Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
The Silenced Cathedral | Loon | Battle | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, null, null, WeaponVMega::Boomerang::Weapon(), null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "xlmsilcat-MLLE-Data-4.j2l" ///@MLLE-Generated
#pragma require "xlmsilcat-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "xlmsilcat-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmsilcat-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "xlmsilcat.j2l" ///@MLLE-Generated
#include "WeaponVMega1.asc" ///@MLLE-Generated
#pragma require "WeaponVMega1.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
int sampleBoomerang = 0;
bool sprited;
uint sprite;
int glowValue;
jjPAL LavaFall;
jjPAL LavaFloor;
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjTexturedBGFadePositionY = 0.125;
jjAnimSets[ANIM::SKELETON].load();
jjAnimSets[ANIM::SNOW].load();
jjObjectPresets[OBJECT::GUN8POWERUP].direction = 0;
jjObjectPresets[OBJECT::TOASTERPOWERUP].direction = 0;
jjObjectPresets[OBJECT::ELECTROBULLET].xSpeed = jjObjectPresets[OBJECT::ELECTROBULLET].xSpeed * 1.15;
jjObjectPresets[OBJECT::ELECTROBULLETPU].xSpeed = jjObjectPresets[OBJECT::ELECTROBULLETPU].xSpeed * 1.45;
jjObjectPresets[OBJECT::ELECTROBULLETPU].eventID = OBJECT::ELECTROBULLET;
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::SNOW] + 0];
for (uint j = 0; j < anim.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] != 0) sprite[x,y] = 0;
}
}
sprite.save(frame);
}
jjANIMATION@ greenToaster = jjAnimations[jjAnimSets[ANIM::AMMO] + 0];
for (uint j = 0; j < greenToaster.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[greenToaster + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 32 && sprite[x,y] <= 39) sprite[x,y] -= 16;
}
}
sprite.save(frame);
}
jjANIMATION@ greenToasterFlame = jjAnimations[jjAnimSets[ANIM::AMMO] + 58];
for (uint j = 0; j < greenToasterFlame.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[greenToasterFlame + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 32 && sprite[x,y] <= 39) sprite[x,y] -= 16;
}
}
sprite.save(frame);
}
jjANIMATION@ greenToasterAmmo = jjAnimations[jjAnimSets[ANIM::AMMO] + 56];
for (uint j = 0; j < greenToasterAmmo.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[greenToasterAmmo + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 88 && sprite[x,y] <= 95) sprite[x,y] -= 72;
}
}
sprite.save(frame);
}
jjANIMATION@ greenToasterPU = jjAnimations[jjAnimSets[ANIM::PICKUPS] + 65];
for (uint j = 0; j < greenToasterPU.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[greenToasterPU + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 88 && sprite[x,y] <= 95) sprite[x,y] -= 72;
}
}
sprite.save(frame);
}
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 48, 16, 88});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 17.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 27.45f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 35.5f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
jjDelayGeneratedCrateOrigins = true;
jjWeapons[WEAPON::TOASTER].multiplier = 24;
jjObjectPresets[OBJECT::TOASTERBULLETPU].behavior = SuperToaster();
jjObjectPresets[OBJECT::TOASTERBULLETPU].lightType = LIGHT::FLICKER;
jjObjectPresets[OBJECT::TOASTERBULLETPU].light = 12;
WeaponVMega::Boomerang::BoomerangEdit().Apply(WEAPON::GUN8, MLLE::WeaponHook);
}
class SuperToaster : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::TOASTERBULLET);
if (obj.counter == 1) obj.xSpeed = 5 * obj.direction;
if (obj.xSpeed != 0) obj.ySpeed += 0.085;
jjPARTICLE@ cinders = jjAddParticle(PARTICLE::FIRE);
if (cinders !is null && obj.counter > 10) {
cinders.xPos = int(obj.xPos - 8) + jjRandom()%17;
cinders.yPos = int(obj.yPos - 8) + jjRandom()%17;
cinders.fire.color = 16;
cinders.fire.colorStop = 24;
cinders.fire.colorDelta = 2;
}
}
}
