Downloads containing ab26btl05.j2as

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TSF with JJ2+ Only: Anniversary Bash 26 Battle Jazz2Online Battle N/A Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, WeaponVMega::Boomerang::Weapon(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "ab26btl05-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "ab26btl05-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab26btl05-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab26btl05.j2l" ///@MLLE-Generated
#include "WeaponVMega1.asc" ///@MLLE-Generated
#pragma require "WeaponVMega1.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -battle ///@MLLE-Generated
#pragma require "rain9.wav"
#pragma require "lightning2.wav"
#include "limitedoxygen.asc"

int sample, time = 0;
int lightningDelay = 90;
float lightningOffset = 0;
bool lightning, playOnceL, playOnceR = false;
bool isSnowing = true;

bool createFish = true;

array<OBJECT::Object> fishObjects = {
	OBJECT::APPLE, //0,
	OBJECT::BANANA, //1
	OBJECT::BURGER, //2
	OBJECT::CAKE, //3
	OBJECT::CANDY, //4
	OBJECT::CHERRY, //5
	OBJECT::CUPCAKE, //6
	OBJECT::DONUT, //7
	OBJECT::FRIES, //8
	OBJECT::GRAPES, //9
	OBJECT::HAM, //10
	OBJECT::THING //11
};

array<uint> fishToSpawn = {
	2,3,4,1,2,2,1,7,3,1,2,1
};

int waterHeight = 100*32;

void setWaterProperties() {
		jjSetWaterLevel(waterHeight,true);
}

void onLevelReload() {
	MLLE::ReapplyPalette();
	MLLE::SpawnOffgridsLocal();
	
}

void onLevelLoad() {
	jjUseLayer8Speeds = true;
	
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 48, 16, 88});
    turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 17.75f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 27.45f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.0f, false);
	
	jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
	
	jjObjectPresets[OBJECT::BOMBCRATE].bulletHandling = HANDLING::IGNOREBULLET;
	jjObjectPresets[OBJECT::BOMBCRATE].bulletHandling = HANDLING::IGNOREBULLET;
	jjObjectPresets[OBJECT::BOMBCRATE].behavior = DarkCrate;
	
	jjObjectPresets[OBJECT::STEADYLIGHT].behavior = Light();
	
	jjDelayGeneratedCrateOrigins = true;
	
	jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
	jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
	
	jjPIXELMAP rain(32,32);
	for (uint x = 0; x < rain.width; ++x) {
		for (uint y = 0; y < rain.height; ++y) {
			if (x == 16) {
				if (y <= 16) rain[x,y] = 76;
				else if (y > 16 && y <= 24) rain[x,y] = 75;
				else rain[x,y] = 0;
			} else {
				rain[x,y] = 0;
			}
		}
	}
	
	jjANIMATION@ animRain = jjAnimations[jjAnimSets[ANIM::COMMON].firstAnim + 2];
	for (uint frameID = 0; frameID < animRain.frameCount; ++frameID) {
		jjANIMFRAME@ frame = jjAnimFrames[animRain.firstFrame + frameID];
		rain.save(frame);
		frame.hotSpotX = -frame.width/2;
		frame.hotSpotY = -frame.height;
	}
	
	for (uint i = 0; i < fishObjects.length(); i++) {
		jjObjectPresets[fishObjects[i]].behavior = AmbientFish();
		jjObjectPresets[fishObjects[i]].special = i;
	}
	jjAnimSets[ANIM::FISH].load();
	jjObjectPresets[OBJECT::WEENIE].behavior = AmbientFish();
	
	jjObjectPresets[OBJECT::LEMON].behavior = FishSpawner();
	jjObjectPresets[OBJECT::LEMON].playerHandling = HANDLING::PARTICLE;
	jjObjectPresets[OBJECT::LEMON].bulletHandling = HANDLING::IGNOREBULLET;
	jjObjectPresets[OBJECT::LEMON].isBlastable = false;
	
