Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
BioCorridor 1.26 | Biohazard UOI | Tileset | 8.2 |
The Biohazardous Corridor [BioCorridor 1.26] By Biohazard UOI Released on July 29th, 2004. ________________________________________________________________ THIS PACKAGE CONTAINS BioCorridor126.j2t (tileset) BioCorridorDemo_trans.j2l (demo level) CBCD_CRP.XM (music file, in case you don't have it) Readme_B2.txt (this readme) INTRODUCTION Well, it's taken me about 2 years. Sorry about the wait :) . This tileset is actually the first thing I've released on Jazz2Online. Some of you might remember other old projects of mine, like the Bilsy Rebellion and the BioLab. If you are interested in those, email me (uoiclan@hotmail.com), because I don't think I'm going to be releasing them again. But whether you remember them or not, I think you're in for a pleasant surprise with the BioCorridor. Thanks for downloading it, and have a great time! ABOUT ME I'm Biohazard UOI, and yes, I know that UOI is no longer active. I live in Saint Joseph, Michigan (USA). I'm attending Michigan State University, studying computer science. I like computers, playing music, and you :) . One thing everyone should know is that God loves you! Got questions? Just ask (uoiclan@hotmail.com)! Also, you might care to visit my web site, although I almost never seem to update it: uoiclan.8m.com. THANKS Thank you to my beta testers: Disguise, JJTublear, KRSplat, Defalcon, NinjaGPW, and EvilMike. An extra special thanks goes to Disguise for your patience, time, and advice! REFERENCES FOR THE TILESET Special Tile #1: This block is specifically designed for placing next to start positions. In some levels, you may wish to start the player next to a wall. However, as you may have discovered, this makes them get stuck in it. This block has a reduced mask, so that it's no problem (see the demo level for an example)! Vines: Yes! That's right! You can make diagonal vines! Comet: Put the comet animation in a background (or foreground) layer with automatic scrolling (Auto X-Speed, Auto Y-Speed in properties dialog of that layer). Be careful not to use it simultaneously with the textured background; it will make the background auto-scroll as well. Invisible Tiles: Yeah, I know. Everybody already knows about that, but this level works to make a cool effect in Race levels. Try making one entirely out of invisible tiles (long horizontal stretch with some obstacles) with the textured background. It's awesome! OTHER NOTES Be careful about the number of animations you use. Since this tileset is large, adding too many different types of animations will push you over the tile limit in v1.23. JCS will let you know when you save your level if you have too many. In TSF, this is not a problem.
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