset = jjTileCount;
jjTilesFromTileset(jjTilesetFileName, 1, src.widthReal << 3);
array<jjLAYER@> fogLayers(2);
array<int> fogColors = {176, 207};
int top = -1;
int bottom = -1;
for (int j = 0; j < src.height; j++) {
for (int k = 0; k < src.widthReal; k++) {
if (src.tileGet(k, j) != 0) {
if (top < 0)
top = j;
bottom = j;
}
}
}
for (int i = 0; i < 2; i++) {
jjLAYER fog(src);
@fogLayers[i] = fog;
int color = fogColors[i];
fog.generateSettableTileArea(0, top, fog.widthReal, bottom - top + 1);
fog.spriteMode = SPRITE::ALPHAMAP;
fog.spriteParam = color;
for (int j = top + 2; j < bottom - 1; j++) {
for (int k = 0; k < fog.widthReal; k++) {
fog.tileSet(k, j, 0);
}
}
for (int j = 0; j < 2; j++) {
for (int k = 0; k < fog.widthReal; k++) {
{
int y = top + j;
jjPIXELMAP image(fog.tileGet(k, y));
for (int m = 0; m < 32; m++) {
int alpha = j << 5 | m;
for (int n = 0; n < 32; n++) {
int value = image[n, m] - color;
if (value < 0)
value = -value;
value ^= 31;
image[n, m] = value * alpha * 85 / 651;
}
}
image.save(tileOffset);
fog.tileSet(k, y, tileOffset++);
} {
int y = bottom - j;
jjPIXELMAP image(fog.tileGet(k, y));
for (int m = 0; m < 32; m++) {
int alpha = j << 5 | m ^ 31;
for (int n = 0; n < 32; n++) {
int value = image[n, m] - color;
if (value < 0)
value = -value;
value ^= 31;
image[n, m] = value * alpha * 85 / 651;
}
}
image.save(tileOffset);
fog.tileSet(k, y, tileOffset++);
}
}
}
}
src.generateSettableTileArea(0, top, src.widthReal, 2);
src.generateSettableTileArea(0, bottom - 1, src.widthReal, 2);
for (int j = 0; j < 2; j++) {
for (int k = 0; k < src.widthReal; k++) {
src.tileSet(k, top + j, 0);
src.tileSet(k, bottom - j, 0);
}
}
jjLayerOrderSet(array<jjLAYER@> = {
jjLayers[2],
jjLayers[3],
jjLayers[4],
jjLayers[1],
jjLayers[5],
jjLayers[6],
fogLayers[0],
fogLayers[1],
jjLayers[7],
jjLayers[8]
});
}
void generateAndAddFog() {
const int layerCount = 64;
jjLAYER@ src = jjLayers[6];
int tileOffset = jjTileCount;
for (int i = 0; i < 2; i++) {
jjTilesFromTileset(jjTilesetFileName, 1, src.widthReal * layerCount);
}
array<jjLAYER@> fogLayers(layerCount);
int top = -1;
int bottom = -1;
for (int j = 0; j < src.height; j++) {
for (int k = 0; k < src.widthReal; k++) {
if (src.tileGet(k, j) != 0) {
if (top < 0)
top = j;
bottom = j;
}
}
}
for (int i = 0; i < layerCount; i++) {
if (i * i * 255 < 63 * 63)
continue;
jjLAYER fog(src);
@fogLayers[i] = fog;
fog.generateSettableTileArea(0, top, fog.widthReal, bottom - top + 1);
fog.spriteMode = SPRITE::BLEND_NORMAL;
fog.spriteParam = i * i * 255 / (63 * 63);
for (int j = top; j <= bottom; j++) {
for (int k = 0; k < fog.widthReal; k++) {
fog.tileSet(k, j, 0);
}
}
for (int k = 0; k < fog.widthReal; k++) {
{
int y = top + (i >> 5);
jjPIXELMAP image(src.tileGet(k, y));
jjPIXELMAP dest;
for (int m = 0; m < 32; m++) {
dest[m, i & 31] = image[m, i & 31];
}
dest.save(tileOffset);
fog.tileSet(k, y, tileOffset++);
} {
int y = bottom - (i >> 5);
jjPIXELMAP image(src.tileGet(k, y));
jjPIXELMAP dest;
for (int m = 0; m < 32; m++) {
dest[m, ~i & 31] = image[m, ~i & 31];
}
dest.save(tileOffset);