	generateFishSprites(jjAnimSets[ANIM::CUSTOM[1]]);
	colorFishSprites(0, array<uint> = {32, 80, 48});
	colorFishSprites(1, array<uint> = {16, 40, 88});
	colorFishSprites(2, array<uint> = {24, 72, 40});
	colorFishSprites(3, array<uint> = {31, 56, 80});
	colorFishSprites(4, array<uint> = {40, 32, 48});
	colorFishSprites(5, array<uint> = {88, 32, 16});
	colorFishSprites(6, array<uint> = {72, 24, 40});
	colorFishSprites(7, array<uint> = {71, 64, 48});
	colorFishSprites(8, array<uint> = {48, 32, 88});
	colorFishSprites(10, array<uint> = {80, 16, 56});
	colorFishSprites(11, array<uint> = {56, 56, 56});
}

void onMain() {	
	jjWeapons[WEAPON::TNT].comesFromGunCrates = true;	
	jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
    jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
	
	if (jjGameTicks == 210)
		jjConsole("|You can use the following command to enable/disable fish: ||!fish on / !fish off");
	
	if (!jjLowDetail) {
		sample = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::WIND_WIND2A, sample, 24, 0);
	}

	
	for (int i = 1; i < jjObjectCount; i++) {
    jjOBJ@ obj = jjObjects[i];
		if (obj.eventID == OBJECT::TOASTERPOWERUP){
			obj.xPos = obj.xOrg + 16;
		}
		if (obj.eventID == OBJECT::BOUNCERPOWERUP){
			obj.xPos = obj.xOrg + 16;
		}
	}
	array<jjLAYER@> layers = jjLayerOrderGet();
	layers[21].yOffset = waterHeight - jjWaterLevel;
	layers[25].xOffset += .15f;
	layers[25].xOffset += .2f;
	
	jjIsSnowing = !jjLowDetail;
	for (int i = 0; i < 1024; i++) {
		jjPARTICLE@ particle = jjParticles[i];
		if (particle.type == PARTICLE::RAIN) {
			particle.xSpeed = 0;
			particle.ySpeed = jjLocalPlayers[0].ySpeed < 0? 10 : int(10 + jjLocalPlayers[0].ySpeed);
			
			if (jjTileGet(6, int(particle.xPos/32), int(particle.yPos/32)) != 0) {
				particle.type = PARTICLE::INACTIVE;
			}
		}
	}
}

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
    int length = colors.length();
    bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
    if (success) {
        uint srcSet = jjAnimSets[ANIM::SPRING];
        for (int i = 0; i < length; i++) {
            uint color = colors[i];
            uint destAnimOffset = anim + i * 3;
            for (int j = 0; j < 3; j++) {
                uint srcAnim = jjAnimations[srcSet + j];
                uint destAnim = jjAnimations[destAnimOffset + j];
                for (int k = 0; k < 5; k++) {
                    jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
                    int width = image.width;
                    int height = image.height;
                    for (int l = 0; l < height; l++) {
                        for (int m = 0; m < width; m++) {
                            int pixel = image[m, l];
                            if (pixel >= 32 && pixel < 40)
                                image[m, l] = color + (pixel & 7);
                        }
                    }
                    if (!image.save(jjAnimFrames[destAnim + k]))
                        return false;
                }
            }
        }
    }
    return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
    int anim = obj.curAnim;
    obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
    if (obj.curAnim != anim) {
        obj.curAnim = anim + 2;
        obj.determineCurFrame();
    }
    obj.draw();
}
 
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
    if (horizontal) {
        obj.xSpeed = power;
        obj.ySpeed = 0.f;
    } else {
        obj.xSpeed = 0.f;
        obj.ySpeed = -power;
        if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
            int x = int(obj.xPos) >> 5;
            int y = int(obj.yPos) >> 5;
            if (jjParameterGet(x, y, 0, 1) != 0) {
                jjParameterSet(x, y, 0, 1, 0);
                obj.yPos -= 4.f;
                obj.ySpeed = power;
            }
        }
    }
    obj.behavior = initializeCustomSpring;
    obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
    obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
    obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
    obj.deactivates = obj.isFreezable = true;
    obj.bulletHandling = HANDLING::IGNOREBULLET;
    obj.playerHandling = HANDLING::SPECIAL;
    obj.lightType = LIGHT::NORMAL;
    obj.determineCurFrame();
}
 
