Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 26 CTF | Jazz2Online | Capture the flag | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "ab26ctf06-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab26ctf06-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "IC - Jungrock1.j2t" ///@MLLE-Generated
#pragma require "Lomat.j2t" ///@MLLE-Generated
#pragma require "DiambDay.j2t" ///@MLLE-Generated
#pragma require "Aztec2.j2t" ///@MLLE-Generated
#pragma require "ab26ctf06.j2l" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
void onLevelLoad() {
jjUseLayer8Speeds = true;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelReload() {
MLLE::ReapplyPalette();
}
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