Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Multi-Layer Level Editor... | Violet CLM | Utility | 9.6 |
[Enableable]
SaveAndRun=Battery.exe
StartPositionEvent=29
;
; Tile type descriptions
;
[Tiles]
1=Translucent
4=Caption
;
; Event types
;
[EventTypes]
Label=Link event to local trigger group
0=White (default)
1=Yellow
2=Red
3=Purple
;
; Tree structure for selecting events
;
[Categories]
0=Events
[Subcategories]
0=Dangers |Enemy |Events
1=Boss Stuff |Boss |Events
2=Pickups |Pickup |Events
3=Scenery |Scenery |Events
4=Area |Area |Events
5=Objects |Object |Events
;
; Events and parameters descriptions
; The format of an event is as follows: ID=Verbose Name|Multiplayer Compatible (+ or -)|Subcategory|Name top row|Name bottom row|zero or more parameters
; A single parameter follows the format of name, then possible options, separated by a colon. Here are the various formats for possible options:
; Positive number x: any number between 0 and (2^x)-1 is allowed. Takes up x bits.
; Negative number x: any number between -(2^(x-1)) and (2^(x-1))-1 is allowed. Takes up x bits.
; c, followed by a number x: a checkbox. Takes up x bits, only the first of which will be written to.
; t, followed by a number x: a dropdown box of any of the first (2^x) text strings. Takes up x bits.
; p, followed by a number x and a number y: a dropdown box of the first (2^y-1) pipe-separated strings in text string (value of parameter x). Takes up y bits.
; A pair of curly braces {} with a comma-delimited list inside, followed by a number x: dropdown box of those options, of length (2^x). Takes up x bits.
;
[Events]
1=One Way |-|Area |One |Way
17=End of Level |-|Area |Level |End
29=Start Position |-|Area |Level |Start
33=Battery Holder |-|Object |Batt |Holder|Trigger ID:6|Direction:{Left,Right}1
35=Liferaft |-|Object |Life |Raft |Water ID:6
37=(Alt water pump) |-|Object |AltWat|Pump |Trigger ID:6|Water ID 1:6|Water ID 2:6
38=Elevator |-|Object |Ele- |vator |Trigger ID:6|Moves:3|Direction:{Left,Right}1|Speed:4|+Moves (x8):3
39=Elevator Stopper |-|Area |Stop |Elev |Trigger ID:6|(bool):c1
40=Platform |-|Object |Plat- |form |Trigger ID:6|Moves:3|Direction:{Left,Right}1|Speed:4|+Moves (x8):3
41=Water Pump |-|Object |Water |Pump |Trigger ID:6|Water ID 1:6|Water ID 2:6
42=Recharge Gate |-|Object |Re- |charge|Direction:1
43=Door |-|Object |Door | |Trigger ID:6|Start low:c1|(bool):c1|Stop low:c1|Speed:3|Stomps:6
44=Stomper |-|Object |Stom- |per |Trigger ID:6|Start low:c1|(bool):c1|Stop low:c1|Speed:3|Stomps:6
46=Water Pool |-|Object |Water |Pool |Water ID:6|Width (tiles): 5|Height (tiles):5|Filled:c1|Mode:1
47=Belt |-|Object |Belt | |Trigger ID:6|Speed:-5|Length:4|Duration:5
48=Transporter |-|Object |Trans-|porter|Trigger ID:6|Height (tiles):4|(0-15):4|Speed:4
50=Dripping Water |-|Enemy |Drip |Water |Delay:8
51=Small Sucker |-|Enemy |Small |Sucker|Hanging:c1
52=Large Sucker |-|Enemy |Large |Sucker|Hanging:c1
53=Freddy the Dragon|-|Object |Fred- |dy
54=Rain |-|Enemy |Rain | |Damage:5
55=Monitor |-|Object |Moni- |tor |Hanging:c1|Direction:{Left,Right}1
56=End Boss |-|Boss |End |Boss
58=Umbrella |-|Object |Umbr |ella |Trigger ID:6|Moves:3|Direction:{Left,Right}1|Speed:4|+Moves (x8):3
60=Extra Life |-|Pickup |Extra |Life
61=Save Point |-|Object |Save |Point |Trigger ID:6
62=Battery |-|Pickup |Bat- |tery
63=Super Battery |-|Pickup |Super |Batt
65=Set Water Colour |-|Scenery |Water |Colour|Surface colour:8|Deep colour:8
66=Button of Death |-|Boss |Death |Button
68=(Boss shot) |-|Boss |Boss |Shot
69=(Fake battery) |-|Boss |Fake |Battery
70=Leaking Energy |-|Scenery |NRG |Leak
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