Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 25 Battle | Jazz2Online | Battle | N/A |
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "ab25btl24-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "ab25btl24-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab25btl24-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab25btl24.j2l" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "Islands.j2t"
#pragma require "CoralC_background.j2t"
#pragma require "CoralC.j2t"
#pragma require "Aztec2.j2t"
#pragma require "Oasis.j2t"
#pragma require "SEfirework.asc"
#include "SEfirework.asc"
se::DefaultWeaponHook weaponHook;
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return weaponHook.drawAmmo(player, canvas);
}
void onLevelLoad() {
jjTexturedBGFadePositionY = 0.6;
jjSetWaterLevel(32*95, true);
jjWaterInteraction = WATERINTERACTION::SWIM;
jjSetWaterGradient(20, 140, 180, 0, 0, 190);
jjWaterChangeSpeed = 0;
jjWaterLighting = (WATERLIGHT::GLOBAL);
jjWaterLayer = 1;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 16, 64, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 22.25f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 28.f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 32.8f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = false;
se::firework.loadAnims(jjAnimSets[ANIM::CUSTOM[1]]);
se::firework.loadSamples(array<SOUND::Sample> = {SOUND::INTRO_BOEM1, SOUND::INTRO_BOEM2});
se::firework.setAsWeapon(3, weaponHook);
jjDelayGeneratedCrateOrigins = true;
jjObjectPresets[OBJECT::RFPOWERUP].direction = 0;
jjObjectPresets[OBJECT::GUN9POWERUP].direction = 0;
jjObjectPresets[OBJECT::GUN8POWERUP].direction = -1;
jjObjectPresets[OBJECT::BLASTERPOWERUP].direction = 0;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void onMain() {
array<jjLAYER@> layers = jjLayerOrderGet();
layers[17].xOffset += .5f;
weaponHook.processMain();
for (int i = 1; i < jjObjectCount; i++) {
if ((jjObjects[i].eventID == OBJECT::FULLENERGY || jjObjects[i].eventID == OBJECT::COPTER || jjObjects[i].eventID == OBJECT::TOASTERPOWERUP || jjObjects[i].eventID == OBJECT::LIGHTNINGSHIELD) && (jjObjects[i].state == STATE::FLY || jjObjects[i].behavior == BEHAVIOR::MONITOR || jjObjects[i].eventID == OBJECT::LIGHTNINGSHIELD)) {
jjObjects[i].xPos = jjObjects[i].xOrg - 0;
}
}
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}
void onPlayer(jjPLAYER@ player) {
weaponHook.processPlayer(player);
handleFastCustomSpringSpeeds(player);
}
void onPlayerInput(jjPLAYER@ player) {
weaponHook.processPlayerInput(player);
}
void onReceive(jjSTREAM &in packet, int clientID) {
weaponHook.processPacket(packet, clientID);
}
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