Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
![]() |
Mausoleum | FawFul | Battle | N/A | ![]() |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::RollerMLLEWrapper(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.7w.asc" ///@MLLE-Generated
#pragma require "ezmaus-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ezmaus-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ezmaus.j2l" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
}
void onLevelLoad() {
jjANIMATION@ animSplash = jjAnimations[jjAnimSets[ANIM::COMMON] + 3];
for (uint i = 0; i < animSplash.frameCount; ++i) {
jjANIMFRAME@ frame = jjAnimFrames[animSplash + i];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x)
for (uint y = 0; y < sprite.height; ++y)
if (sprite[x,y] != 0) sprite[x,y] = 176 + (sprite[x,y]&7)*6;
sprite.save(frame);
}
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.