fog.tileSet(k, y, tileOffset++);
}
}
}
src.generateSettableTileArea(0, top, src.widthReal, 2);
src.generateSettableTileArea(0, bottom - 1, src.widthReal, 2);
for (int j = 0; j < 2; j++) {
for (int k = 0; k < src.widthReal; k++) {
src.tileSet(k, top + j, 0);
src.tileSet(k, bottom - j, 0);
}
}
array<jjLAYER@> order = {
jjLayers[2],
jjLayers[3],
jjLayers[4],
jjLayers[1],
jjLayers[5],
jjLayers[6],
jjLayers[7],
jjLayers[8]
};
for (int i = layerCount; i-- != 0;) {
if (i * i * 255 < 63 * 63)
break;
order.insertAt(6, fogLayers[i]);
}
jjLayerOrderSet(order);
}
void darkenLayer(jjLAYER@ layer, array<uint8>& freePaletteIndices, ColorFunction@ func) {
array<int> tileIDs, uniqueTileIDs;
for (int i = 0; i < layer.height; i++) {
for (int j = 0; j < layer.width; j++) {
int tileID = layer.tileGet(j, i);
if (tileID != 0)
tileIDs.insertLast(tileID);
}
}
int prev = 0;
tileIDs.sortAsc();
for (uint i = 0; i < tileIDs.length(); i++) {
if (tileIDs[i] != prev)
uniqueTileIDs.insertLast(prev = tileIDs[i]);
}
uint firstNewTile = jjTileCount;
jjTilesFromTileset(jjTilesetFileName, 1, uniqueTileIDs.length());
array<uint8> mapping(256);
for (uint i = 0; i < uniqueTileIDs.length(); i++) {
jjPIXELMAP tile(uniqueTileIDs[i]);
for (int j = 0; j < 32; j++) {
for (int k = 0; k < 32; k++) {
uint8 pixel = tile[k, j];
if (pixel != 0) {
if (mapping[pixel] == 0) {
jjPALCOLOR color = func(jjPalette.color[pixel]);
uint8 bestMatch = jjPalette.findNearestColor(color);
if (!freePaletteIndices.isEmpty()) {
jjPALCOLOR other = jjPalette.color[bestMatch];
int red = other.red - color.red;
int green = other.green - color.green;
int blue = other.blue - color.blue;
int distance = red * red + green * green + blue * blue;
if (distance > 16) {
bestMatch = freePaletteIndices[0];
jjPalette.color[bestMatch] = color;
}
}
int index = freePaletteIndices.find(bestMatch);
if (index >= 0)
freePaletteIndices.removeAt(index);
mapping[pixel] = bestMatch;
}
tile[k, j] = mapping[pixel];
}
}
}
tile.save(firstNewTile + i);
}
layer.generateSettableTileArea();
for (int i = 0; i < layer.height; i++) {
for (int j = 0; j < layer.widthReal; j++) {
int tileID = layer.tileGet(j, i);
if (tileID != 0)
layer.tileSet(j, i, firstNewTile + uniqueTileIDs.find(tileID));
}
}
}
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.causesRicochet = obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
jjANIMSET@ customSpringSprite;
jjLAYER@ layer7Backup;
int layer7Row = 0;
array<Point> oneWays;
array<bool> specialMove(jjLocalPlayerCount);
se::DefaultWeaponHook weaponHook;
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return weaponHook.drawAmmo(player, canvas);
}
void onLevelLoad() {
jjDelayGeneratedCrateOrigins = true;
jjPalette.gradient(69, 88, 143, 0, 0, 0);
array<uint8> ignoredIndices;
for (int i = 0; i < 96; i++) {
ignoredIndices.insertLast(i);
}
for (int i = 176; i < 208; i++) {
ignoredIndices.insertLast(i);
}
array<uint8> freePaletteIndices = findFreePaletteIndices(ignoredIndices);
generateAndAddStars();
correctTiles();
generateAndAddFog();
if (jjLayers[8].hasTileMap)
