Downloads containing default weapons.ini

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Multi-Layer Level Editor...Featured Download Violet CLM Utility 9.6 Download file

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[0]
Name = Blaster
ImageFilename = blaster.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::Blaster()

[1]
Name = Bouncer
ImageFilename = bouncer.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::Bouncer()
Options = Reverse behaviors:bool | Bounce through walls:bool:true

[2]
Name = Ice
ImageFilename = ice.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::Ice()
Options = Firing unfreezes faster:bool:true
Hooks = onPlayerInput

[3]
Name = Seeker
ImageFilename = seeker.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::Seeker()

[4]
Name = RFs
ImageFilename = rf.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::RFs()

[5]
Name = Toaster
ImageFilename = toaster.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::Toaster()

[6]
Name = TNT
ImageFilename = tnt.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::TNT()
Options = Include powerup:bool

[7]
Name = Gun8
ImageFilename = pepper.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::Gun8()
Options = Style:{server-dependent, Pepper Spray, Fireball, Fireball (gradual aim)}

[8]
Name = Electro Blaster
ImageFilename = electro.gif
LibraryFilename = MLLE-DefaultWeapons.asc
Initialization = DefaultWeapons::ElectroBlaster()