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Extra Stuff to do in JCS

By LAb RaT kiD


NOTES...
All turrets act like YOUR guns in single player. This means they will
destroy anything the regular gun should, except you. If you shot your self
with an RF missle, which I've been able to do, using a control of speed, it
wouldn't do any damage, but you'd be pushed back. In other words, a bouncy
gun turret would destroy enemies, and bouncy gun destruct blocks, but not
you. A freezer turret would freeze anything besides you, also, and etc.

Seeker turret
Thanks to Fireball
Put a generator on a hook, and it will generate seekers. They don't do any
damage, though, but they explode.

Floating bridge
Put a generator on a bridge, and you'll be able to put it in mid air. It
will have minimal toughness, though, and it's easy to get stuck in the
walls when using it.

Multiple poles
You can put generators on poles, so if you knock one over, you can knock
over another. Fun to play around with.

Orange toaster turret
Put a generator on an H-POLE for a toaster turret. Like the seeker turret,
it will not do damage.

Early pepper spray turret
If I'm not mistaken, putting a generator on a V-POLE will result in a non
moving pepper spray bullet from the first version (non-released, though) of
JJ2.

Weird...
Put a generator on a Reset Light event and you'll get a fully functional
red gem.

Fire sheild turret
Put a generator on an end area event. Sometimes it generates the spark
particle, and sometimes, no. You can't exit the level through it either.

Plasma sheild turret
Put a generator on a revert morph event.

Bubble sheild turret, warning, bugs!
Put a generator on an end warp event, but as the projectile dissapears, the
game crashes.

Laser sheild turret
Thanks to BlurredD
All though I figured this out myself, he used this in a level of his.
Anyway, put a generator on a warp secret event.

Powered up RF missle turret
Put a generator on a ACC Belt L. It won't do damage, but you'll get pushed
back. Also, it doesn't move. It stays in place.

Powered up seeker turret
Put a generator on a ACC Belt R.

Electroblaster turret
Put a generator on an Area Fly Off.

Freezer turret
Put a generator on a belt left.

Powered up verticle bouncy turret
Put a generator on a belt right.

Verticle bouncy turret
Put a generator on a hurt.

Non moving blaster turret
Put a generator on a one way.

Non moving powered up blaster turret
Put a generator on a ricochet. Putting these two next to eachother also
proves that that the powered up version travels about 5 milliseconds longer
=P

Non moving RF missle turret
Put a generator on a slide.

Blue toaster turret
Put a generator on a stop enemy.

Smaller freezer ammo turret (non moving)
Thanks to Fireball.
Put a generator on a vine.

Early electroblaster (or something) turret
I think this is what it is, but whatever it is, it's not in the regular
game. Put a generator on a wind left.

Electroblaster turret
I dunno if this is the powered up version or the other one is, but it's an
electroblaster turret, okay? Oh, yeah, I all most forgot, put a generator
on a wind right.

Spikey thing?
Put a generator on an echo, and for a split second, a damaging spikey
thing, like on the Uterus boss will be there.

Smoke ring turret (WORKING!)
A working smoke ring turret. It takes a while to generator, but put a
generator on a trigger rock.

Bilsy boss on fire!
Put a Bilsy boss in your level, and than freeze him, and you'll see what he
looks like standing there if he was idle (like, for example, what a bat
would look like perched)..


See the Tweedle boss...
An old trick in the book. Just shoot her with ice, and wait for her to
defrost, and you'll see a witch for 5 milliseconds, or so.

See the rocket turtle.
See above.

See the butterfly.
See above.

Invisible chesire cat
Put a generator on a chesire cat 2 and he'll all ways be invisible, but
he'll also all ways be "usable."

Usually visible chesire cat
Put a generator on a chesire cat 1 and he'll go invisible for only a
quarter second and than be regular again.