Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
CashKeep 0.3 | Falcury | Utility | N/A |
#### ## #### # # # # #### #### #### # # # # # # # # # # # # # # # #### ##### ## ### ### #### # #### # # # # # # # # #### # # #### # # # # #### #### # 0.2 by Falcury This is a little program that will store your collected coins in one level, allowing you to take trhem with you to the next level. I've used the shareware levels and modified them a little bit, so they will work with CashKeep. This is NOT a cheating program, or at least it wasn't made to use for cheating. CashKeep will only work with those levels that have been modified to allow CashKeep functionality. New in CashKeep 0.3: - Switch to coop disabled again (thanks, White Rabbit) New in CashKeep 0.2: - TSF + 1.23 support - the first time CashKeep is activated, game mode will switch to Coop mode, enabling you to collect more coins in a level after entering a bonus warp. - crappy icon added - warping intervals changed from 0.1 sec to 0.5 sec (so you can fall in the Area End Level) HOW DO I USE CASHKEEP? 1. Play the level you want to play. 2. If the level you've just played has CashKeep functionality, at the end of the level it'll say something like: "Use CashKeep now". If you see such a message, you may push the "Start Keep" button in CashKeep. If done correctly, you will be taken to the next level. 3. As soon as the next level has loaded, press the "End Keep" button and you'll have the coins from the previous level again. This information is in the CashKeep program as well: just press the yellow button with the question mark. HOW DO I MAKE LEVELS FOR CASHKEEP? What CashKeep does is this: it locks the amount of coins you have and warps you to tile 2,2 and keeps you there. So, if you want to use CashKeep in your levels, you would have to put an Area End Level there and you would be taken to the next level. There, you disable the lock, so you can start playing again. Not exactly. CashKeep doesn't know when you've finished the level, so you could end the level at any time. That's not what we want, even with jjnxt around... So, you put a Trigger Zone at the end of your level, and then in the "CashKeep area" of your level you make a trigger system that will ONLY allow you to exit the level if you have that trigger enabled. Look closely at the example levels to see how it looks. Now go and make a great level pack. Copyright 2005 Falcury
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