Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Holiday Hare '17 | ShadowGPW | Single player | 8.8 |
#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "hh17_level04-MLLE-Data-2.j2l"
#pragma require "hh17_level04-MLLE-Data-1.j2l"
#pragma require "hh17_level04.j2l"
#pragma require "cksigil.j2t"
#pragma require "eyes.j2t"
#pragma require "DiambXmas.j2t"
#include "Jazz1Enemies v03.asc"
#include "hh17enemies.asc"
#pragma require "Dreamland.j2t"
#pragma require "ICInfernoI.j2t"
#pragma require "EasterWinter.j2t"
#pragma offer "Underground.ogg"
//Sir Ementaler's Xmas Replacers
class Imitation : jjBEHAVIORINTERFACE {
private uint8 eventID;
private jjBEHAVIOR behavior;
Imitation(uint8 realEventID, uint8 fakeEventID) {
jjOBJ@ obj = jjObjectPresets[realEventID];
eventID = obj.eventID;
behavior = obj.behavior;
obj.eventID = fakeEventID;
obj.behavior = this;
}
void onBehave(jjOBJ@ obj) override {
if (obj.state == STATE::DEACTIVATE)
obj.eventID = eventID;
obj.behave(behavior);
}
}
//Sir Ementaler's Gift Boxes
class GiftBox : jjBEHAVIORINTERFACE {
void destroy(jjOBJ@ obj) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_WOOD1);
{
int id = jjAddObject(OBJECT::EXPLOSION, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 4);
}
}
for (int i = jjRandom() & 7 | 8; i-- != 0;) {
int id = jjAddObject(OBJECT::SHARD, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 93 + (jjRandom() & 1));
}
}
obj.yPos -= 8.f;
for (int i = obj.var[1]; i-- != 0;) {
int id = jjAddObject(obj.var[0], obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
if (other.playerHandling == HANDLING::PICKUP) {
int angle = (jjRandom() & 255) + 128;
other.xSpeed = jjCos(angle) * 5.f;
other.ySpeed = jjSin(angle) * -3.f;
} else if (other.playerHandling == HANDLING::SPECIAL) {
other.deactivates = false;
}
}
}
obj.clearPlatform();
obj.delete();
}
void onBehave(jjOBJ@ obj) override {
switch (obj.state) {
case STATE::START:
{
uint16 x = int(obj.xOrg) >>> 5;
uint16 y = int(obj.yOrg) >>> 5;
obj.var[0] = jjParameterGet(x, y, 0, 8);
obj.var[1] = jjParameterGet(x, y, 8, 4);
obj.curAnim += jjParameterGet(x, y, 12, 2);
obj.determineCurFrame();
obj.bulletHandling = HANDLING::DESTROYBULLET;
obj.scriptedCollisions = true;
}
break;
case STATE::FALL:
obj.var[2] = 1;
break;
case STATE::FREEZE:
case STATE::SLEEP:
if (obj.var[2] != 0) {
destroy(obj);
return;
}
}
obj.behave(BEHAVIOR::MONITOR);
}
bool onObjectHit(jjOBJ@, jjOBJ@, jjPLAYER@, int) {
return true;
}
bool onIsSolid(jjOBJ@) {
return true;
}
}
void onLevelLoad() {
jjObjectPresets[OBJECT::DEMON].determineCurFrame();
jjObjectPresets[OBJECT::DEMON].energy = 3;
jjObjectPresets[OBJECT::DEMON].behavior = IceDaemon;
jjObjectPresets[OBJECT::DEMON].xSpeed = 2.5;
jjObjectPresets[OBJECT::DEMON].isFreezable = false;
Jazz1::MakeEnemy(OBJECT::DRAGONFLY, Jazz1::Enemies::Holidaius_Devil);
jjObjectPresets[OBJECT::DRAGONFLY].behavior = BlackDaemon;
jjObjectPresets[OBJECT::DRAGONFLY].determineCurFrame();
jjObjectPresets[OBJECT::DRAGONFLY].energy = 2;
jjObjectPresets[OBJECT::DRAGONFLY].bulletHandling = HANDLING::HURTBYBULLET;
