Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
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Blight | Aqua[axe] | Single player | 2 | ![]() |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, SzmolWeaponPack::MeleeSword::Weapon(), null, null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "Blight.j2l" ///@MLLE-Generated
#include "meleeSword.asc" ///@MLLE-Generated
#pragma require "meleeSword.asc" ///@MLLE-Generated
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onPlayer(jjPLAYER@ player) {
MLLE::WeaponHook.processPlayer(player);
}
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