Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Several asymmetrical... | Rysice | Multiple | N/A |
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "DiamGardenFix.j2t"
#pragma require "BLGnf02-MLLE-Data-1.j2l"
#pragma require "medviod.j2t"
#pragma require "Aztec2.j2t"
#pragma require "Damn1.j2t"
#pragma require "Castle1.j2t"
#pragma require "BLGnf02.j2l"
void onLevelLoad() {
jjWaterLayer = 6;
jjSetWaterGradient(12,34,70,50,10,08);
WoodFood();
jjObjectPresets[OBJECT::APPLE].direction = SPRITE::FLIPV;
}
void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ screen) {
jjSetWaterLevel(-32, true);
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ screen) {
jjSetWaterLevel(1800, true);
}
void onPlayer(jjPLAYER@ play) { play.noFire = (play.currWeapon == WEAPON::BLASTER);
}
void WoodFood() {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::CANDY].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP wood((10*40) + 6);
wood.save(frame);
frame.hotSpotX = -frame.width / 2;
frame.hotSpotY = -frame.height / 2;
}
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