Part 1: Bad Seed Nippius Heights Untitled Diamondus Level |
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Part 2: Sonic With A Gun Demo Lost Ages | |
Part 3: Mission Spaz: Foreseeable Future |
Stay tuned for the Jazz 2 part of the Let’s Play!
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Eat your lima beans, Johnny.
Roobar on 5 Sep 2013 at 04:24
I enjoyed these vids, especially since I’ve never played Jazz 1 custom levels :).
cooba on 5 Sep 2013 at 08:50
u wot m8
Hare on 5 Sep 2013 at 21:28
I think the JJ2 tilesets work better in JJ1. Visually, I mean. With everything zoomed in because of the lower resolution. Years and years ago, someone I met in-game said that JJ2 was developed to work around a 320×200 resolution or something like that.
Too bad everything doesn’t stay the same size independant of resolution.
Violet CLM on 5 Sep 2013 at 23:31
They were meant for a 320x resolution, yeah, hence why some of the levels (Labrat) have such empty-feeling backgrounds. However, they were also meant for a much taller character sprite than JJ1’s, so it’s not the same feeling.
DoubleGJ on 6 Sep 2013 at 07:33
that’s true, Nick Stadler, the artist, said that himself (pardon for not giving source). this particularly hurts with the Damn background, which, when playing on a 320×240 res, looks absolutely BAD. ASS.
Hare on 6 Sep 2013 at 09:35
I decided to give JJ2 a try at 320×240. Yeah, I’m noticing some details I haven’t before. Playing on a 32 inch TV doesn’t really work well though. The pixels are huge! Not like with the 15 inch CRT I was using back in the day. :P
Slaz on 7 Sep 2013 at 15:13
I remember reading about some JJ2 developers saying that they’d still play the finished game in 320x even when 640×480 became the standard at some point in development.
My first time playing JJ2, I remember I got shocked at how ‘tiny’ all characters on the screen were compared to JJ1. :P
Hare on 10 Sep 2013 at 22:53
Yeah, I had the same experience when I first booted up the shareware demo… That, and I was wondering why they made the splash screen with Jazz & Spaz so ugly :P.