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
        if (play.ySpeed < -32.f) {
                fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
        } else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
                if (play.ySpeed < -31.f) {
                        fastCustomSpringSpeeds[play.localPlayerID]--;
                        play.ySpeed = -32.f;
                } else {
                        fastCustomSpringSpeeds[play.localPlayerID] = 0;
                }
        }
}

void onLevelBegin() {
	MLLE::SpawnOffgrids();
	jjSampleLoad(SOUND::WIND_WIND2A, "rain9.wav");
	jjSampleLoad(SOUND::BILSBOSS_THUNDER, "lightning2.wav");
	water::maxOxygen = 1500;
	
	uint a, b, c, d;
	jjLocalPlayers[0].furGet(a, b, c, d);
	switch (jjLocalPlayers[0].charCurr) {
		case CHAR::JAZZ:
			colorFishSprites(11, array<uint> = {a, b, d});
			break;
		case CHAR::SPAZ:
			colorFishSprites(11, array<uint> = {b, d, c});
			break;
		case CHAR::LORI:
			colorFishSprites(11, array<uint> = {d, a, c});
			break;
		default:
			colorFishSprites(11, array<uint> = {a, b, c});
			break;
	}
	
	jjANIMATION@ animDopefish = jjAnimations[jjObjectPresets[OBJECT::WEENIE].curAnim];
	animDopefish.frameCount = 1;
	jjANIMFRAME@ frameDopefish = jjAnimFrames[animDopefish.firstFrame];
	jjPIXELMAP dopefish(114*32, 95*32, 32, 32, 4);
	dopefish.save(frameDopefish);
	frameDopefish.hotSpotX = -frameDopefish.width / 2;
	frameDopefish.hotSpotY = -frameDopefish.height / 2;
	
	for (int i = 1; i < 255; i++) {
		jjOBJ@ preset = jjObjectPresets[i];
		if (preset.playerHandling == HANDLING::PICKUP) {
			preset.behavior = CannotBeShotDown(preset.behavior);
		}
	}
}

void onPlayer(jjPLAYER@ play) {
	array<jjLAYER@> layers = jjLayerOrderGet();
	const int lightningLayer = layers.length - 3;
	layers[lightningLayer].xOffset = lightningOffset;
	if (jjGameTicks == 1) layers[lightningLayer].hasTiles = false;
	if (!jjLowDetail) {
		if (lightning && lightningDelay > 0) lightningDelay--;
		
		if (jjGameTicks % 1000 >= 940 && jjGameTicks % 1000 <= 979) {
			if (jjGameTicks % 5 == 0) {
				layers[lightningLayer].hasTiles = true;
				play.lighting = 145;
			}
			else {
				layers[lightningLayer].hasTiles = false;
				play.lighting = 125;
			}
		
			if (jjGameTicks % 18 == 0) lightningOffset = jjRandom()%800;
		} 
		
		if (jjGameTicks % 1000 >= 980) {
			lightning = true;
			lightningDelay = 90;
		}
		
		if (lightningDelay < 90) {
			play.lighting = 78;
		}
			
		if (lightning && lightningDelay == 0) {
			for (int i = 0; i < 2; i++) {
				jjSample(play.xPos, play.yPos, SOUND::BILSBOSS_THUNDER, 41 + jjRandom()%22, 0);
			}
			lightning = false;
			lightningDelay = 90;
		}
	} else {
		play.lighting = 78;
		layers[lightningLayer].hasTiles = false;
	}
	jjEnforceLighting = jjLowDetail? LIGHT::OPTIONAL : LIGHT::COMPLETE;
	play.lightType = LIGHT::NONE;
	
	handleFastCustomSpringSpeeds(play);
	water::limitedOxygen(play);
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}

void DarkCrate(jjOBJ@ obj) {
	obj.behave(BEHAVIOR::CRATE, false);
	jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::BRIGHTNESS, 40);
}

void generateFishSprites(jjANIMSET@ anim) {	
	uint srcSet = jjAnimSets[ANIM::FISH];
	anim.allocate(array<uint>(fishObjects.length(), 6));
	for (uint i = 0; i < fishObjects.length(); i++) {
		uint srcAnim = jjAnimations[srcSet + 1];
		uint destAnim = jjAnimations[anim + i];
		for (int j = 0; j < 6; j++) {
			jjPIXELMAP image(jjAnimFrames[destAnim + j] = jjAnimFrames[srcAnim + j]);
			image.save(jjAnimFrames[destAnim + j]);
		}
	}
}

