Name | Author | Game Mode | Rating | |||||
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Jolly Battle Level | Dragusela | Battle | N/A | ![]() |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, DuoBouncers::Weapon(), null, se::FireworkMLLEWrapper(), null, null, SpikeBomb::Weapon(), ArcaneWeapons::NailGun::Weapon(), null}); ///@MLLE-Generated
#include "MLLE-Include-1.7w.asc" ///@MLLE-Generated
#pragma require "xlmjolly-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmjolly-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "xlmjolly.j2l" ///@MLLE-Generated
#include "ArcaneWeapon5.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon5.asc" ///@MLLE-Generated
#include "SpikeBomb.asc" ///@MLLE-Generated
#pragma require "SpikeBomb.asc" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
#include "DuoBouncers.asc" ///@MLLE-Generated
#pragma require "DuoBouncers.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -battle ///@MLLE-Generated
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelLoad() {
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 48, 16, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 17.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 27.45f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.0f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjPIXELMAP rockImage(0,0, 96,96, 5);
jjANIMFRAME@ rockFrame = jjAnimFrames[jjObjectPresets[OBJECT::ROTATINGROCK].curFrame];
rockImage.save(rockFrame);
rockFrame.hotSpotY -= 8;
uint giftAnimID = jjAnimSets[ANIM::CUSTOM[0]].allocate(array<uint> = {3,1,1,1,1, 3,1,1,1,1, 3,1,1,1,1});
for (uint color = 0; color < 3; ++color, ++giftAnimID) {
const uint y = (3 + color) * 32;
for (uint state = 0; state < 3; ++state) {
jjANIMFRAME@ boxFrame = jjAnimFrames[jjAnimations[giftAnimID] + state];
jjPIXELMAP(state * 64 + 13, y, 48,32, 5).save(boxFrame);
boxFrame.hotSpotX = -24;
boxFrame.hotSpotY = 0;
}
for (uint shard = 0; shard < 4; ++shard) {
jjANIMFRAME@ shardFrame = jjAnimFrames[jjAnimations[++giftAnimID]];
jjPIXELMAP((6 + shard) * 32, y, 32,32, 5).save(shardFrame);
shardFrame.hotSpotX = shardFrame.hotSpotY = -16;
}
}
jjObjectPresets[OBJECT::GUNCRATE].behavior =
jjObjectPresets[OBJECT::CARROTCRATE].behavior =
jjObjectPresets[OBJECT::ONEUPCRATE].behavior =
jjObjectPresets[OBJECT::BOMBCRATE].behavior =
jjObjectPresets[OBJECT::SPRINGCRATE].behavior =
jjObjectPresets[OBJECT::GEMCRATE].behavior =
jjObjectPresets[OBJECT::BOUNCERAMMO15].behavior =
jjObjectPresets[OBJECT::ICEAMMO15].behavior =
jjObjectPresets[OBJECT::SEEKERAMMO15].behavior =
jjObjectPresets[OBJECT::RFAMMO15].behavior =
jjObjectPresets[OBJECT::TOASTERAMMO15].behavior =
Gift;
}
void onMain() {
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void onPlayer(jjPLAYER@ player){
player.lightType = LIGHT::NONE;
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
}
[SOLID]
void Gift(jjOBJ@ obj) {
if (obj.state == STATE::START) {
obj.determineCurAnim(ANIM::CUSTOM[0], (jjRandom() % 3) * 5);
obj.frameID = 0;
obj.determineCurFrame();
obj.behave(BEHAVIOR::CRATE, false);
} else if (obj.state == STATE::DONE) {
//obj.beSolid();
obj.draw();
} else if (obj.state == STATE::ACTION) {
obj.behave(BEHAVIOR::CRATE, false);
if (jjGameConnection == GAME::LOCAL) {
obj.state = STATE::DONE;
obj.creatorType = CREATOR::OBJECT;
obj.behavior = Gift;
obj.playerHandling = HANDLING::SPECIALDONE;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.curFrame = jjAnimations[obj.curAnim] + 2;
obj.justHit = 0;
obj.draw();
uint shardID = 0;
for (uint objectID = jjObjectCount; --objectID != 0;) {
jjOBJ@ shard = jjObjects[objectID];
if (shard.eventID == OBJECT::SHARD && shard.isActive && shard.xOrg == obj.xPos && shard.yOrg == obj.yPos)
shard.curAnim = obj.curAnim + 1 + (shardID++ & 3);
}
} else {
obj.delete();
}
} else {
obj.behave(BEHAVIOR::CRATE);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos - 32, obj.curFrame + 1, 1);
}
}
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