Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 26 Battle | Jazz2Online | Battle | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {WeaponVMega::Boomerang::Weapon(), ArcaneWeapons::MeteorGun::Weapon(), WeaponVMega::IceCloud::Weapon(), ArcaneWeapons::MortarLauncher::Weapon(), null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "ab26btl02-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "Islands.j2t" ///@MLLE-Generated
#pragma require "Diam1.j2t" ///@MLLE-Generated
#pragma require "ab26btl02.j2l" ///@MLLE-Generated
#include "ArcaneWeapon4.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
#include "WeaponVMega3.asc" ///@MLLE-Generated
#pragma require "WeaponVMega3.asc" ///@MLLE-Generated
#include "ArcaneWeapon2.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon2.asc" ///@MLLE-Generated
#include "WeaponVMega1.asc" ///@MLLE-Generated
#pragma require "WeaponVMega1.asc" ///@MLLE-Generated
void onMain() {
MLLE::WeaponHook.processMain();
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelReload() {
MLLE::ReapplyPalette();
}
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