Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
![]() |
Holiday Hare 24![]() |
PurpleJazz | Single player | 10 | ![]() |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, null, null, null, null, null, null, se::FireworkMLLEWrapper()}); ///@MLLE-Generated
#include "MLLE-Include-1.7w.asc" ///@MLLE-Generated
#pragma require "HH24_level01-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "HH24_level01-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "HH24_level01-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "XMas 2 Feaw.j2t" ///@MLLE-Generated
#pragma require "HH24_level01.j2l" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEweapon.asc"
#pragma require "SExmas.j2a"
#pragma require "crayonbridge.j2a"
#pragma offer "SEfirework1.wav"
#pragma offer "SEfirework2.wav"
#include "SEweapon.asc"
#include "HH17Enemies_HH24.asc"
#include "HH18Smoke_HH24.asc"
#include "HH24.asc"
shared interface MLLEWeaponApply { bool Apply(uint, se::WeaponHook@ = null, jjSTREAM@ = null, uint8 = 0); }
namespace se {
class FireworkEditMLLEWrapper : FireworkWeaponEdit, MLLEWeaponApply {
bool Apply(uint number, se::WeaponHook@ weaponHook = null, jjSTREAM@ = null, uint8 ammo15EventID = 0) {
if (getAnimSet() is null) {
uint8 animSetID = 0;
while (jjAnimSets[ANIM::CUSTOM[animSetID]] != 0)
++animSetID;
loadAnims(jjAnimSets[ANIM::CUSTOM[animSetID]]);
}
if (getSamples()[0] == SOUND::AMMO_GUNVELOCITY) {
array<SOUND::Sample> samples;
int sampleID = SOUND::BAT_BATFLY1;
while (samples.length < getSampleCount()) {
while (jjSampleIsLoaded(SOUND::Sample(sampleID)))
++sampleID;
samples.insertLast(SOUND::Sample(sampleID++));
}
loadSamples(samples);
}
if (ammo15EventID != 0) {
jjOBJ@ ammo15 = @jjObjectPresets[ammo15EventID];
ammo15.curAnim = getAnimSet() + 2;
ammo15.frameID = 0;
ammo15.determineCurFrame();
}
return setAsWeapon(number, weaponHook);
}
}
shared class FireworkWeaponEdit : WeaponInterface {
private ::jjANIMSET@ m_animSet;
private ::array<SOUND::Sample> m_samples = {SOUND::AMMO_GUNVELOCITY, SOUND::COMMON_BASE1};
protected ::jjANIMSET@ getAnimSet() const {
return @m_animSet;
}
protected const array<SOUND::Sample>& getSamples() const {
return m_samples;
}
protected bool loadAnimSet(::jjANIMSET@ animSet, const ::string &in filename, uint setID) {
if (animSet !is null && !::jjSTREAM(filename).isEmpty()) {
@m_animSet = @animSet.load(setID, filename);
return true;
}
return false;
}
protected bool loadSample(SOUND::Sample sample, const ::string &in filename, int index) {
if (::jjSampleLoad(sample, filename)) {
m_samples[index] = sample;
return true;
}
return false;
}
protected void behaveParticle(::jjOBJ@ obj) const {
switch (obj.state) {
case STATE::START:
obj.state = STATE::FALL;
break;
case STATE::FALL:
if (obj.xAcc * obj.xSpeed >= 0.f)
obj.xSpeed = obj.xAcc = 0.f;
else
obj.xPos += obj.xSpeed += obj.xAcc;
if (obj.yAcc * obj.ySpeed >= 0.f)
obj.yAcc = 0.f;
obj.yPos += obj.ySpeed += obj.yAcc + 0.0625f;
if (::jjMaskedPixel(int(obj.xPos), int(obj.yPos)) || obj.counter++ > int(obj.counterEnd)) {
