Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Copper web | Rysice | Capture the flag | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, NapsWeapons::WebGun(), null, null, null, null, NapsWeapons::AntiGravityBouncer(), null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "BLGweb-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "BLGweb.j2l" ///@MLLE-Generated
#include "AntiGravBouncers.asc" ///@MLLE-Generated
#pragma require "AntiGravBouncers.asc" ///@MLLE-Generated
#include "WebGun.asc" ///@MLLE-Generated
#pragma require "WebGun.asc" ///@MLLE-Generated
void onLevelLoad() {
jjObjectPresets[OBJECT::FULLENERGY].behavior = CantBeShot;
}
void CantBeShot(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
obj.state = STATE::FLOAT;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelReload() {
MLLE::ReapplyPalette();
}
void onMain() {
MLLE::WeaponHook.processMain();
}
void onReceive(jjSTREAM&in packet, int fromClientID) {
MLLE::WeaponHook.processPacket(packet, fromClientID);
}
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