Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Astral Witchcraft | minmay | Multiple | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, MayZapper::ZapperMLLEWrapper(), null, null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "mayAstralNebula.j2t" ///@MLLE-Generated
#pragma require "mayAstralWitchcraftBattle.j2l" ///@MLLE-Generated
#include "MayZapper.asc" ///@MLLE-Generated
#pragma require "MayZapper.asc" ///@MLLE-Generated
#include "mayAstralWitchcraftCode.asc"
#pragma require "mayAstralWitchcraftCode.asc"
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
if (true) return drawAmmo(player, canvas);
// unreachable call to fool MLLE (which insists on having this call in
// this function in this file)
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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