Downloads containing Readme_B2.txt

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JJ2 1.23 vanilla: BioCorridor 1.26Featured Download Biohazard UOI Tileset 8.2 Download file

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The Biohazardous Corridor
[BioCorridor 1.26]
By Biohazard UOI
Released on July 29th, 2004.
________________________________________________________________


THIS PACKAGE CONTAINS

BioCorridor126.j2t (tileset)
BioCorridorDemo_trans.j2l (demo level)
CBCD_CRP.XM (music file, in case you don't have it)
Readme_B2.txt (this readme)



INTRODUCTION

Well, it's taken me about 2 years. Sorry about the wait :) . This tileset
is actually the first thing I've released on Jazz2Online. Some of you might
remember other old projects of mine, like the Bilsy Rebellion and the
BioLab. If you are interested in those, email me (uoiclan@hotmail.com),
because I don't think I'm going to be releasing them again. But whether you
remember them or not, I think you're in for a pleasant surprise with the
BioCorridor. Thanks for downloading it, and have a great time!



ABOUT ME
I'm Biohazard UOI, and yes, I know that UOI is no longer active. I live in
Saint Joseph, Michigan (USA). I'm attending Michigan State University,
studying computer science. I like computers, playing music, and you :) .
One thing everyone should know is that God loves you! Got questions? Just
ask (uoiclan@hotmail.com)! Also, you might care to visit my web site,
although I almost never seem to update it: uoiclan.8m.com.



THANKS

Thank you to my beta testers: Disguise, JJTublear, KRSplat, Defalcon,
NinjaGPW, and EvilMike. An extra special thanks goes to Disguise for your
patience, time, and advice!



REFERENCES FOR THE TILESET

Special Tile #1: This block is specifically designed for placing next to
start positions. In some levels, you may wish to start the player next to a
wall. However, as you may have discovered, this makes them get stuck in it.
This block has a reduced mask, so that it's no problem (see the demo level
for an example)!

Vines: Yes! That's right! You can make diagonal vines!

Comet: Put the comet animation in a background (or foreground) layer with
automatic scrolling (Auto X-Speed, Auto Y-Speed in properties dialog of
that layer). Be careful not to use it simultaneously with the textured
background; it will make the background auto-scroll as well.

Invisible Tiles: Yeah, I know. Everybody already knows about that, but this
level works to make a cool effect in Race levels. Try making one entirely
out of invisible tiles (long horizontal stretch with some obstacles) with
the textured background. It's awesome!



OTHER NOTES

Be careful about the number of animations you use. Since this tileset is
large, adding too many different types of animations will push you over the
tile limit in v1.23. JCS will let you know when you save your level if you
have too many. In TSF, this is not a problem.