obj.counter = obj.counterEnd;
obj.state = STATE::EXPLODE;
} else if (obj.playerHandling == HANDLING::PARTICLE && obj.counter << 2 > int(obj.counterEnd)) {
obj.playerHandling = HANDLING::PLAYERBULLET;
}
::jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::ALPHAMAP, obj.var[1]);
break;
case STATE::EXPLODE:
obj.counter -= obj.counterEnd >> 3;
if (obj.counter > 0) {
float scale = float(obj.counter) / float(obj.counterEnd);
::jjDrawResizedSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, scale, scale, SPRITE::ALPHAMAP, obj.var[1]);
} else {
obj.delete();
}
break;
case STATE::KILL:
case STATE::DEACTIVATE:
obj.delete();
break;
}
}
protected void behave(::jjOBJ@ obj) const {
switch (obj.state) {
case STATE::START:
if (obj.creatorType == CREATOR::PLAYER && ::jjPlayers[obj.creatorID].isLocal)
::jjSample(obj.xPos, obj.yPos, m_samples[0]);
obj.counterEnd = ::jjObjectPresets[obj.eventID].counterEnd;
obj.yAcc = -0.25f;
obj.xSpeed += obj.var[7] / 2e5f;
obj.state = STATE::ROCKETFLY;
case STATE::ROCKETFLY:
if (obj.xAcc * obj.xSpeed >= 0.f)
obj.xSpeed = obj.xAcc = 0.f;
else
obj.xPos += obj.xSpeed += obj.xAcc;
if (obj.ySpeed < -9.f) {
obj.yAcc = 0.f;
obj.ySpeed = -9.f;
}
obj.yPos += obj.ySpeed += obj.yAcc;
if (::jjMaskedPixel(int(obj.xPos), int(obj.yPos)) && ::jjEventAtLastMaskedPixel != AREA::ONEWAY && ::jjEventAtLastMaskedPixel != AREA::VINE) {
obj.xPos -= obj.xSpeed;
obj.yPos -= obj.ySpeed;
obj.state = STATE::EXTRA;
} else if (obj.counter++ > int(obj.counterEnd)) {
obj.state = STATE::EXTRA;
}
obj.draw();
break;
case STATE::EXTRA:
case STATE::EXPLODE:
::jjSample(obj.xPos, obj.yPos, m_samples[1]);
for (int i = 0; i < 6; i++) {
::jjSample(obj.xPos + ::jjSin((i << 10) / 6) * 320.f, obj.yPos + ::jjCos((i << 10) / 6) * 320.f, m_samples[1]);
}
{
array<int> colors = {34, 81, 24, 50};
int particles = 12 + (obj.var[6] >> 1 & 4);
for (int i = 0; i < particles; i++) {
int id = ::jjAddObject(obj.eventID, obj.xPos, obj.yPos, obj.creatorID, obj.creatorType, @::jjVOIDFUNCOBJ(behaveParticle));
if (id > 0) {
::jjOBJ@ other = @::jjObjects[id];
other.animSpeed >>= 1;
other.counterEnd -= 10;
other.curAnim = obj.killAnim;
other.determineCurFrame();
other.var[1] = colors[obj.var[6] >> 2 & 2 | i & 1];
other.xSpeed = ::jjSin((i << 10) / particles) * 6.f;
other.ySpeed = ::jjCos((i << 10) / particles) * 6.f;
other.xAcc = other.xSpeed / -64.f;
other.yAcc = other.ySpeed / -64.f;
if (obj.state == STATE::EXPLODE)
other.playerHandling = HANDLING::PARTICLE;
}
}
}
obj.draw();
case STATE::KILL:
case STATE::DEACTIVATE:
obj.delete();
break;
}
}
protected void behaveTNT(::jjOBJ@ obj) const {
if (obj.creatorType == CREATOR::PLAYER && ::jjPlayers[obj.creatorID].powerup[WEAPON::TNT]) {
obj.animSpeed = 4;
obj.curFrame = ::jjAnimations[obj.curAnim = obj.special = m_animSet + 4];
obj.var[6] = 0;
} else {
obj.animSpeed = 2;
obj.curFrame = ::jjAnimations[obj.curAnim = obj.special = m_animSet + 5];
obj.var[6] = 8;
}
obj.behavior = @::jjVOIDFUNCOBJ(behave);
obj.behave();
}
protected void prepareWeaponProfile(::jjWEAPON@ weapon) const {
