Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 26 Battle | Jazz2Online | Battle | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, se::RollerMLLEWrapper(), FlashBang::Weapon(), se::FireworkMLLEWrapper(), null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "Jungle-Danger.j2t" ///@MLLE-Generated
#pragma require "smallcastle.j2t" ///@MLLE-Generated
#pragma require "training.j2t" ///@MLLE-Generated
#pragma require "ab26btl08.j2l" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
#include "FlashBang.asc" ///@MLLE-Generated
#pragma require "FlashBang.asc" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
///@SaveAndRunArgs -battle -server ///@MLLE-Generated
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelLoad() {
jjLAYER@ mountains = MLLE::GetLayer("Mountains");
array<jjLAYER@> layers = jjLayerOrderGet();
const uint index = layers.findByRef(mountains);
for (uint i = 0; i < 8;) {
jjLAYER more(mountains);
++i;
more.yOffset -= 64 * i;
more.xOffset += 184 * i;
more.xSpeed += i / 20.f;
layers.insertAt(index, more);
}
jjLayerOrderSet(layers);
}
void onMain() {
for (int i = 0; i < 1024; ++i)
if (jjParticles[i].type == PARTICLE::FLOWER)
jjParticles[i].flower.color = 203;
jjIsSnowing = !jjLowDetail;
if (jjIsServer && (jjGameTicks % 350 == 349))
for (uint i = jjObjectCount; --i != 0;)
if (jjObjects[i].yPos > 90 * 32)
jjObjects[i].yPos = 101 * 32;
}
bool HadAirboard = true;
void onPlayer(jjPLAYER@ player) {
if (jjLocalPlayerCount == 1) {
if ((player.fly == FLIGHT::AIRBOARD) != HadAirboard) {
HadAirboard = !HadAirboard;
jjAnimatedTiles[15].setFrames(array<uint16>= { HadAirboard ? 514 : 675 });
jjAnimatedTiles[16].setFrames(array<uint16>= { HadAirboard ? 515 : 675 });
}
}
}
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