darkenLayer(jjLayers[8], freePaletteIndices, function(color) {
color.setHSL(color.getHue(), color.getSat() / 2, color.getLight());
return color;
});
if (jjLayers[1].hasTileMap)
darkenLayer(jjLayers[1], freePaletteIndices, function(color) {
color.setHSL(color.getHue(), color.getSat() * 4 / 5, color.getLight() * 2 / 5);
return color;
});
for (int i = 0; i < jjLayers[4].height; i++) {
for (int j = 0; j < jjLayers[4].width; j++) {
if (jjEventGet(j, i) == AREA::ONEWAY)
oneWays.insertLast(Point(j, i));
}
}
int tileOffset = jjTileCount;
jjTilesFromTileset(jjTilesetFileName, 1, 10);
jjLayers[3].generateSettableTileArea();
jjLayers[4].generateSettableTileArea();
jjPIXELMAP slope(19);
jjPIXELMAP tilebug1(8), tilebug1src(29);
jjPIXELMAP tilebug2(29), tilebug2src(8);
jjPIXELMAP tilebug3(9), tilebug3src(28);
jjPIXELMAP tilebug4(28), tilebug4src(9);
jjPIXELMAP tilebug5(9), tilebug5src(15);
jjPIXELMAP tilebug6(3), tilebug6src(29);
jjPIXELMAP slope2(28), slope2src(18);
jjPIXELMAP slope3(8);
jjPIXELMAP slope4(18);
for (int i = 1; i < 32; i++) {
for (int j = 0; j < i; j++) {
slope[j, i] = 0;
}
}
for (int i = 0; i < 32; i++) {
for (int j = 0; i + j < 32; j++) {
slope2[j, i] = slope2src[j, i];
}
}
for (int i = 16; i < 32; i++) {
for (int j = 47 - i; j < 32; j++) {
slope3[j, i] = 0;
}
}
for (int i = 0; i < 32; i++) {
for (int j = i < 15 ? 15 - i : 0; j < 32; j++) {
slope4[j, i] = 0;
}
}
for (int i = 16; i < 32; i++) {
for (int j = 31 - i; j < i - 16; j++) {
bool less = jjPalette.color[tilebug1[j, i]].getLight() < jjPalette.color[tilebug1src[j, i]].getLight();
if (less ^^ j < 8)
tilebug1[j, i] = tilebug1src[j, i];
less = jjPalette.color[tilebug2[j, i]].getLight() < jjPalette.color[tilebug2src[j, i]].getLight();
if (less ^^ j >= 8)
tilebug2[j, i] = tilebug2src[j, i];
}
for (int j = 47 - i ; j <= i; j++) {
bool less = jjPalette.color[tilebug3[j, i]].getLight() < jjPalette.color[tilebug3src[j, i]].getLight();
if (less ^^ j >= 24)
tilebug3[j, i] = tilebug3src[j, i];
less = jjPalette.color[tilebug4[j, i]].getLight() < jjPalette.color[tilebug4src[j, i]].getLight();
if (less ^^ j < 24)
tilebug4[j, i] = tilebug4src[j, i];
}
for (int j = 16; j <= i; j++) {
bool less = jjPalette.color[tilebug5[j, i]].getLight() < jjPalette.color[tilebug5src[j, i]].getLight();
if (less ^^ j >= i / 2 + 9)
tilebug5[j, i] = tilebug5src[j, i];
}
for (int j = 0; j < i - 16; j++) {
bool less = jjPalette.color[tilebug6[j, i]].getLight() < jjPalette.color[tilebug6src[j, i]].getLight();
if (less ^^ j < i / 2 - 8)
tilebug6[j, i] = tilebug6src[j, i];
}
}
slope.save(tileOffset + 0);
tilebug1.save(tileOffset + 1);
tilebug2.save(tileOffset + 2);
tilebug3.save(tileOffset + 3);
tilebug4.save(tileOffset + 4);
tilebug5.save(tileOffset + 5);
tilebug6.save(tileOffset + 6);
slope2.save(tileOffset + 7);
slope3.save(tileOffset + 8);
slope4.save(tileOffset + 9);
jjMASKMAP(19).save(tileOffset);
jjMASKMAP(8).save(tileOffset + 1);
jjMASKMAP(29).save(tileOffset + 2);
jjMASKMAP(9).save(tileOffset + 3);
jjMASKMAP(28).save(tileOffset + 4);
jjMASKMAP(9).save(tileOffset + 5);
jjMASKMAP(3).save(tileOffset + 6);
