Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 24 CTF | Jazz2Online | Capture the flag | N/A |
#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
#pragma require "ab24ctf07-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab24ctf07.j2l" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "mlcrackdown-MLLE-Data-1.j2l"
#pragma require "mlcrackdown.j2l"
#pragma require "Scraparap2.j2t"
#pragma require "Oasis.j2t"
#pragma require "Twilight Park.j2t"
#pragma require "Castle2E.j2t"
void onLevelLoad() {
jjWaterLayer = 12;
jjSetWaterGradient(255,0,255, 0,0,0);
jjTexturedBGFadePositionY = 0.4f;
jjWaterChangeSpeed = 0;
jjPAL eclipse;
eclipse.load("Castle2E.j2t");
jjPalette.copyFrom(1, 47, 1, eclipse, 0.75f);
jjPalette.copyFrom(56, 16, 56, eclipse, 0.75f);
jjPalette.copyFrom(80, 16, 80, eclipse, 0.75f);
jjPalette.apply();
jjANIMFRAME@ frame;
//Big Palmtree
@frame = jjAnimFrames[jjAnimations[jjAnimSets[ANIM::SPIKEPLAT].firstAnim].firstFrame];
jjPIXELMAP(0, 0, 4*32, 5*32, 5).save(frame);
frame.hotSpotX = -frame.width/2;
frame.hotSpotY = -frame.height;
//Medium Palmtree
@frame = jjAnimFrames[jjAnimations[jjAnimSets[ANIM::FRUITPLAT].firstAnim].firstFrame];
jjPIXELMAP(7*32, 0, 3*32, 4*32, 5).save(frame);
frame.hotSpotX = -frame.width/2;
frame.hotSpotY = -frame.height;
//Small Palmtree
@frame = jjAnimFrames[jjAnimations[jjAnimSets[ANIM::GRASSPLAT].firstAnim].firstFrame];
jjPIXELMAP(4*32, 0, 3*32, 4*32, 5).save(frame);
frame.hotSpotX = -frame.width/2;
frame.hotSpotY = -frame.height;
jjWeapons[WEAPON::TNT].maximum = 3;
jjObjectPresets[OBJECT::TNT].counterEnd = 4;
jjObjectPresets[OBJECT::BOUNCERPOWERUP].direction = SPRITE::FLIPV;
jjObjectPresets[OBJECT::TOASTERPOWERUP].direction = SPRITE::FLIPV;
jjObjectPresets[OBJECT::TNTDESTRUCTSCENERY].behavior = NoSprite;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::GREENSPRING], 0, 24.f, false);
jjUseLayer8Speeds = true;
}
void NoSprite(jjOBJ@ obj) {
obj.behave(BEHAVIOR::DESTRUCTSCENERY);
obj.curFrame = 0;
obj.behavior = BEHAVIOR::DESTRUCTSCENERY;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void onDrawLayer1(jjPLAYER@ play, jjCANVAS@ screen) {
jjLayers[1].yOffset = jjLayers[1].yOffset + 1.25f;
if (jjLayers[1].yOffset > 24) jjLayers[1].yOffset = -24;
}
void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ screen) {
jjSetWaterLevel(play.cameraY + 224, true);
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ screen) {
jjSetWaterLevel(16000, true);
}
//stolen from violet, and also suboptimal, but time is short
void onDrawLayer5(jjPLAYER@ play, jjCANVAS@ screen) {
//blue base palm
screen.drawRotatedSprite(int(21*32), int(29*32) + 4, ANIM::SPIKEPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 28), 1, 1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*3)*12) + 160);
//red base palm
screen.drawRotatedSprite(int(113*32), int(30*32) + 4, ANIM::SPIKEPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 28), -1, 1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*3)*12) + 160);
//big magnet palms
screen.drawRotatedSprite(int(57*32), int(45*32) + 4, ANIM::FRUITPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 20), -1, 1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*2)*12) + 160);
screen.drawRotatedSprite(int(70*32), int(45*32) + 4, ANIM::GRASSPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 14), -1, 1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*3)*7) + 163);
//big bottom palm
//screen.drawRotatedSprite(int(64*32), int(62*32) + 4, ANIM::SPIKEPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 28), -1, -1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*4)*14) + 161);
//misc ones
screen.drawRotatedSprite(int(35*32), int(58*32) + 12, ANIM::FRUITPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 28), 1, 1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*3)*7) + 163);
//screen.drawRotatedSprite(int(110*32), int(57*32) + 4, ANIM::GRASSPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 14), 1, 1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*2)*12) + 160);
screen.drawRotatedSprite(int(100*32), int(54*32) + 4, ANIM::FRUITPLAT, 0, 0, int(jjSin(jjGameTicks << 2) * 20), -1, 1, SPRITE::SINGLECOLOR, int(jjSin(jjGameTicks*3)*7) + 163);
}
void onPlayer(jjPLAYER@ play) {
if (play.yPos < 9*32 + 16) jjTriggers[1] = true;
else if (play.yPos > 16*32) jjTriggers[1] = false;
//fix for getting stuck inside magnets, thanks SE
const int x = int(play.xPos);
const int y = int(play.yPos);
const int left = x - 12;
const int right = x + 12;
const int top = y - (play.antiGrav ? 18 : 6);
const int bottom = y + (play.antiGrav ? 6 : 18);
const int middle = (top + bottom) >>> 1;
const array<int> passThroughEvents = {AREA::HOOK, AREA::ONEWAY, AREA::VINE};
int counter = 0;
int direction = 0;
int topmost = bottom;
int bottommost = top;
for (int i = top; i <= bottom; i++) {
for (int j = left; j < right; j++) {
if (jjMaskedPixel(j, i) && passThroughEvents.find(jjEventAtLastMaskedPixel) < 0) {
counter++;
direction += i < middle ? 1 : i > middle ? -1 : 0;
if (i < topmost)
topmost = i;
if (i > bottommost)
bottommost = i;
}
}
}
if (counter > 32) {
if (direction > 0)
play.yPos += bottommost - top;
else if (direction < 0)
play.yPos += topmost - bottom;
}
}
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