void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ canvas) {
if (!jjLowDetail && jjColorDepth == 16) {
int end = int(play.cameraX) + jjSubscreenWidth + 2;
int bottom = 103*32;
for (int i = int(play.cameraX) & ~3 | 2; i < end; i += 4) {
if (sprited)
canvas.drawSpriteFromCurFrame(i, bottom, sprite, 0, SPRITE::ALPHAMAP, 224);
else
canvas.drawRectangle(i - 2, bottom, 4, -128, 224, SPRITE::BLEND_NORMAL, 64);
}
}
}
void onMain() {
jjWeapons[WEAPON::TNT].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::BOUNCERPOWERUP){
obj.xPos = obj.xOrg + 16;
}
if (obj.eventID == OBJECT::RFPOWERUP){
obj.xPos = obj.xOrg + 16;
}
}
jjWeapons[WEAPON::GUN8].gradualAim = true;
array<jjLAYER@> layers = jjLayerOrderGet();
layers[1].xOffset += 1.3f;
layers[2].xOffset += 1.3f;
layers[3].xOffset += 0.9f;
layers[17].xOffset += 0.65f;
if (layers[0].xOffset % (layers[0].widthReal*32) == 0) layers[0].xOffset = 0;
if (layers[1].xOffset % (layers[1].widthReal*32) == 0) layers[1].xOffset = 0;
if (layers[2].xOffset % (layers[2].widthReal*32) == 0) layers[2].xOffset = 0;
if (layers[17].xOffset % (layers[17].widthReal*32) == 0) layers[17].xOffset = 0;
jjIsSnowingOutdoorsOnly = true;
jjIsSnowing = true;
jjSnowingType = SNOWING::SNOW;
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle !is null && i > 0 && particle.type == PARTICLE::SNOW) {
if (jjRandom()%10 == 0) {
if (jjRandom()%3 == 0) {
jjPARTICLE@ ember = jjAddParticle(PARTICLE::FIRE);
if (ember !is null) {
ember.xPos = particle.xPos;
ember.yPos = particle.yPos;
ember.fire.color = 16;
ember.fire.colorStop = 24;
ember.fire.colorDelta = 2;
}
}
}
particle.xPos = 0;
particle.yPos = 0;
particle.xSpeed = 0;
particle.ySpeed = 0;
particle.type = PARTICLE::INACTIVE;
particle.isActive = false;
//jjAlert("destroyed particle " + i); //do not uncomment this!!!!!
}
}
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void onPlayer(jjPLAYER@ player) {
handleFastCustomSpringSpeeds(player);
}
void onLevelBegin() {
LavaFall.gradient(255, 240, 170, 240, 87, 36, 112, 16, 1.0);
LavaFloor.gradient(255, 240, 170, 240, 87, 36, 208, 22, .8);
MLLE::SpawnOffgrids();
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP && i != 72) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
}
jjANIMSET@ anim;
for (int i = 0; i < 256; i++) {
jjANIMSET@ custom = jjAnimSets[ANIM::CUSTOM[i]];
if (custom == 0) {
@anim = @custom;
break;
}
}
if (sprited = anim !is null) {
jjPIXELMAP image(4, 128);
for (int i = 0; i < 128; i++) {
int alpha = int(i*1.5);
for (int j = 0; j < 4; j++) {
image[j, i] = alpha;
}
}
jjANIMFRAME@ frame = jjAnimFrames[sprite = jjAnimations[anim.allocate(array<uint>(1, 1))]];
image.save(frame);
frame.hotSpotX = -2;
frame.hotSpotY = -128;
}
array<uint> BoomerangIDs = {4, 6, 7};
for (uint i = 0; i < BoomerangIDs.length(); i++) {
jjANIMATION@ anim2 = jjAnimations[jjAnimSets[ANIM::CUSTOM[0]] + BoomerangIDs[i]];
for (uint j = 0; j < anim2.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim2 + j];
jjPIXELMAP sprite(frame);
for (uint x = (BoomerangIDs[i] == 7? 3 : 0); x < (BoomerangIDs[i] == 7? 16 : sprite.width); ++x) {
for (uint y = (BoomerangIDs[i] == 7? 4 : 0); y < (BoomerangIDs[i] == 7? 20 : sprite.height); ++y) {
if (sprite[x,y] >= 64 && sprite[x,y] <= 71) sprite[x,y] -= 32;
if (sprite[x,y] >= 72 && sprite[x,y] <= 79) sprite[x,y] -= 56;
}
}
sprite.save(frame);
}
}
}
void onLevelReload() {
MLLE::ReapplyPalette();
MLLE::SpawnOffgridsLocal();
}
namespace WeaponVMega {
namespace Boomerang {
class BoomerangEdit : Weapon {
void onBehave(jjOBJ@ obj) override {
if (obj.state == STATE::START) {
obj.xAcc = (obj.xSpeed + obj.var[7] / 65536.f) * 48;
obj.yAcc = obj.ySpeed * 48;
obj.state = STATE::FLY;
jjSample(obj.xPos, obj.yPos, SOUND::P2_FOEW4, 0, 0);
}
obj.counter += 4;
if (obj.counter > 1) {
sampleBoomerang = jjSampleLooped(obj.xPos, obj.yPos, SOUND::MONKEY_THROW, sampleBoomerang, 0, 0);
}
const auto lastX = obj.xPos, lastY = obj.yPos;
