Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Cappuccino Sky | White Rabbit | Capture the flag | 8.7 |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- / CAPPUCCINO SKY - / A CTF remake of abattle1, for FireSword's level remake contest / ________________________________________________________________/ Welcome to Nick's Cafe! Thanks for choosing our 'Cappuccino Sky' special. Why don't you take a look at the ingredients, some trivia, and the recipe while you're enjoying the drink? ( ) ( ) ( ___...(-------)-....___ .-"" ) ( ""-. .-'``'|-._ ) _.-| / .--.| `""---...........---""` | / / | __ __ 2222222 | | | | | | | | 222222222 | \ \ | | | | | 22222 | `\ `\ | | | | | 22222 | `\ `| | | | | 22222 | _/ /\ ----| |---| | 22222222 / (__/ \\______/\_____/ 2222222222 / _..---""` \ /`""---.._ .-' \ / '-. : `-.__ __.-' : : ) ""---...---"" ( : '._ `"--...___...--"` _.' jgs \""--..__ __..--""/ '._ """----.....______.....----""" _.' `""--..,,_____ _____,,..--""` `"""----"""` (==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(== )(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==) Level name: Cappuccino Sky - from the movie 'Vanilla Sky', the colour of the textured background and the presence of TWO(!) 'Nick's Cafe's in the level. ----------------------------------------- Level author: White Rabbit ----------------------------------------- Game type: Capture the Flag ----------------------------------------- Recommended settings: 640x480 resolution, 16-bit colour mode, textured background ON, Low Detail OFF, Hardware Acceleration OFF. Ambient lightning is optional. ----------------------------------------- Layers used: All 8 ----------------------------------------- Tileset used: Townhouse - by Dean Dodrill ----------------------------------------- Music: White Coffee - by djzip and ragOOn ----------------------------------------- Some additional information: Layout - Mostly based on that of the original TSF abattle1. The level is not 100% symmetrical but it is basically abattle1 flipped and transferred over to the right side as well as the left. There are 3 main planes: the 'streets', the 'intermediate stairways', and the 'upper rooftops'. The level was already quite open to begin with, and it was decided that it should stay that way, so few additional platforms were added. ----------------------------------------- Eyecandy - Townhouse was not fully utilised, but there is certainly more eyecandy than in the original abattle1, and not just because the level was more than doubled in size. Most eyecandy was inspired by 5 Alive or derived from Scraper City although efforts to create a more imaginative city landscape failed miserably... ----------------------------------------- Event placement - Some events are placed so that the player can run at full speed, hit a spring, and then smoothly collect ammo as he flies through the air. Every effort has been made to put food in areas where they will be seen but least likely to be eaten, since the 'Sugar Rush' music is not worthy of interrupting 'White Coffee'. There are also a few MCEs, which you will have to find yourself. ;-) There used to be even more, but they caused problems because they would not respawn properly and, instead, crash JJ2 when accidentally touched by the host. ----------------------------------------- Other - If you haven't noticed already, there are TWO(!) 'Nick's Cafe's in the level. You are also recommended to venture into the mysterious, hypnotising suckertubes and check out Alexander Brandon's latest invention! (==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(== )(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==) Short history: Planning - When FireSword announced his remake contest, Treasure 1, Capture 1 and Battle 3 were my top 3 levels of choice. That turned out to be a bad decision. Hardly any progress was made with the Treasure 1 remake before everything ground to a halt, out of sheer lack of inspiration and motivation. Then, almost a month later, Christmas break started and this amazing (with retrospect, quite ordinary and sensible) idea started forming itself. Why not use abattle1 instead? It was, it seemed, the perfect choice for a remake. abattle1 was a ghost town. There was no ammo, no start positions, and only a few enigmatic springs and warps dotted the streets and buildings. You just couldn't fail to make a remake worse than the original... The game type was immediately changed to CTF, and all sorts of expansions were thought of. Underground streets, more towers, more, more, more. They all appeared to be perfectly good ideas at the time, so trial and error was used in order to weed out the lesser concepts. ----------------------------------------- Building - The whole level was flipped and turned into a good old, classic, conventional, symmetrical CTF level. It's almost as if the designers meant for it to become such a level...there was a opening in a slope that looked built for a CTF base (of course, the slope had to be opened and other routes created, to avoid lots of camping there...the addition of a non-parking sign will also, theoretically, help). The rest of the level-making process is dull and mundane, with lots of playtesting to test springs, ammo placement, and warp target experimentation, etc, etc. It just shows how much work but also how little (real) planning went into the level. :-P ----------------------------------------- Refining - ...and then came the betatesters! To be short, they helped. They helped with everything from the eyecandy, to the layout, the gameplay/flow, the event placement, and even commented on the background in 8-bit colour mode. Food was suggested by none, but it seemed like a good and, most importantly, harmless idea. Small last-minute tweaks such as moving the blue base 1 tile to the left left the level about as good as it could get without major redesigns or even further scrutinisation. (==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(== )(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==)(==) Betatesters: BlurredD - Uncanny ability to spot 'One Way' gaps in the stairways. ChippieBW - Pointed out layout issues and showed off his startling immunity to *hypno* Cooba - Hated the level and he decided to delete TSF so he would never have to see it again. (May or may not be true. Ask Cooba himself for more information). Enigma - Revealed the frightening dangers of MCEs for the host. Makes a good proponent for the usage of one way stairways. DanYjel - 'If Jazz can't do it, no one can' (Of course, I still failed making the entire level completely Jazz friendly...) FQuist - Official wall eater. Helped me smoothen the flow and called himself something using an abbreviation I did not want to ask about. Grytolle - Advised me to put in tonnes of power-ups and ammo, especially the seeker PU. Helped me sort out a lot of balance issues among many other things. Not CelL - CelL did nothing for this level. But it was nice of him to come and look at it later on, anyway. It helped me to get a good idea of how the gameplay was like during an actual CTF game, rather than betatesting session, and if I didn't host the level, I'd never find the wrongly-placed carrots. He did do something after all. ;-P Not DarkSonic - DarkSonic did nothing for this level. Not R3ptile - R3ptile did nothing for this level. Not Spotty - Spotty did nothing for this level. Please don't judge my level poorly because of this, Spoy. D-: Vivando - He sees <s>dead people</s> things in walls I wasn't able to spot. Because they were invisible for the host. UNKNOWNFILE - Apparently he must've done something, or he wouldn't be in this list of betatesters. Vegito - Also helped spot 'One Way' gaps in the stairways. Preferred to die by FQuist's hands rather than listen to me. Yasco - Said nice things about the level. Thanks very much. (Did little else). ----------------------------------------- Final credits: Joan G. Stark - for making the brilliant ASCII coffee mug in this readme (her initials are at the bottom left and the JJ2 sign was added by...someone else...not her). Stijn - for creating the now-supposedly-legendary '*hypno*' smiley on the JCF ----------------------------------------- Author's comments: I enjoyed making Cappuccino Sky a lot, since it's only my 3rd CTF level ever! I still have a lot to learn, and I won't get rid of my dependency on betatesters for quite a while. Maybe I am showing improvement, since this is the largest level I have ever created, and yet the whole thing took only 6 days to make. Only Santranigus V took less time (er, 48 hours). So, this is just one level. It won't take you long to look through it and (maybe) review it. ;-) *hypno*Rate it nicely!*hypno*
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