void colorFishSprites(uint src, const array<uint> &in colors) {
    int length = colors.length();
	jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + src];
    for (int i = 0; i < 6; i++) {
        jjPIXELMAP image(jjAnimFrames[anim + i]);
        int width = image.width;
        int height = image.height;
        for (int y = 0; y < height; y++) {
            for (int x = 0; x < width; x++) {
                int pixel = image[x, y];
                if (pixel >= 32 && pixel < 40) {
					image[x, y] = colors[0] + (pixel & 7);
				}
				if (pixel >= 80 && pixel < 88) {
                    image[x, y] = colors[1] + (pixel & 7);
				}
				if (pixel >= 48 && pixel < 56) {
                    image[x, y] = colors[2] + (pixel & 7);
                }
            }
			image.save(jjAnimFrames[anim + i]);
        }
    }
}

class AmbientFish : jjBEHAVIORINTERFACE {
	float size, xOffset, yOffset;
	bool cosine;
	
	void onBehave(jjOBJ@ obj) {
		switch (obj.eventID) {
			case OBJECT::APPLE: 
				obj.xSpeed = 1;
				obj.ySpeed = 60;
				size = 1;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::BANANA: 
				obj.xSpeed = 1.25;
				obj.ySpeed = 80;
				size = 0.85;
				xOffset = 24;
				yOffset = 16;
				cosine = false;
				break;
			case OBJECT::BURGER: 
				obj.xSpeed = 1.5;
				obj.ySpeed = 15;
				size = 0.75;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::CAKE:
				obj.xSpeed = 0.75;
				obj.ySpeed = 25;
				size = 0.9;
				xOffset = 48;
				yOffset = 24;
				cosine = false;
				break;
			case OBJECT::CANDY:
				obj.xSpeed = 1.2;
				obj.ySpeed = 100;
				size = 0.8;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::CHERRY:
				obj.xSpeed = 1.25;
				obj.ySpeed = 70;
				size = 0.75;
				xOffset = 48;
				yOffset = 24;
				cosine = false;
				break;
			case OBJECT::CUPCAKE:
				obj.xSpeed = 0.45;
				obj.ySpeed = 15;
				size = 0.9;
				xOffset = 88;
				yOffset = 64;
				cosine = true;
				break;
			case OBJECT::DONUT:
				obj.xSpeed = 2.5;
				obj.ySpeed = 140;
				size = 0.5;
				xOffset = 16;
				yOffset = 8;
				cosine = true;
				break;
			case OBJECT::FRIES:
				obj.xSpeed = 0.9;
				obj.ySpeed = 75;
				size = 1;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::GRAPES:
				obj.xSpeed = 1;
				obj.ySpeed = 60;
				size = 0.7;
				xOffset = 48;
				yOffset = 24;
				cosine = false;
				break;
			case OBJECT::HAM:
				obj.xSpeed = 0.9;
				obj.ySpeed = 50;
				size = 1.1;
				xOffset = 56;
				yOffset = 32;
				cosine = true;
				break;
			case OBJECT::THING:
				obj.xSpeed = 0.5;
				obj.ySpeed = 10;
				size = 1.1;
				xOffset = 0;
				yOffset = 0;
				cosine = false;
				obj.lightType = LIGHT::LASER;
				obj.light = 15;
				break;
			case OBJECT::WEENIE:
				obj.xSpeed = 0.5;
				obj.ySpeed = 30;
				size = 1;
				xOffset = 0;
				yOffset = 0;
				cosine = false;
				break;
		}
		
		if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
			obj.direction *= -1;
		}
		
		if (obj.counter == 0) {
			obj.xPos = obj.xPos + (jjRandom()%2 == 0? xOffset:-xOffset);
			obj.yPos = obj.yPos + (jjRandom()%2 == 0? yOffset:-yOffset);
			if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
				obj.delete();
			}
			obj.direction = jjRandom()%2 == 0? 1:-1;
			obj.age = jjRandom()%6;
			obj.counter = 1;
		}
		
		obj.xPos = obj.xPos + (obj.age * 0.15 * obj.direction) + (obj.xSpeed * obj.direction);
		
		obj.bulletHandling = HANDLING::IGNOREBULLET;
		obj.playerHandling = HANDLING::PARTICLE;
		obj.deactivates = obj.triggersTNT = obj.isTarget = obj.isBlastable = obj.isFreezable = false;
		