obj.xPos = obj.xOrg + jjSin(obj.counter) * obj.xAcc;
obj.yPos = obj.yOrg + jjSin(obj.counter) * obj.yAcc;
obj.xSpeed = obj.xPos - lastX; //for GetAngle
obj.ySpeed = obj.yPos - lastY; //
obj.lightType = LIGHT::POINT2;
obj.light = 24;
obj.frameID = ((jjGameTicks + obj.objectID) / 3) & 7;
if (obj.frameID >= 4)
obj.frameID = 7 - obj.frameID;
obj.curFrame = jjAnimations[obj.curAnim] + obj.frameID;
if (obj.counter >= 512 || MLLEWeapons::HelpfulBulletFunctions::MaskedPixel(obj) || obj.state == STATE::EXPLODE) {
obj.delete();
if (obj.creatorType == CREATOR::PLAYER) {
const jjPLAYER@ play = jjPlayers[obj.creator];
if (abs(obj.xPos - play.xPos) <= 20 && abs(obj.yPos - play.yPos) <= 20) {
return; //inside shooter; no explosion anim needed
}
}
jjObjects[jjAddObject(OBJECT::EXPLOSION, obj.xPos, obj.yPos, obj.objectID, CREATOR::OBJECT)].curAnim = obj.killAnim;
return;
} else if (obj.counter == 256 && obj.creatorType == CREATOR::PLAYER) { //reverse
obj.xAcc = obj.xPos - (obj.xOrg = jjPlayers[obj.creator].xPos);
obj.yAcc = obj.yPos - (obj.yOrg = jjPlayers[obj.creator].yPos);
}
jjDrawRotatedSpriteFromCurFrame(
obj.xPos, obj.yPos,
obj.curFrame,
MLLEWeapons::HelpfulBulletFunctions::GetAngle(obj), MLLEWeapons::HelpfulBulletFunctions::GetDirection(obj), 1,
SPRITE::SINGLEHUE, !MLLEWeapons::HelpfulBulletFunctions::IsPowerup(obj) ? 33 : 17
);
}
}
}
}
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
void onDrawLayer5(jjPLAYER@ play, jjCANVAS@ canvas) {
// cage
canvas.drawResizedSprite(((18*32) + 12), ((83*32) + 22), ANIM::SKELETON, 2, 12, 0.6, 0.6, SPRITE::SINGLEHUE, 128);
// hanging facing right
// canvas.drawRotatedSprite(((20*32) + 15), ((84*32) + 33), ANIM::SKELETON, 2, 6, -50, -0.72, 0.72, SPRITE::SINGLEHUE, 128);
// hanging facing left
canvas.drawRotatedSprite(((20*32) + 18), ((84*32) + 33), ANIM::SKELETON, 2, 6, -50, -0.72, 0.72, SPRITE::SINGLEHUE, 128);
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
// canvas.drawSprite(((35*32) + 8), ((85*32) + 47), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 128);
// canvas.drawSprite(((54*32) + 22), ((89*32) + 47), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 128);
// hanging facing right
canvas.drawRotatedSprite(((35*32) + 15), ((85*32) + 47), ANIM::SKELETON, 2, 6, 50, 1.1, 1.1, SPRITE::SINGLEHUE, 128);
canvas.drawRotatedSprite(((16*32) + 15), ((33*32) + 47), ANIM::SKELETON, 2, 6, 50, 1.1, 1.1, SPRITE::SINGLEHUE, 128);
// hanging facing left
canvas.drawRotatedSprite(((54*32) + 18), ((81*32) + 47), ANIM::SKELETON, 2, 6, -50, -1.1, 1.1, SPRITE::SINGLEHUE, 128);
canvas.drawRotatedSprite(((30*32) + 18), ((35*32) + 47), ANIM::SKELETON, 2, 6, -50, -1.1, 1.1, SPRITE::SINGLEHUE, 128);
}
void onDrawLayer3(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawSprite(28*32, ((95*32) - 6), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 128);
canvas.drawSprite(((41*32) + 12), ((67*32) + 19), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 128);
}
/*
void drawSprite(int xPixel, int yPixel, int setID, uint8 animation, uint8 frame, int8 direction = 0, SPRITE::Mode mode = SPRITE::NORMAL, uint8 param = 0)
canvas.drawSprite(((106*32) + 4), ((34*32) - 11), ANIM::SKELETON, 2, 12, 1, SPRITE::SINGLEHUE, 72);
void drawResizedSprite(int xPixel, int yPixel, int setID, uint8 animation, uint8 frame, float xScale, float yScale, SPRITE::Mode mode = SPRITE::NORMAL, uint8 param = 0)
canvas.drawResizedSprite(((106*32) + 4), ((34*32) - 11), ANIM::SKELETON, 2, 12, 0.5, 0.5, SPRITE::SINGLEHUE, 72);
void drawRotatedSprite(int xPixel, int yPixel, int setID, uint8 animation, uint8 frame, int angle, float xScale = 1, float yScale = 1, SPRITE::Mode mode = SPRITE::NORMAL, uint8 param = 0)
canvas.drawRotatedSprite(((106*32) + 4), ((34*32) - 11), ANIM::SKELETON, 2, 12, 256, 0.5, 0.5, SPRITE::SINGLEHUE, 72);
*/
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