jjMASKMAP(28).save(tileOffset + 7);
jjMASKMAP(8).save(tileOffset + 8);
jjMASKMAP(18).save(tileOffset + 9);
for (int i = 87; i < 94; i++) {
for (int j = 23; j < 30; j++) {
if (jjLayers[3].tileGet(j, i) == 151 && jjLayers[4].tileGet(j, i) == 19)
jjLayers[4].tileSet(j, i, tileOffset);
}
}
for (int i = 99; i < 112; i++) {
for (int j = 0; j < 13; j++) {
if (jjLayers[4].tileGet(j, i) == 28)
jjLayers[4].tileSet(j, i, tileOffset + 7);
}
}
for (int i = 23; i < 27; i++) {
jjLayers[4].tileSet(i, 135 - i, tileOffset + 8);
jjLayers[4].tileSet(i, 136 - i, tileOffset + 9);
}
for (int layer = 3; layer < 5; layer++) {
for (int i = 0; i < jjLayers[layer].height - 1; i++) {
for (int j = 0; j < jjLayers[layer].width; j++) {
int thisTile = jjLayers[layer].tileGet(j, i);
int tileBelow = jjLayers[layer].tileGet(j, i + 1);
if (thisTile == 8 && tileBelow == 39)
jjLayers[layer].tileSet(j, i, tileOffset + 1);
else if (thisTile == 29 && tileBelow == 18)
jjLayers[layer].tileSet(j, i, tileOffset + 2);
else if (thisTile == 9 && tileBelow == 38)
jjLayers[layer].tileSet(j, i, tileOffset + 3);
else if (thisTile == 28 && tileBelow == 19)
jjLayers[layer].tileSet(j, i, tileOffset + 4);
else if (thisTile == 9 && tileBelow == 15)
jjLayers[layer].tileSet(j, i, tileOffset + 5);
else if (thisTile == 3 && (tileBelow == 39 || tileBelow == 79))
jjLayers[layer].tileSet(j, i, tileOffset + 6);
}
}
}
jjLayers[4].tileSet(93, 83, tileOffset + 6);
/*array<uint8> mapping(256);
for (uint i = 0; i < tilesToTurnOrange.length(); i++) {
jjPIXELMAP tile(tilesToTurnOrange[i]);
for (int j = 0; j < 32; j++) {
for (int k = 0; k < 32; k++) {
uint8 pixel = tile[k, j];
if (pixel != 0) {
if (mapping[pixel] == 0) {
jjPALCOLOR color = jjPalette.color[pixel];
int hue = color.getHue();
int sat = color.getSat();
int light = color.getLight();
if (i > 2 && k <= 16) color.setHSL(hue + 100, sat, light + 10);
else if (i < 2) color.setHSL(hue + 100, sat, light + 10);
mapping[pixel] = jjPalette.findNearestColor(color);
}
tile[k, j] = mapping[pixel];
}
}
}
tile.save(tilesToReplace[i]);
jjMASKMAP(tilesToTurnOrange[i]).save(tilesToReplace[i], true);
}*/
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[3]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 21.f, false);
se::firework.loadAnims(jjAnimSets[ANIM::CUSTOM[2]]);
se::firework.loadSamples(array<SOUND::Sample> = {SOUND::INTRO_BOEM1, SOUND::INTRO_BOEM2});
se::firework.setAsWeapon(3, weaponHook);
jjAnimSets[ANIM::CUSTOM[1]].load(0, "Meteor.j2a");
jjAnimations[jjAnimSets[ANIM::AMMO] + 24] = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 1];
jjAnimations[jjAnimSets[ANIM::AMMO] + 25] = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + 2];
jjObjectPresets[OBJECT::BOUNCERBULLET].behavior = jjObjectPresets[OBJECT::BOUNCERBULLETPU].behavior = Meteor();
jjObjectPresets[OBJECT::BOUNCERBULLET].special = jjObjectPresets[OBJECT::BOUNCERBULLET].determineCurAnim(ANIM::CUSTOM[1], 1);
jjObjectPresets[OBJECT::BOUNCERBULLETPU].special = jjObjectPresets[OBJECT::BOUNCERBULLETPU].determineCurAnim(ANIM::CUSTOM[1], 0);