weapon.defaultSample = false;
weapon.gradualAim = false;
weapon.multiplier = 1;
weapon.replacedByBubbles = false;
weapon.spread = SPREAD::NORMAL;
weapon.style = WEAPON::MISSILE;
}
protected void prepareBulletPresets(::jjOBJ@ basic, ::jjOBJ@ powerup, uint number) const {
if (basic is powerup)
basic.behavior = @::jjVOIDFUNCOBJ(behaveTNT);
else
basic.behavior = powerup.behavior = @::jjVOIDFUNCOBJ(behave);
basic.animSpeed = 2;
powerup.animSpeed = 4;
basic.counterEnd = powerup.counterEnd = 70;
basic.curFrame = ::jjAnimations[basic.curAnim = basic.special = m_animSet + 4];
powerup.curFrame = ::jjAnimations[powerup.curAnim = powerup.special = m_animSet + 5];
basic.direction = powerup.direction = 0;
basic.energy = powerup.energy = basic.freeze = powerup.freeze = 0;
basic.frameID = powerup.frameID = 0;
basic.killAnim = powerup.killAnim = m_animSet + 6;
basic.lightType = powerup.lightType = LIGHT::POINT;
basic.playerHandling = powerup.playerHandling = HANDLING::PLAYERBULLET;
basic.var[3] = powerup.var[3] = number;
basic.var[6] = 0;
powerup.var[6] = 8;
basic.xAcc = powerup.xAcc = -0.125f;
basic.yAcc = powerup.yAcc = 0.f;
basic.xSpeed = powerup.xSpeed = 3.f;
basic.ySpeed = powerup.ySpeed = 0.f;
}
protected void preparePickupPresets(::jjOBJ@ ammo3, ::jjOBJ@ ammo15, ::jjOBJ@ powerup) const {
if (ammo3 !is null) {
ammo3.behavior = @AmmoPickup(::jjAnimations[m_animSet], ::jjAnimations[m_animSet + 1]);
ammo3.curAnim = m_animSet;
ammo3.frameID = 0;
ammo3.determineCurFrame();
}
if (ammo15 !is null) {
ammo15.curAnim = m_animSet + 2;
ammo15.frameID = 0;
ammo15.determineCurFrame();
}
if (powerup !is null) {
powerup.curAnim = m_animSet + 3;
powerup.frameID = 0;
powerup.determineCurFrame();
}
}
::jjANIMSET@ loadAnims(::jjANIMSET@ animSet) override {
loadAnimSet(animSet, "SEfirework.j2a", 0);
return @animSet;
}
::array<bool>@ loadSamples(const ::array<SOUND::Sample>& samples) override {
if (samples.length() != 2)
return @::array<bool>(2, false);
::array<bool> result = {loadSample(samples[0], "SEfirework1.wav", 0), loadSample(samples[1], "SEfirework2.wav", 1)};
return @result;
}
uint getSampleCount() const override {
return 2;
}
uint getTraits(bool) const override {
return weapon_default_traits;
}
uint getMaxDamage(bool powerup) const override {
return powerup ? 2 : 1;
}
bool setAsWeapon(uint number, WeaponHook@ weaponHook = null) override {
if (m_animSet !is null && isValidWeapon(number)) {
uint basic = getBasicBulletOfWeapon(number);
uint powered = getPoweredBulletOfWeapon(number);
uint ammo3 = getAmmoPickupOfWeapon(number);
uint ammo15 = getAmmoCrateOfWeapon(number);
uint powerup = getPowerupMonitorOfWeapon(number);
if (weaponHook !is null) {
weaponHook.resetCallbacks(number);
weaponHook.setWeaponSprite(number, false, ::jjAnimations[m_animSet]);
weaponHook.setWeaponSprite(number, true, ::jjAnimations[m_animSet + 1]);
}
prepareWeaponProfile(@::jjWeapons[number]);
prepareBulletPresets(@::jjObjectPresets[basic], @::jjObjectPresets[powered], number);
