Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Peaceful Worlds | Dragusela | Multiple | 7.5 |
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "xlmwonder-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "GalelochCastle.j2t" ///@MLLE-Generated
#pragma require "CarrFixD.j2t" ///@MLLE-Generated
#pragma require "Xmas1.j2t" ///@MLLE-Generated
#pragma require "xlmwonder.j2as" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
#include "ArcaneWeapon4.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
void onLevelReload() {
MLLE::Palette.apply();
}
void onLevelLoad() {
//do something important
MLLE::Setup(array<MLLEWeaponApply@> = {null, BubbleGun::Weapon(), null, null, null, null, ArcaneWeapons::MortarLauncher::Weapon(), se::FireworkMLLEWrapper(), null});
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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