Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Custom MLLE Naps WeaponPack | Naps | Other | N/A |
Anti-Gravity Bouncers - Serving as the opposite twin of the bouncer weapon, it is a flier type of weapon, it travels diagonally upward, a trait that is lacking in vanilla jj2 weapons, This weapon was requested by Jelly Jam for XLMScar (Although it received a major update since then). The MLLE-defined Options are the same ones you can find in the regular bouncers, you can switch the behaviors between the non-PU and PU versions and make it not go through walls Addtionally it comes with "Reverse Upward Fire" which changes what happens if you try to fire the gun while looking up, by default the bouncers go down Hornet Gun - It is a thematical weapon,Designed for BLGHoney by Lynx, which is basically the Seekers but organic, the differences are: - They do not like water,they will refuse to go in underwater and if you fire them whille being submerged they will get destroyed - They have a different movement than seekers,they are fast but can also miss the player due to their own momentum - Although a bug, they do not get destroyed if fired at destruct blocks at a medium range - They have specific counters for insect-like enemies in jj2, they get destroyed on contact when they hit a regular enemy, but for insects they will just instantly destroy them and move on to the next target - They have a built in feature to destroy caterpillars instead of just making them dizzy The MLLE level defined Options: - "Pierce Flies" and "Attack Catterpillars" will disable the 2 differences mentioned above - Enabling "CO-OP Behavior in MP" will make them seek after SP enemies regardless of the gamemode Cursed Crossbow - It is a weapon i designed for a battle halloween map i've lost interest into making, They are a combination of the nailgun and partially seekers, It shoots a very fast arrow that reaches long ranges, the fire rate is capped dependant on your fast fire It's main feature is that it sticks into walls and bounces towards the enemies nearby,It is generally a good choice to use this weapon in either narrow paths or enclosed spaces. It is worth the note that so far, this weapon was never tested during an actual match, meaning that you may experience some balance issues By default, the number of bounces are 1 for the non-pu version and 2 for the pu version. There's a specific SP behavior which makes them get "possessed" by a rapier if you happen to hit them with this arrow, meaning that the arrow will turn hostile and will instantly bounce back at you if you are nearby regardless if it hit a wall or not The MLLE level defined Options: - You can specify the number of wall bounces for both the non-pu and pu versions - The SP/COOP behavior of the rapiers being able to posess your arrow can be toggled. WebGun - A thematical weapon, mostly for spider nests type of level or anything that has spiders in it. This weapon is like TNT,lasts longer and on contact it does not hurt enemies but slows them down. It has a short range and it is not affected by the player momentum This weapon is meant to compliment not only defensive styles of gameplay (such as protecting your base or yourself) but strategically trapping key or safe areas The powerup version still slows the enemy player down, but if the enemy runs into them with high speed, they will get bounced off to the opposite direction The powerup version also is able to deflect most bullets (unless they have the got the HANDLING::SPECIAL type to them) In team games, the webs are color-coded, unless friendly fire is on, your teamates won't be affected by them The web you shoot out of this gun last by default, 30 seconds for non-PU version and 1 minute for PU version If the enemy shoots these webs, they will last much shorter, it will take 5 seconds (or 10 seconds if you use a Power-Up) off the webs life span By default, each player can place 10 of them, if the player tries to place more than that, the oldest webs you placed will get destroyed instantly There are multiple ways of why a web can get destroyed apart from reaching it's life span,being shoot or being getting by a newer web after the maximum cap of webs have been reached and these are the following: - If the player changes teams (including pest and roast tag), their own webs will get destroyed - If the player quits the server (with the exception that the game was stopped before the player left and nomovement is in effect,if the player is back or got replaced, the webs will remain) - If the webs were placed prior to the game being started, they will get destroyed after the game started - Once the overtime starts, all the webs that were placed before will get cleaned off the map - They got placed underwater (because of this, it is wise that the water height is transferred across all the players) Worth to note that if the player dies, their own webs won't die along with them It has SinglePlayer support but it's not that good, since SP enemies use the speed values different than eachother, the best i could do is just constantly freeze and unfreeze them, the enemy will constantly "damage" the web dependant on the enemie's energy/health, sorry for that The MLLE level defined Options: - "Bouncy pu", by default this is true, this is the option that is responsible for the powerup trait of reflecting bullets and players. - "Enhanced AirJumps", this is disabled by default, setting this up to either, the allies,enemies or both, will make the copter users fly upwards and it will reset the double jumps on contact, this feature was requested by Cooba - "Self Entrapment", Once you place the web, it will constantly change it's brightness for 3 seconds, after that, just like your enemy, you will be affected by your own web, your teamates aren't affected by this setting and the "Enhanced AirJumps" will only apply to the user if the "Target" is also set in the option - "MaxWebs", The amount of webs you can place before it starts destroying the older ones, Positive, 0 and negative values are treated differently: - Positive numbers: The total of webs each player has access to, for example setting this to 10, will only allow 10 webs per player - Setting this to 0, will remove the limitation, meaning you can place as many webs as you want (not recommanded) - Negative Numbers: The total of webs you accept being placed on the map, for example, setting this to -10, will divide the limit depending on the player count, 1 player in-game will make him be able to place all the 10 webs,2 players in-game will only have access to 5 webs,3 players in-game will be able to place only 3 webs and so on, this feature wasn't tested quite a lot and may suffer some terrible design issues - "LifeTime" and "LifeTime PU" are the seconds of a Life span respectively for non-pu and pu versions of the webs, setting this won't affect the damage you deal to them in any way
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