preparePickupPresets(ammo3 != 0 ? @::jjObjectPresets[ammo3] : null, ammo15 != 0 ? @::jjObjectPresets[ammo15] : null, @::jjObjectPresets[powerup]);
return true;
}
return false;
}
}
FireworkWeaponEdit fireworkEdit;
}
array<bool> SavedTriggers(32, false);
void CheckpointWrapper(jjOBJ@ obj) {
if (obj.state == STATE::STOP) { //don't do anything anymore
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame);
} else if (obj.state == STATE::DEACTIVATE) { //due to death
obj.deactivate();
} else {
obj.behave(BEHAVIOR::CHECKPOINT);
if (obj.state == STATE::DONE) { //triggered by the player hitting it
obj.state = STATE::STOP;
//save the current state of some properties
for (uint i = 0; i < 32; ++i)
SavedTriggers[i] = jjTriggers[i];
}
}
}
class Imitation : jjBEHAVIORINTERFACE {
private uint8 eventID;
private jjBEHAVIOR behavior;
Imitation(uint8 realEventID, uint8 fakeEventID) {
jjOBJ@ obj = jjObjectPresets[realEventID];
eventID = obj.eventID;
behavior = obj.behavior;
obj.eventID = fakeEventID;
obj.behavior = this;
}
void onBehave(jjOBJ@ obj) override {
if (obj.state == STATE::DEACTIVATE)
obj.eventID = eventID;
obj.behave(behavior);
}
}
class GiftBox : jjBEHAVIORINTERFACE {
void destroy(jjOBJ@ obj) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_WOOD1);
{
int id = jjAddObject(OBJECT::EXPLOSION, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 4);
}
}
for (int i = jjRandom() & 7 | 8; i-- != 0;) {
int id = jjAddObject(OBJECT::SHARD, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 93 + (jjRandom() & 1));
}
}
obj.yPos -= 8.f;
for (int i = obj.var[1]; i-- != 0;) {
int id = jjAddObject(obj.var[0], obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
if (other.playerHandling == HANDLING::PICKUP) {
int angle = (jjRandom() & 255) + 128;
other.xSpeed = jjCos(angle) * 5.f;
other.ySpeed = jjSin(angle) * -3.f;
} else if (other.playerHandling == HANDLING::SPECIAL) {
other.deactivates = false;
}
}
}
obj.clearPlatform();
obj.delete();
}
void onBehave(jjOBJ@ obj) override {
switch (obj.state) {
case STATE::START:
{
uint16 x = int(obj.xOrg) >>> 5;
uint16 y = int(obj.yOrg) >>> 5;
obj.var[0] = jjParameterGet(x, y, 0, 8);
obj.var[1] = jjParameterGet(x, y, 8, 4);
obj.curAnim += jjParameterGet(x, y, 12, 2);
obj.determineCurFrame();
obj.bulletHandling = HANDLING::DESTROYBULLET;
obj.scriptedCollisions = true;
}
break;
case STATE::FALL:
obj.var[2] = 1;
break;
case STATE::FREEZE:
case STATE::SLEEP:
if (obj.var[2] != 0) {
destroy(obj);
return;
}
}
obj.behave(BEHAVIOR::MONITOR);
}
bool onObjectHit(jjOBJ@, jjOBJ@, jjPLAYER@, int) {
return true;
}
bool onIsSolid(jjOBJ@) {
return true;
}
}
void onLevelLoad() {
SMOKE::SANTAGHOST(OBJECT::FATCHICK, 1 + jjDifficulty);
HH17::setEnemy(OBJECT::DRAGON);
Imitation(OBJECT::TACO, OBJECT::MILK);
uint src = jjAnimSets[ANIM::CUSTOM[255]].load(0, "SExmas.j2a");
uint dest = jjAnimSets[ANIM::PICKUPS];
for (int i = 0; i < 95; i++) {
const jjANIMATION@ anim = jjAnimations[src + i];
if (anim.frameCount != 0)
jjAnimations[dest + i] = anim;
}
src = jjAnimSets[ANIM::CUSTOM[254]].load(0, "HH24.j2a");
jjAnimations[dest + 11] = jjAnimations[src + 2]; // Burger -> Gingerbread Man
