New JJ2+ update

Posted:
24 Aug 2015 at 17:45
Source:
JCF thread

Seeing a new JDC season start, we decided to aim for a sooner release, and I’m happy to announce we finished work on version 5.1 today. As often happens after a major release, this update mostly focuses on fixing various bugs and glitches in previously introduced features.

The highlights of this release are built-in support of 800×600 resolution and an /antiradar command that prevents some most commonly used forms of cheating.

The full change log is available here.

- cooba


Comments

Violet CLM on 24 Aug 2015 at 19:35

Scheduled, obviously, to match the twentieth anniversary of Windows 95.

Love & Thunder on 24 Aug 2015 at 19:37

Inb4: 800×600 complaints along the lines of “It’ll ruin competetive JJ2! And think of the singleplayer campaign!”, exasperated gasps of “Finally”, and people saying they’ve already been playing like that for years thanks to BigJazz.

Anyway, in seriousness, 800×600 HYPE!

FawFul on 25 Aug 2015 at 01:25

After all my whining on higher res support, I can’t believe that this day has finally come. Personally I think this makes JJ2 more enjoyable.

Blackraptor on 25 Aug 2015 at 04:04

huzzah!

ShadowGPW on 25 Aug 2015 at 06:58

800×600 is pwetty!

Toni_ on 26 Aug 2015 at 11:37

I feel sad now about blur giving out the source code… This is not the game I used to like. Despite all good changes, every new update has something that only ‘‘developers’‘ like at beginning. I’d like if they listened to the community at least once about some big changes.

First thing was replacing pepper spray and even tho half of the community or more didn’t want it, you didn’t replace it. People kept playing with it and got used to it, but still you can’t judge like that and say ‘‘they like it so that’s why they play it’‘. There was a vote poll and 1 vote decided – moti’s. ridiculous.

Second thing was the timer for countdown. Community wanted 3 seconds and you were all stubborn and kept it 5 seconds for no good reason.

There were more changes that community didn’t like, but you were stubborn about all of them. It’s already over so I’m just pointing out that this project seems like your personal project where you test your programming skills without even listening to the community… not even 1%.

Some time ago you promised that you are going to make those new messages optional. Now you say that it’s fixed with higher resolution… good, but still it’s a shi- reason. What’s so hard to make it to be an user choice?

Even tho I respect almost everyone in your team (and you know who I don’t), the changes you made, your skills, your effort and will to make this game better, I can’t just sit here and be silent about those things I mentioned up there. You gotta listen to the community and not lie.

I guess that The Mighty One is going to blame me now or even delete the comment, but that’s just him. He never knew to accept criticism.

(And just pointing out that Valve updates CS:GO very often, probably a couple of times per week, and every change that community doesn’t like they accept and change back to the better one.)

Ja22 on 26 Aug 2015 at 13:33

This is the best news to wake up for at the morning! :)

Stijn on 26 Aug 2015 at 14:16

Comparisons with the CS:GO team only become valid once the JJ2+ team gets hired by Valve.

Violet CLM on 26 Aug 2015 at 16:24

“Now you say that it’s fixed with higher resolution… good, but still it’s a shi- reason. What’s so hard to make it to be an user choice?”
I’m not familiar with anyone saying that. Making messages a user choice simply hasn’t been implemented yet—it had absolutely zero connection in development to the resolution change.

I’m not familiar with this pepper spray poll either, but I may have forgotten that one? In any case, pepper spray has not been replaced in any sense, so I don’t see the concern.

I absolutely understand the concern that JJ2+ development can be led by the developers’ whims, because that is absolutely what happens. But I don’t think you have the best examples. Neither the pepper spray nor announcement examples seem to be correct, and you don’t understand the countdown situation either. /cstop was left at 5 seconds because (besides parallelism with /cstart) of the introductions of both mutators and the buffed /nomovement command, either of which made the change to 3 seconds unnecessary. That doesn’t make the original complaints invalid, it just means that they were made by people who didn’t know about the extended options that would be available to them.

Remember the spam kicker? It was introduced in one update; people wanted to be able to make it less powerful or disable it altogether, so voila, a couple weeks later that’s exactly what happened. Naturally the community gets listened to. The problems are that not everything is easy to fix quickly, and that updates are infrequent, neither of which is a malicious decision on the devs’ part.

Seren on 26 Aug 2015 at 16:55

@Toni: I read your post in full and you seem to either be mistaking JJ2+ for something else or being very confused about how it works. If you’d like to learn more about JJ2+ settings, you can find a list of commands here. Commands allow you to change built-in settings and you can use them by typing them into chat. If your dissatisfaction at any point in the future comes from a source that’s actually part of JJ2+, unlike it does now, our team is absolutely very happy to offer you to stop using our patch, or JJ2 overall if you’d prefer. We also offer previous versions of JJ2+, such as the last version developed by BlurredD, for download here.

Primpy on 27 Aug 2015 at 13:22

Damn, that was really quick! Great job to everyone who helped on this JJ2+ update!

Stijn on 27 Aug 2015 at 23:06

My guess is that Toni’s pepper spray complaint is about this, which makes it a really strange complaint, as it is purely a jj.net thing and not a JJ2+ decision at all.

cooba on 27 Aug 2015 at 23:40

moti killed jj2………………

Violet CLM on 28 Aug 2015 at 00:04

I was wondering if something like that might be the case. Yeah, that poll has no connection to JJ2+ development.

Ninja on 28 Aug 2015 at 21:54

no one besides me even deserves to talk about CS:GO. I am by far the most talented CS:GO player to ever come out of JJ2, 100%. peasants.

SaVn on 8 Sep 2015 at 14:48

800*600 is very nice lol

SAMI on 8 Sep 2015 at 16:47

Comon guys, 800×600 is still 4:3 aspect ratio with extra tiles. I like it but please do something for widescreen aspect ratio so that we can play without black bars/ stretching the screen.

640×400 is somewhat widescreen but most monitors don’t support it on full screen. We need a area of 640×360 or 800×480 screen area with 16:9 aspect ratio but these two resolutions have problem in fullscreen support in many monitors. So we should have 1280×720 resolution support but not like bigjazz, the screen field of view should be like that of 800×480.

Love & Thunder on 9 Sep 2015 at 09:52

*854×480.

Actually, if this is achievable, that would be nice.

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