Downloads containing OLCBRJTF.txt

Downloads
Name Author Game Mode Rating
JJ2 1.23 vanilla: The Team FortressFeatured Download Blackraptor Custom / Concept 8.2 Download file

File preview



          OOOOO        LLL           CCCCCCCCC
        OOOOOOOOO      LLL          CCCCC  CCCC
       OOOO   OOOO     LLL         CCCCC    CCCC
      OOOO     OOOO    LLL        CCCCC
      OOOO     OOOO    LLL        CCCCC 
       OOOO   OOOO     LLL        CCCCC     CCCC 
        OOOOOOOOO      LLLLLLLLL   CCCCC   CCCC
         OOOOOOO       LLLLLLLLL    CCCCCCCCCC 
---------------------------------------------------------------------------
-----
Copyright 2003 Blackraptor
---------------------------------------------------------------------------
-----

History Notes: A level made for a dead OLC pack in Fall '03 (approx. finish
date Oct 11 2003). 
Left for dead, until I decided to upload this. I havent looked over it all
that much since its 
finished date back a year and a half ago or something. I hope you people
still enjoy this as 
much as you did back then ;d. 


Jazz Team Fortress:
Basically, in a nutshell, its like CTF except with "classes." Sorta like
the classes in Assasination.
You choose a class, it gives you special benefits and limitations, and when
you die you can repick 
your class. 

Ex. Class:

Defender
Benefits: RF Powerup + Max ammo
Limitations: Can only have access to 2/3rds of the field (your respective
base and the central area)

That's an example of a JTF class.

Controlling:
The control works very simply in the JTF in this level. The host starts
default as blue. S/he goes
into the room on the right of the starting room and hits the first crate,
which closes the passage in
so noone else can get in*. When all the players are in position, or
otherwise when the host feels 
like it, they can hit the second crate (the one furthest right) to open the
slots and commence. If the 
host wishes to play, s/he can jump into the little hole on the very right
of the room to be warped back
into the slot room and choose a class.

* Once the room is closed, there is no reopening it. I don't see why you
would need to close all slots
and then reopen them.

Classes in the game: 

Mage:
Benefits: Bouncer PU + Access to all 3 sectors.
Limitations: Dungeon access denied.

Base Protector:
Benefits: RF, Bouncer, Toaster and Blaster powerup
Limitations: Access to only 1 sector (their own tower), no Dungeon access,
partial powerup ammo.

Warrior:
Benefits: Seeker powerup + Access to all 3 sectors
Limitations: No Dungeon Access.

Defender:
Benefits: RF powerup
Limitations: Access to 2 sectors (Their own tower and the central area), no
Dungeon Access

Dungeon Keeper:
Benefits: Toaster Powerup, Access to DUNGEON
Limitations: Access to Central Area Denied, Access to Top of Fortress +
Turret Denied.

Known Bugs:
Like in many assasination games lag can cause the powerups not to spawn,
but unfortunately there is
nothing I can do as a levelmaker to really prevent that so =\.



And finally, enjoy!

or dont. D=