jjAnimations[dest + 15] = jjAnimations[src + 4]; // Cheese -> Peppermint
jjAnimations[dest + 32] = jjAnimations[src + 1]; // Fries -> Candy Cane (Red)
jjAnimations[dest + 77] = jjAnimations[src]; // Pizza -> Candy Cane (Green)
jjAnimations[dest + 88] = jjAnimations[src + 3]; // Taco -> Hot Cocoa
jjAnimSets[ANIM::TUFTUR].load(1, "HH24.j2a");
jjObjectPresets[OBJECT::TUFTURT].determineCurAnim(ANIM::TUFTUR, 0);
//jjObjectPresets[OBJECT::ELECTROBULLET].behavior = se::FireworkWeapon.behave;
se::FireworkEditMLLEWrapper fireworkEditMLLEWrapper;
fireworkEditMLLEWrapper.Apply(9);
jjAnimSets[ANIM::CUSTOM[0]].load(2, "SExmas.j2a");
jjObjectPresets[OBJECT::BOMBCRATE].behavior = GiftBox();
jjObjectPresets[OBJECT::BOMBCRATE].determineCurAnim(ANIM::CUSTOM[0], 0);
jjAnimSets[ANIM::BRIDGE].load(0, "crayonbridge.j2a");
jjObjectPresets[OBJECT::SAVEPOST].behavior = CheckpointWrapper;
jjObjectPresets[OBJECT::SAVEPOST].deactivates = false;
HH24::gem::loadSettings();
jjLocalPlayers[0].lives++;
HH17::setEnemy(OBJECT::BAT);
jjObjectPresets[OBJECT::TRIGGERCRATE].behavior = Crate();
}
class Crate : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::CRATE, true);
if (obj.state == STATE::KILL) {
for (uint i = 0; i < 32; ++i) {
SavedTriggers[i] = jjTriggers[i];
}
jjEventSet(uint(obj.xOrg) >> 5, uint(obj.yOrg) >> 5, 0);
}
}
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
jjTexturedBGFadePositionY = 0.43;
}
void onMain() {
HH17::handleEnemyProjectiles();
jjDrawSprite(207*32 + 8, 121*32 + 6, ANIM::FLAG, 1, 0, 0, SPRITE::NORMAL, 0, 5);
jjDrawSprite(207*32 + 26, 120*32 - 15, ANIM::FLAG, 2, jjGameTicks >> 3, 0, SPRITE::NORMAL, 0, 5);
array<jjLAYER@> layers = jjLayerOrderGet();
layers[13].xOffset += 6.0f;
layers[14].xOffset += 4.0f;
layers[21].xOffset += 0.05f;
if (layers[13].xOffset % (layers[13].widthReal*32) == 0) layers[13].xOffset = 0;
if (layers[14].xOffset % (layers[14].widthReal*32) == 0) layers[14].xOffset = 0;
if (layers[21].xOffset % (layers[21].widthReal*32) == 0) layers[21].xOffset = 0;
HH24::main();
//test
// if (jjLocalPlayers[0].keySelect) jjPrint( "Food: " + jjLocalPlayers[0].food + " | Gems: " + (jjLocalPlayers[0].gems[GEM::RED] + 5 * jjLocalPlayers[0].gems[GEM::GREEN] + 10 * jjLocalPlayers[0].gems[GEM::BLUE] + 20 * jjLocalPlayers[0].gems[GEM::PURPLE]) + " | Coins: " + jjLocalPlayers[0].coins);
}
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
HH17::processEnemyColors();
MLLE::ReapplyPalette();
HH24::levelReload();
for (uint i = 0; i < 32; ++i) { jjTriggers[i] = SavedTriggers[i]; }
}
void onPlayer(jjPLAYER@ player) {
HH24::player(player);
}
void onFunction0(jjPLAYER@ player) {
jjIsSnowing = false;
player.lighting = 75;
}
void onFunction1(jjPLAYER@ player) {
jjIsSnowing = true;
player.lighting = 80;
}
void onFunction100(jjPLAYER@ play) {
HH24::endLevel();
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
bool onDrawScore(jjPLAYER@ player, jjCANVAS@ canvas) {
HH24::score(player, canvas, true);
return false;
}
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