Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Bjossi´s LevelPack 2.2 | Bjossi | Single player | 6.2 |
This is version 2.2 of my levelpack. Here is the list of bugfixes: Level 1: The large castle: * Added more enemies to the Hard difficulty * Removed few carrots and changed Supercarrots to normal ones * Added more food to your main path * Removed few green and blue gems and changed few to red gems * Removed 1 extra life * Removed 1 Bouncerbullet-powerup * Fixed the springer system * Fixed the Knights heads so the brown brick doesnt go with them Level 2: Far Away Labs: * Foreground layer tilefixes * Fixed the tunnels, all the tiles are now transparent * Added more food to main path and removed food in few nonpath places * Added more enemies to Hard difficulty * Added Toaster to few places * Raised the first bridge you see in the level * Added/removed carrots * Fixed an animation tile in the tubes Level 3: The Underground Caves * Added food to your main path * Removed/added carrots * Removed extra life * Added more enemies to Hard diffictulty * Hopefully fixed unlined lavatiles * Moved the blue spikes one floor lower * Added more enemies to Hard difficulty * Fixed missing tiles * Removed a useless tile from layer 3 Level 4: Frozen Hell: * Hopefully fixed background eyecandy * Removed 1 carrot * Added one skullcolumn to the foreground layer * Added more enemies to the Hard difficulty Level 5: World Of Crazyness: * Removed few Hatters/flagged few of them as Hard only * Changed Dragon flies to Bum bees to make this harder and flagged few of them as Hard only * Added more enemies for hard difficulty * Removed/added/fixed tiles Level 6: The Dark Jungle: * Fixed the seenable end of the background trees * Removed/added/fixed tiles * Added more enemies to Hard difficulty * Added alittle more of walking monkeys Level 7: The Underwater Cave: * Added more enemies to Hard difficulty * Added a Check Point in Easy difficulty Level 8: Woods Of Magic: * Removed few carrots and marke few as Easy only * More enemies in Hard difficulty * Took 1 Extra Life Level 9: Medieval: * Removed/added/fixed tiles * Added more enemies for Hard difficulty * Removed few carrots and added few as Easy only
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