Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Indigo Falls | FawFul | Capture the flag | 9.3 |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "ezindigo-MLLE-Data-4.j2l" ///@MLLE-Generated
#pragma require "ezindigo-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "ezindigo-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ezindigo-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "carjungrock2.j2t" ///@MLLE-Generated
#pragma require "SwampsN.j2t" ///@MLLE-Generated
#pragma require "CarrFixEve.j2t" ///@MLLE-Generated
#pragma require "ezindigo.j2l" ///@MLLE-Generated
bool toggleLayers = true;
bool warping = false;
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
void onLevelLoad() {
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 21.5f, false);
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
}
void onPlayer(jjPLAYER@ player) {
handleFastCustomSpringSpeeds(player);
array<jjLAYER@> layers = jjLayerOrderGet();
if (player.yPos < 76*32) warping = false;
if (!jjLowDetail) {
if (player.cameraY >= 22*32) {
toggleLayers = true;
} else {
toggleLayers = false;
}
} else {
layers[18].hasTiles = false;
}
if (jjLayers[2].hasTiles) {
for (uint i = 5; i <= layers.length() - 1; i++) {
layers[i].hasTiles = true;
}
layers[13].hasTiles =
layers[14].hasTiles =
layers[15].hasTiles =
layers[16].hasTiles =
layers[17].hasTiles =
layers[18].hasTiles =
layers[19].hasTiles =
layers[20].hasTiles = toggleLayers;
layers[21].hasTiles =
layers[22].hasTiles =
layers[23].hasTiles =
layers[24].hasTiles =
layers[25].hasTiles =
layers[26].hasTiles =
layers[27].hasTiles =
layers[28].hasTiles =
layers[29].hasTiles =
layers[30].hasTiles =
layers[31].hasTiles =
layers[32].hasTiles = !toggleLayers;
} else {
for (uint i = 5; i <= layers.length() - 1; i++) {
layers[i].hasTiles = false;
}
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.causesRicochet = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.isBlastable = false;
obj.deactivates = true;
obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
int id() {
if (!jjTriggers[2] && !jjTriggers[4]) return 1;
else if (jjTriggers[2] && !jjTriggers[4]) return 2;
else if (!jjTriggers[3] && jjTriggers[4]) return 3;
else if (jjTriggers[3] && jjTriggers[4]) return 4;
else return 6;
}
void onFunction0(jjPLAYER@ player) {
if (!warping) {
player.warpToID(id());
warping = true;
}
}
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