Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Obsidian Cave | PurpleJazz | Capture the flag | 8.7 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, NapsWeapons::AntiGravityBouncer(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ezobsidian-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ezobsidian.j2l" ///@MLLE-Generated
#include "AntiGravBouncers.asc" ///@MLLE-Generated
#pragma require "AntiGravBouncers.asc" ///@MLLE-Generated
#pragma require "lavaflow.wav"
int sample;
void onLevelLoad() {
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[1]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.f, false);
jjUseLayer8Speeds = true;
jjTexturedBGFadePositionY = 0.5;
jjSetWaterLevel(70.5*32, true);
jjSetWaterGradient(136,55,155, 18,4,32);
jjWaterLighting = WATERLIGHT::GLOBAL;
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::BRIDGE] + 3];
for (uint j = 0; j < anim.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 40 && sprite[x,y] <= 47) sprite[x,y] = 96 + (sprite[x,y]&7)*2;
}
}
sprite.save(frame);
}
if (jjGameMode == GAME::SP) {
jjLocalPlayers[0].warpToTile(14,54);
}
jjObjectPresets[OBJECT::STEAM].behavior = Steam();
jjSampleLoad(SOUND::WIND_WIND2A, "lavaflow.wav");
jjPAL standard; //we need to declare an instance of jjPAL before we can load any new palettes
standard.load("Diam2.j2t"); //since everyone most likely has this tileset in their JJ2 folder
jjPalette.copyFrom(16, 40, 16, standard, 1);
jjPalette.copyFrom(59, 37, 59, standard, 1); //don't copy over entries 56-58 as they are unused by the JJ2 sprite palette, and replacing them could have unwanted side effects if they are utilised in the tileset
jjPalette.apply();
}
void onLevelReload() {
if (jjGameMode == GAME::SP) {
jjLocalPlayers[0].warpToTile(14,54);
}
jjPalette.apply();
}
class Steam : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(jjLowDetail && jjGameTicks > 1? BEHAVIOR::INACTIVE : BEHAVIOR::STEAM);
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void onPlayer(jjPLAYER@ play) {
play.lightType = LIGHT::FLICKER;
}
void offsetObj(jjOBJ@ obj, float x_Org, float y_Org, float x_Offset, float y_Offset) {
if ((obj.xOrg/32) > (x_Org - 1) && (obj.xOrg/32) < (x_Org + 1) && (obj.yOrg/32) > (y_Org - 1) && (obj.yOrg/32) < (y_Org + 1)) {
obj.xPos = obj.xOrg + x_Offset;
obj.yPos = obj.yOrg + y_Offset;
}
}
void onMain() {
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.isActive && obj.eventID == OBJECT::COPTER && obj.state == STATE::FLY) {
obj.counter = 0;
if (obj.var[4] == 0)
obj.state = STATE::DONE;
}
if (obj.eventID == OBJECT::FROZENSPRING) {
offsetObj(obj, 29, 25, 8, 16);
offsetObj(obj, 49, 34, -8, 16);
offsetObj(obj, 81, 34, 8, 16);
offsetObj(obj, 101, 25, -8, 16);
}
}
if (!jjLowDetail && jjGameTicks > 1) {
jjPARTICLE@ cinders = jjAddParticle(PARTICLE::SMOKE);
cinders.xPos = (jjRandom()% 32) * jjLayerWidth[4];
cinders.yPos = jjWaterLevel - (jjRandom()% 256);
cinders.ySpeed = -1;
sample = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::WIND_WIND2A, sample, 52, 0);
}
jjLayers[1].yOffset = (71*32) - jjWaterLevel;
jjLayers[1].hasTiles = jjLowDetail;
jjWaterLayer = jjLowDetail? 99:1;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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