jjObjectPresets[OBJECT::DRAGONFLY].playerHandling = HANDLING::ENEMY;
jjObjectPresets[OBJECT::DRAGONFLY].isTarget = true;
jjObjectPresets[OBJECT::BEEBOY].determineCurFrame();
jjObjectPresets[OBJECT::BEEBOY].behavior = Locust;
jjObjectPresets[OBJECT::RAPIER].determineCurFrame();
jjObjectPresets[OBJECT::RAPIER].behavior = Revenant;
//jjObjectPresets[OBJECT::BEE].determineCurFrame();
//jjObjectPresets[OBJECT::BEE].behavior = SnowBee;
jjObjectPresets[OBJECT::BUTTERFLY].determineCurFrame();
jjObjectPresets[OBJECT::BUTTERFLY].bulletHandling = HANDLING::IGNOREBULLET;
//jjObjectPresets[OBJECT::BUTTERFLY].playerHandling = HANDLING::ENEMYBULLET;
jjObjectPresets[OBJECT::BUTTERFLY].scriptedCollisions = true;
jjObjectPresets[OBJECT::BUTTERFLY].isTarget = false;
jjObjectPresets[OBJECT::BUTTERFLY].determineCurAnim(ANIM::ROCK,0);
jjObjectPresets[OBJECT::BUTTERFLY].frameID = 1;
jjObjectPresets[OBJECT::BUTTERFLY].energy = 999; //It's supposed to be invincible to melee attacks but I got lazy and couldn't get it to work in time...
jjObjectPresets[OBJECT::BUTTERFLY].behavior = RockyB;
jjObjectPresets[OBJECT::FASTFIRE].behavior = FastFire;
HH17::setEnemy(OBJECT::DRAGON);
HH17::setEnemy(OBJECT::TUFTURT);
HH17::setEnemy(OBJECT::RAVEN);
HH17::setEnemy(OBJECT::LABRAT);
HH17::setEnemy(OBJECT::SKELETON);
HH17::setEnemy(OBJECT::FLOATSUCKER);
HH17::setEnemy(OBJECT::SUCKER);
HH17::setEnemy(OBJECT::MONKEY);
HH17::setEnemy(OBJECT::STANDMONKEY);
if (jjDifficulty >= 2) HH17::setEnemy(OBJECT::DEMON);
jjAnimSets[ANIM::SKELETON].load();
jjEnforceLighting = LIGHT::COMPLETE;
//Sir Ementaler's Xmas Replacers
Imitation(OBJECT::TACO, OBJECT::MILK);
uint src = jjAnimSets[ANIM::CUSTOM[255]].load(0, "SExmas.j2a");
uint dest = jjAnimSets[ANIM::PICKUPS];
for (int i = 0; i < 95; i++) {
const jjANIMATION@ anim = jjAnimations[src + i];
if (anim.frameCount != 0)
jjAnimations[dest + i] = anim;
}
jjAnimSets[ANIM::BRIDGE].load(1, "SExmas.j2a");
jjAnimSets[ANIM::CUSTOM[0]].load(2, "SExmas.j2a");
jjObjectPresets[OBJECT::BOMBCRATE].behavior = GiftBox();
jjObjectPresets[OBJECT::BOMBCRATE].determineCurAnim(ANIM::CUSTOM[0], 0);
jjAnimSets[ANIM::SPIKEBOLL].load(3, "SExmas.j2a");
jjAnimSets[ANIM::SPIKEBOLL3D].load(3, "SExmas.j2a");
jjAnimSets[ANIM::SPIKEPLAT].load(4, "SExmas.j2a");
jjObjectPresets[OBJECT::SPIKEBOLL].killAnim = jjObjectPresets[OBJECT::SPIKEBOLL].determineCurAnim(ANIM::SPIKEBOLL, 0) + 1;
jjObjectPresets[OBJECT::SPIKEBOLL3D].killAnim = jjObjectPresets[OBJECT::SPIKEBOLL3D].determineCurAnim(ANIM::SPIKEBOLL3D, 0) + 1;
jjObjectPresets[OBJECT::SPIKEPLATFORM].killAnim = jjObjectPresets[OBJECT::SPIKEPLATFORM].determineCurAnim(ANIM::SPIKEPLAT, 0) + 1;
Jazz1::MakeEnemy(OBJECT::DOGGYDOGG, Jazz1::Enemies::Holidaius_BlueDog);
jjObjectPresets[OBJECT::DOGGYDOGG].xSpeed = 2.5;
}
void onLevelReload() {
HH17::processEnemyColors();
jjEnforceLighting = LIGHT::COMPLETE;
if (jjDifficulty >= 2) HH17::setEnemy(OBJECT::DEMON);
}
void onMain() {
HH17::handleEnemyProjectiles(); //this is required to handle the modifications to enemy bullets from the Monkeys and Dragons [PJ]
