Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Pumpkin Park | Dragusela | Battle | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, WeaponVMega::Boomerang::Weapon(), null, se::RollerMLLEWrapper(), SuperToaster::Weapon(), null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "xlmpumpkin-MLLE-Data-4.j2l" ///@MLLE-Generated
#pragma require "xlmpumpkin-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "xlmpumpkin-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmpumpkin-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "Aztec2.j2t" ///@MLLE-Generated
#pragma require "xlmpumpkin.j2l" ///@MLLE-Generated
#include "SuperToaster.asc" ///@MLLE-Generated
#pragma require "SuperToaster.asc" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
#include "WeaponVMega1.asc" ///@MLLE-Generated
#pragma require "WeaponVMega1.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -battle ///@MLLE-Generated
#pragma offer "CandyBunny.png"
#pragma require "spelunky_ignite.wav"
double counter = 135*2;
const int Delay = 100;
string A = "Now entering...";
string B = "By dragusela of XLM";
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjAnimSets[ANIM::RAVEN].load();
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 16, 64, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 22.25f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.3f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = false;
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].lightType = LIGHT::POINT2;
jjObjectPresets[OBJECT::SILVERCOIN].determineCurAnim(ANIM::PICKUPS, 13);
jjObjectPresets[OBJECT::WARP].behavior = CandyBunny;
const jjANIMATION@ booth = jjAnimations[jjAnimSets[ANIM::BONUS].load(
jjPIXELMAP("CandyBunny.png"),
42, 61,
firstAnimToOverwrite: jjAnimSets[ANIM::BONUS],
firstFrameToOverwrite: jjAnimations[jjAnimSets[ANIM::BONUS]]
)];
for (uint i = 0; i < booth.frameCount; ++i) {
jjANIMFRAME@ frame = jjAnimFrames[booth + i];
frame.hotSpotX = -23;
frame.hotSpotY = -42;
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
}
jjSampleLoad(SOUND::P2_POEP, "spelunky_ignite.wav");
}
jjLayers[1].spriteMode = SPRITE::BLEND_NORMAL;
jjLayers[1].spriteParam = 255;
}
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
void onMain() {
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
jjWeapons[2].allowedPowerup = true;
}
void onPlayer(jjPLAYER@ play) {
jjWeapons[WEAPON::GUN8].gradualAim = play.powerup[WEAPON::GUN8];
play.lightType = LIGHT::NONE;
if (play.yPos >= 0) {
int skill = jjParameterGet(uint16(play.xPos/32), uint16(play.yPos/32), -4, 2);
if (skill == 2) {
if (jjLayers[1].spriteParam > 96) {
if (jjLayers[1].spriteParam == 255) jjSamplePriority(SOUND::P2_POEP);
jjLayers[1].spriteParam = jjLayers[1].spriteParam - 10;
}
}
else if (jjLayers[1].spriteParam != 255) {
jjLayers[1].spriteParam = jjLayers[1].spriteParam + 10;
}
}
}
void CandyBunny(jjOBJ@ obj) {
array<float> realY(jjLocalPlayerCount);
for (int i = 0; i < jjLocalPlayerCount; ++i) {
realY[i] = jjLocalPlayers[i].yPos;
}
obj.behave(BEHAVIOR::WARP);
}
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
class Raven {
private float xPos, yPos, xOrg, yOrg, minScale, maxScale;
private int direction, param;
void setParameters(Raven@ raven, float xOrg, float yOrg, float minScale, float maxScale, int direction, int param) {
raven.xOrg = xOrg;
raven.yOrg = yOrg;
raven.minScale = minScale;
raven.maxScale = maxScale;
raven.direction = direction;
raven.param = param;
}
void getPosition(Raven@ raven) {
raven.xPos = jjSin(jjGameTicks)*64*raven.direction + raven.xOrg;
raven.yPos = jjCos(jjGameTicks)*16*raven.direction + raven.yOrg;
}
void draw(Raven@ raven, jjCANVAS@ canvas) {
canvas.drawResizedSprite(int(raven.xPos), int(raven.yPos), ANIM::RAVEN, raven.yPos > (raven.yOrg + 0.24) && raven.yPos < (raven.yOrg + 2.8)? 2:1, jjGameTicks >> 3, raven.yPos >= (raven.yOrg + 2.8)? maxScale:-minScale, raven.yPos >= (raven.yOrg + 2.8)? maxScale:minScale, SPRITE::BRIGHTNESS, param);
}
}
void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ canvas) {
array<Raven> ravens(3);
ravens[0].setParameters(ravens[0], 610, 120, 0.68, 0.65, -1, 50);
ravens[0].getPosition(ravens[0]);
ravens[0].draw(ravens[0], canvas);
ravens[1].setParameters(ravens[1], 130, 320, 0.71, 0.76, 1, 50);
ravens[1].getPosition(ravens[1]);
ravens[1].draw(ravens[1], canvas);
ravens[2].setParameters(ravens[2], 690, 290, 0.73, 0.78, 1, 50);
ravens[2].getPosition(ravens[2]);
ravens[2].draw(ravens[2], canvas);
}
bool onDrawGameModeHUD(jjPLAYER@ player, jjCANVAS@ canvas) {
if (jjGameTicks < Delay + 550) {
jjTEXTAPPEARANCE title;
title = STRING::NORMAL;
title.align = STRING::CENTER;
canvas.drawString(jjSubscreenWidth/2 - 150, 37, "|" + A.substr(0, (jjGameTicks > Delay) ? (jjGameTicks-Delay)/8 : 0) , STRING::MEDIUM);
canvas.drawString(jjSubscreenWidth/2, 55, "|||" + jjLevelName, STRING::LARGE, title, 0, SPRITE::BLEND_NORMAL, int(115*(sin((counter/2)*2*3.1415926f/180)+1)+20));
canvas.drawString(jjSubscreenWidth/2 + 10, 85, "||||" + B.substr(0, (jjGameTicks > 280+Delay) ? (jjGameTicks-280-Delay)/8 : 0) , STRING::MEDIUM);
if (jjGameTicks > 150+Delay && jjGameTicks < 250+Delay)
counter++;
}
return false;
}
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