Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Titan Armory | PurpleJazz | Battle | 8.5 |
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "eztitan-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "eztitan-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "Jazz 1 Technoir.j2t" ///@MLLE-Generated
#pragma require "Town1.j2t" ///@MLLE-Generated
#pragma require "Moonrise.j2t" ///@MLLE-Generated
#pragma require "PsychLSD.j2t" ///@MLLE-Generated
///@SaveAndRunArgs -server -battle ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "eztitan.j2l"
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjObjectPresets[OBJECT::BOUNCERPOWERUP].direction =
jjObjectPresets[OBJECT::GUN8POWERUP].direction = 0;
jjObjectPresets[OBJECT::RFPOWERUP].direction = 1;
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
}
void onFunction0(jjPLAYER@ play, bool offset) {
play.noclipMode = false;
play.xSpeed = offset? 8:-8;
play.ballTime = 0;
}
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
void onMain() {
array<jjLAYER@> layers = jjLayerOrderGet();
layers[6].hasTiles = !jjLowDetail;
}
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