		if (!inView(obj) || !createFish) {
			obj.delete();
		}
	}

	void onDraw(jjOBJ@ obj) {
		if (!jjLowDetail && createFish && inView(obj)) {
			jjDrawResizedSprite(
				int(obj.xPos),
				int(obj.yPos + (cosine? jjCos(jjGameTicks) * obj.ySpeed : jjSin(jjGameTicks) * obj.ySpeed)),
				obj.eventID == OBJECT::WEENIE? ANIM::PICKUPS : ANIM::CUSTOM[1],
				obj.eventID == OBJECT::WEENIE? 91 : obj.special,
				jjGameTicks / 10 % 6,
				size * obj.direction * (obj.eventID == OBJECT::WEENIE? -1:1),
				size,
				obj.eventID == OBJECT::THING || obj.eventID == OBJECT::WEENIE || jjColorDepth == 8? SPRITE::NORMAL : SPRITE::TINTED,
				152,
				10,
				10
			);
		}
	}
}



bool inView(const jjOBJ@ obj) {
	for (int i = 0; i < jjLocalPlayerCount; i++) {
		const jjPLAYER@ play = jjLocalPlayers[i];
		if (obj.xPos > play.cameraX - 512 && obj.yPos > play.cameraY - 256 && obj.xPos < play.cameraX + jjSubscreenWidth + 512 && obj.yPos < play.cameraY + jjSubscreenHeight + 256)
			return true;
	}
	return false;
}

class FishSpawner : jjBEHAVIORINTERFACE {
	void onBehave(jjOBJ@ obj) {
		if (obj.state == STATE::START && inView(obj) && createFish) {
			if (jjRandom()%400 == 0) {
				spawnFish(obj, (jjRandom()%4 == 0? OBJECT::WEENIE : OBJECT::THING), 1);
			} else {
				uint rand = jjRandom()%(fishObjects.length() - 1);
				if (rand == 6) {
					if (jjRandom()% 2 == 0) spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
				} else {
					spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
				}
				obj.state = STATE::DONE;
			}
		}
		if (!inView(obj) || !createFish) {
			obj.state = STATE::START;
		}
	}
	void spawnFish(jjOBJ@ obj, OBJECT::Object fishEvent, uint num) {
		for (uint i = 0; i < num; i++) {
			uint randX = int(obj.xPos - 192) + ((jjRandom()%32)*12);
			uint randY = int(obj.yPos - 64 + ((jjRandom()%32)*4));
			if (jjEventGet((randX/32), (randY/32)) != AREA::PATH) {
				jjOBJ@ fish = jjObjects[jjAddObject(fishEvent, randX, randY, obj.creatorID, CREATOR::OBJECT)];
			}
		}
	}
}

class Light : jjBEHAVIORINTERFACE {
	void onBehave(jjOBJ@ obj) {
		obj.behave(BEHAVIOR::STEADYLIGHT);
		obj.lightType = (jjGameTicks % 1000 >= 940 && jjGameTicks % 1000 <= 979) || (lightning && lightningDelay >= 90)? LIGHT::NONE : LIGHT::NORMAL;
	}
}

class CannotBeShotDown : jjBEHAVIORINTERFACE {
	CannotBeShotDown(const jjBEHAVIOR &in behavior) {
		originalBehavior = behavior;
	}
	void onBehave(jjOBJ@ obj) {
		obj.behave(originalBehavior);
		if (obj.state == STATE::FLOATFALL)
			obj.state = STATE::FLOAT;
	}
	bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
		if (bullet is null) {
			obj.behavior = originalBehavior;
			if (player.objectHit(obj, force, obj.playerHandling))
				return true;
			obj.behavior = this;
		}
		return false;
	}
	private jjBEHAVIOR originalBehavior;
}

bool onDrawHealth(jjPLAYER@ play, jjCANVAS@ canvas) {
	water::drawOxygenTimer(play, canvas);
	return false;	
}

bool onLocalChat(string &in text, CHAT::Type type) {
	if (type == CHAT::NORMAL && text == "!fish on") {
		if (!createFish) createFish = true;
		jjAlert("|||Fish have been |||||ENABLED");
		return true;
	}
	else if (type == CHAT::NORMAL && text == "!fish off") {
		if (createFish) createFish = false;
		jjAlert("|||Fish have been ||||||DISABLED");
		return true;
	}
	else return false;
}