Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Super Mario Brothers 3... | Tik | Tileset conversion | 8.6 |
-_-_-_-_-_-_-_-_- Mario 3 Tileset Readme -_-_-_-_-_-_-_-_- Thanks for downloading the Mario3 Tilesets by Spaztic[GpW] of j2lc. Here are the files included in this zip: 2 Tilesets - Mario 3 Day.j2t and Mario 3 Night.j2t 2 CTF Levels - Mario3CTF1.j2l and Mario3CTF2.j2l The readme you're looking at right now -_-_-_-_-_-_-_-_- Updates to Tileset -_-_-_-_-_-_-_-_- May 10, 2003: Replaced the large Toad and Mario with the following: A picture of Koopa A picture of Princess Toadstool One of those statues in the last level that shot lasers A shroomie Half of the door from the Koopa boss part (flip to get rest) Added the following tiles: Four tiles for a blinking wand thing The statue guy from Sky World Bacon (Hahahaha..no) -_-_-_-_-_-_-_-_- Installing Mario 3 -_-_-_-_-_-_-_-_- Unzip all of the contents into your default Jazz2 folder. The tilesets should appear in 1.23's or 1.24's Jazz Creation Station when opened. If not, then whee argh you did something wrong. -_-_-_-_-_-_-_-_- Mario 3 Tileset Credits -_-_-_-_-_-_-_-_- These tileset are near perfect replicas of the Super Nintendo game Super Mario Brothers 3. I compiled tiles from every single level in the entire game into 970 tiles and then made a day and a night version. 95% of those tiles I did not create myself but got from the game one by one. So while I did compile the set and go through the entirety of the game this is still just a very large done by hand conversion. I am the only one who did any of this and fish is good. This tileset is part of the Jazz 2 Level Creators (j2lc) collective. You will be part of the collective too, little one. I made this entire thing in a good two weeks and put a lot of hours into it. I hope you will enjoy it, and perhaps even the CTF levels I threw together quickly. -_-_-_-_-_-_-_-_- General Information Crap -_-_-_-_-_-_-_-_- First off, I can be contacted via e-mail at: jzinx@juno.com Secondly, the only major differences between the day and night tilesets are the background textures and the overall darkness. Strangely enough, the night version is darker. Crazy how that works. The CTF levels have almost no differences save a couple minor things (the background eyecandy, for one, and the tileset itself for another). Using the tilesets should not be difficult but there are a few parts of the set you should pay close attention to the masking of. These parts were masked oddly to retain a peice of realism for how the actual SMB3 game is designed to play. It would be appreciated if you would give me credit if you use either of these sets or throw the CTF levels into a pack or something. KTHX. -_-_-_-_-_-_-_-_- Shout Outs -_-_-_-_-_-_-_-_- Hi to everyone I know and all of my friends. Everyone visit the IRC channel #jj2 on QuakeNet. Whee yay. Drink SpiffyJuice =))) Look out for other game conversion tilesets in the future...someday. For now I'll be busy with Journey to the Center of Carottus...look out for a demo sometime in the near future =) - Spaztic[GpW] of j2lc http://www.spiffyjuice.com/
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