Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Weapon List | Spaz Electro | Mutator | N/A |
class Key
{
string id;
int code;
Key(string id, int code)
{
this.id = id;
this.code = code;
}
}
array<Key@> KEYS = {
Key("F2", 0x71),
Key("F5", 0x74),
Key("F6", 0x75),
Key("F7", 0x76),
Key("F10", 0x79),
Key("F11", 0x7A),
Key("Insert", 0x2D),
Key("Home", 0x24),
Key("PageUp", 0x21),
Key("Delete", 0x2E),
Key("End", 0x23),
Key("PageDown", 0x22),
Key("Colon", 0xBA),
Key("QuotationMark", 0xDE),
Key("Backspace", 0x08),
Key("Backslash", 0xDC),
Key("Backquote", 0xC0), // default
Key("BracketLeft", 0xDB),
Key("BracketRight", 0xDD),
Key("Comma", 0xBC),
Key("Minus", 0xBD),
Key("Period", 0xBE),
Key("Slash", 0xBF),
Key("Plus", 0xBB),
Key("Shift", 0x10),
Key("Alt", 0x12),
Key("Control", 0x11),
Key("Tab", 0x09),
Key("Caps Lock", 0x14),
Key("Space", 0x20),
Key("Up", 0x26),
Key("Down", 0x28),
Key("Left", 0x25),
Key("Right", 0x27),
Key("NumpadSlash", 0x6F),
Key("NumpadAsterisk", 0x6A),
Key("NumpadMinus", 0x6D),
Key("NumpadPlus", 0x6B),
Key("Numpad1", 0x61),
Key("Numpad2", 0x62),
Key("Numpad3", 0x63),
Key("Numpad4", 0x64),
Key("Numpad5", 0x65),
Key("Numpad6", 0x66),
Key("Numpad7", 0x67),
Key("Numpad8", 0x68),
Key("Numpad9", 0x69),
Key("Numpad0", 0x60),
Key("NumpadPeriod", 0x6E),
Key("0", 0x30),
Key("1", 0x31),
Key("2", 0x32),
Key("3", 0x33),
Key("4", 0x34),
Key("5", 0x35),
Key("6", 0x36),
Key("7", 0x37),
Key("8", 0x38),
Key("9", 0x39),
Key("A", 0x41),
Key("B", 0x42),
Key("C", 0x43),
Key("D", 0x44),
Key("E", 0x45),
Key("F", 0x46),
Key("G", 0x47),
Key("H", 0x48),
Key("I", 0x49),
Key("J", 0x4A),
Key("K", 0x4B),
Key("L", 0x4C),
Key("M", 0x4D),
Key("N", 0x4E),
Key("O", 0x4F),
Key("P", 0x50),
Key("Q", 0x51),
Key("R", 0x52),
Key("S", 0x53),
Key("T", 0x54),
Key("U", 0x55),
Key("V", 0x56),
Key("W", 0x57),
Key("X", 0x58),
Key("Y", 0x59),
Key("Z", 0x5A),
};
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