Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Several asymmetrical... | Rysice | Multiple | N/A |
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "spacetemple.j2t" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "BLGnf03-MLLE-Data-1.j2l"
#pragma require "LomatLn.j2t"
#pragma require "Aztec2.j2t"
#pragma require "BLGnf03.j2l"
void onPlayer(jjPLAYER@ play) { play.noFire = (play.currWeapon == WEAPON::BLASTER);
}
void SnowFood() {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::LEMON].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP snowflake((10*370));
snowflake.save(frame);
frame.hotSpotX = -frame.width / 2;
frame.hotSpotY = -frame.height / 2;
}
void RudeFood() {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::BANANA].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP rude((10*370) + 2);
rude.save(frame);
frame.hotSpotX = -frame.width / 2;
frame.hotSpotY = -frame.height / 2;
}
void WoodFood() {
jjANIMATION@ anim = jjAnimations[jjObjectPresets[OBJECT::APPLE].curAnim];
anim.frameCount = 1;
jjANIMFRAME@ frame = jjAnimFrames[anim.firstFrame];
jjPIXELMAP wood((10*370) + 1);
wood.save(frame);
frame.hotSpotX = -frame.width / 2;
frame.hotSpotY = -frame.height / 2;
}
void onLevelLoad() {
WoodFood();
SnowFood();
RudeFood();
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.