jjObjectPresets[OBJECT::BOUNCERBULLET].ySpeed = jjObjectPresets[OBJECT::BOUNCERBULLETPU].ySpeed = jjObjectPresets[OBJECT::BLASTERBULLET].ySpeed;
jjObjectPresets[OBJECT::BOUNCERBULLETPU].killAnim = jjObjectPresets[OBJECT::SEEKERBULLET].killAnim;
jjObjectPresets[OBJECT::BOUNCERBULLET].lightType = LIGHT::POINT;
jjObjectPresets[OBJECT::BOUNCERBULLETPU].lightType = LIGHT::BRIGHT;
jjObjectPresets[OBJECT::BOUNCERBULLET].light = jjObjectPresets[OBJECT::BOUNCERBULLETPU].light = 10;
jjObjectPresets[OBJECT::BOUNCERAMMO15].determineCurAnim(ANIM::CUSTOM[1], 3);
jjObjectPresets[OBJECT::BOUNCERAMMO15].determineCurFrame();
jjObjectPresets[OBJECT::BOUNCERPOWERUP].determineCurAnim(ANIM::CUSTOM[1], 4);
jjObjectPresets[OBJECT::BOUNCERPOWERUP].determineCurFrame();
jjWeapons[WEAPON::BOUNCER].defaultSample = false;
jjWeapons[WEAPON::BOUNCER].style = WEAPON::MISSILE;
jjSampleLoad(SOUND::ORANGE_BOEMR, "expmine.wav");
}
void onLevelBegin() {
for (int i = 0; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::GENERATOR) {
int x = int(obj.xOrg) >> 5;
int y = (int(obj.yOrg) >> 5) - 1;
if (x >= 0 && y >= 0 && x < jjLayers[4].width && y < jjLayers[4].height && jjEventGet(x, y) == AREA::PATH)
obj.xPos += 14.f;
}
}
}
class Meteor : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BULLET, obj.state == STATE::EXPLODE? true:false);
jjPLAYER@ creator = jjPlayers[obj.creatorID];
if (obj.state != STATE::EXPLODE) {
if (obj.counter == 1 && creator.isLocal) {
jjSample(creator.xPos, creator.yPos, SOUND::ORANGE_BOEMR, 42, obj.eventID == OBJECT::BOUNCERBULLET? 22000 : 20000);
obj.var[2] = 0;
}
obj.age += obj.direction == 0? 10 : 10 * obj.direction;
jjDrawRotatedSprite(obj.xPos, obj.yPos, ANIM::CUSTOM[1], obj.eventID == OBJECT::BOUNCERBULLET? 1:0, 0, -obj.age, 1, 1, obj.eventID == OBJECT::BOUNCERBULLET || obj.var[4] == 1? SPRITE::SINGLEHUE : SPRITE::NORMAL, 72);
jjPARTICLE@ smoke = jjAddParticle(PARTICLE::SMOKE);
if (smoke !is null) {
smoke.xPos = smoke.xPos;
smoke.yPos = smoke.yPos;
}
if (obj.eventID == OBJECT::BOUNCERBULLETPU && obj.var[4] == 0) {
jjDrawRotatedSprite(obj.xPos, obj.yPos, ANIM::CUSTOM[1], 0, 0, -obj.age, 1, 1, SPRITE::TRANSLUCENTSINGLEHUE, 40);
jjPARTICLE@ cinders = jjAddParticle(PARTICLE::FIRE);
if (cinders !is null) {
cinders.xPos = int(obj.xPos - 8) + jjRandom()%17;
cinders.yPos = int(obj.yPos - 8) + jjRandom()%17;
}
}
if (obj.yPos > jjWaterLevel) {
obj.var[4] = 1;
obj.xSpeed = obj.xSpeed * 0.875;
obj.ySpeed = obj.ySpeed * 0.875;
}
switch (obj.direction) {
case 1: obj.xSpeed -= obj.eventID == OBJECT::BOUNCERBULLET? 0.1:0.15; obj.ySpeed += obj.eventID == OBJECT::BOUNCERBULLET? 0.15:0.2; break;
case -1: obj.xSpeed += obj.eventID == OBJECT::BOUNCERBULLET? 0.1:0.15; obj.ySpeed += obj.eventID == OBJECT::BOUNCERBULLET? 0.15:0.2; break;
}
if (obj.xSpeed == 0) obj.ySpeed += 0.4;
if (obj.ySpeed > 8) obj.ySpeed = 8;
} else {
obj.age = 0;
if (obj.var[2] == 0) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_BENZIN1, 0, 0);
obj.var[2] = 1;
for (int i = -1; i <= 1; i+= 2) {
Rock temp;