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawSprite(363*32, 161*32, ANIM::SKELETON, 2, 12, -1, SPRITE::NORMAL, 1);
canvas.drawSprite(48*32, 95*32, ANIM::SKELETON, 2, 4, 0, SPRITE::NORMAL, 1);
canvas.drawSprite(51*32, 95*32, ANIM::SKELETON, 1, 2, 0, SPRITE::NORMAL, 1);
canvas.drawSprite(60*32, 71*32, ANIM::SKELETON, 1, 2, 0, SPRITE::NORMAL, 1);
canvas.drawSprite(52*32, 118*32, ANIM::SKELETON, 1, 2, -1, SPRITE::NORMAL, 1);
}
void onFunction13(jjPLAYER@ player) {
player.showText("@@@@*splat*");
jjSamplePriority(SOUND::MONKEY_SPLUT);
}
void RockyB(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BUTTERFLY,false);
jjDrawResizedSprite(obj.xPos, obj.yPos, ANIM::ROCK, 0, 0, 1, 1, SPRITE::NORMAL,1);
}
void Locust(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BEEBOY,false);
//jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NEONGLOW, 6); //Ghostly White
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NEONGLOW, 9);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::SINGLECOLOR, obj.justHit > 0? 24 : 1);
}
void Revenant(jjOBJ@ obj) {
obj.behave(BEHAVIOR::RAPIER,false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NEONGLOW, 0);
}
void IceDaemon(jjOBJ@ obj) {
if (jjDifficulty == 2) {
} else {
obj.behave(BEHAVIOR::DEMON,false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::TINTED, 14);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::FROZEN, 1);
}
}
/*void SnowBee(jjOBJ@ obj) {
obj.behave(BEHAVIOR::BEE,false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::PALSHIFT, 231); Meh.
}*/
void BlackDaemon(jjOBJ@ obj) {
if (obj.state == STATE::KILL) {
obj.delete();
} else {
obj.behave(BEHAVIOR::DRAGONFLY,false);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NEONGLOW, 14, obj.justHit > 0? 24 : 6);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::NEONGLOW, 14);
if (obj.state == STATE::KILL) {
obj.delete();
}
}
}
void FastFire(jjOBJ@ obj) {
obj.delete();
}
void onFunction20(jjPLAYER@ player) {
player.showText("@@@Someone once said that time is a flat circle@@and everything that transpires, @@all of the horrible and wondrous things@@will happen over and over again in an eternal recurrence.@@A tunnel without end...");
}
void onFunction12(jjPLAYER@ player) {
jjMusicLoad("night18.xm");
}
void onFunction14(jjPLAYER@ player) {
p.lighting = 0;
p.warpToID(42);
jjMusicLoad("Underground.ogg");
}
void onFunction30(jjPLAYER@ player) {
jjMusicLoad("night18.xm");
}
void onFunction31(jjPLAYER@ player) {
if (jjDifficulty == 2) {
jjMusicLoad("Underground.ogg");
}
else if (jjDifficulty == 3) {
jjMusicLoad("Underground.ogg");
}
else {
player.showText("I dreamt about falling in a vast abyss...");
if (!jjTriggers[13]) {
p.lighting = 95;
p.warpToID(56);
}
else {
p.lighting = 95;
p.warpToID(55);
}
}
}
void onFunction32(jjPLAYER@ player) {
player.showText("@@@@This map survived: 3x Level Corruption, 1x Tileset Corruption@And a computer fire!@@Happy Holidays! ~Blacky");
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.