jjOBJ@ rock = jjObjects[jjAddObject(OBJECT::SHARD, int(obj.xPos + (i * 12)), int(obj.yPos - 8), obj.creatorID, CREATOR::PLAYER, jjVOIDFUNCOBJ(temp.onBehave))];
rock.determineCurAnim(obj.eventID == OBJECT::BOUNCERBULLETPU? ANIM::CUSTOM[1] : ANIM::FONT, obj.eventID == OBJECT::BOUNCERBULLETPU? 0:14);
rock.playerHandling = HANDLING::PLAYERBULLET;
rock.var[3] = 2;
rock.var[4] = obj.var[4];
rock.var[5] = obj.eventID == OBJECT::BOUNCERBULLETPU? 0:1;
rock.var[6] = obj.eventID == OBJECT::BOUNCERBULLETPU? 8:0;
rock.special = obj.eventID == OBJECT::BOUNCERBULLETPU? 40:72;
rock.animSpeed = 2;
rock.direction = i;
rock.xSpeed = 6 * i;
rock.ySpeed = -3;
rock.state = STATE::FLY;
rock.lightType = LIGHT::POINT;
rock.light = 10;
rock.counterEnd = jjObjectPresets[OBJECT::BOUNCERBULLET].counterEnd;
rock.killAnim = jjObjectPresets[OBJECT::BOUNCERBULLET].killAnim;
}
}
}
}
}
class Rock : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BULLET, obj.state == STATE::EXPLODE? true:false);
if (obj.state == STATE::FLY) {
obj.age += obj.direction == 0? 10 : 10 * obj.direction;
jjDrawRotatedSprite(obj.xPos, obj.yPos, ANIM::CUSTOM[1], obj.var[5] == 0? 0:1, 0, -obj.age, 0.5, 0.5, SPRITE::SINGLEHUE, obj.special);
switch (obj.direction) {
case 1: obj.xSpeed -= 0.05; obj.ySpeed += 0.1; break;
case -1: obj.xSpeed += 0.05; obj.ySpeed += 0.1; break;
}
if (obj.yPos > jjWaterLevel) {
obj.var[4] = 1;
obj.xSpeed = obj.xSpeed * 0.875;
obj.ySpeed = obj.ySpeed * 0.875;
}
jjPARTICLE@ smoke = jjAddParticle(PARTICLE::SMOKE);
if (smoke !is null && obj.var[5] == 2) {
smoke.xPos = obj.xPos;
smoke.yPos = obj.yPos;
}
}
}
}
void onMain() {
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::FIRE) {
particle.fire.size = particle.fire.color == 40? 3:2;
}
}
}
void onPlayer(jjPLAYER@ player) {
if (jjEventGet(int(player.xPos) >> 5, int(player.yPos) >> 5) == AREA::SUCKERTUBE)
player.alreadyDoubleJumped = false;
bool previousSpecialMove = specialMove[player.localPlayerID];
bool currentSpecialMove = player.specialMove != 0 && jjCharacters[player.charCurr].groundJump != GROUND::JAZZ;
if (currentSpecialMove ^^ previousSpecialMove) {
for (uint i = 0; i < oneWays.length(); i++) {
const Point@ tile = oneWays[i];
jjEventSet(tile.x, tile.y, currentSpecialMove ? 0 : AREA::ONEWAY);
}
specialMove[player.localPlayerID] = currentSpecialMove;
}
weaponHook.processPlayer(player);
}
void onPlayerInput(jjPLAYER@ player) {
weaponHook.processPlayerInput(player);
}
void onReceive(jjSTREAM &in packet, int clientID) {
weaponHook.processPacket(packet, clientID);
}
void onDrawLayer8(jjPLAYER@ player, jjCANVAS@) {
int y = 30 - int(player.cameraY * jjLayers[6].ySpeed / 32.f);
if (layer7Row != y) {
while (layer7Row > y) {
layer7Row--;
for (int i = 0; i < jjLayers[7].widthReal; i++) {
int realRow = (layer7Row + jjLayers[7].height) % jjLayers[7].height;
jjLayers[7].tileSet(i, realRow, 0);
}
}
while (layer7Row < y) {
for (int i = 0; i < jjLayers[7].widthReal; i++) {
int realRow = (layer7Row + jjLayers[7].height) % jjLayers[7].height;
jjLayers[7].tileSet(i, realRow, layer7Backup.tileGet(i, realRow));
}
layer7Row++;
}
}
}
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