Here’s an article called Tile Cache which renders last year’s Trigger Scenery in Background Layers obsolete. Thanks to BlurredD and Neobeo for their work on identifying the cache structure.
Anyone who’s had trouble getting trigger scenery in background layers to work may want to check this new article out, as it does a better job of explaining how and why the technique works, as well as a few potential errors.
JCSref has not been very active lately, but it grows on new material. If you’re not busy, please feel free to submit an article or two. We can all contribute to making JCSref the one-stop resource for problems with JCS.
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Eat your lima beans, Johnny.
CrimiClown on 18 Jul 2006 at 21:54
Awesome! Nice article, really detailed and all. I’ll hope for us all that JCSref gets a bit more attention now.
Lark on 18 Jul 2006 at 22:29
i love how i was the one who discovered trigger scenery in background layers and i have NO idea how it works D= well my jj2’s broken anyway so it doesn’t matter at this point for me
Birdie on 19 Jul 2006 at 00:10
Good job neobeo and blur.
Jimbob on 19 Jul 2006 at 01:21
Great Articles! :D
Sucka_Tube on 19 Jul 2006 at 01:22
I’m afraid I cannot quite understand what the article is saying when it explains this effect. Am I the only one?
Jimbob on 19 Jul 2006 at 19:15
maybe :d
i dunno
Tik on 20 Jul 2006 at 06:18
That is very cool. I understood a lot of it, but it takes a bit to digest. Many of the diagrams didn’t seem to mesh well with the explanations. It got rather confusing.
It also makes it seem like people have a fairly good understanding of how J2L files and J2T files are created and parsed. That could open a lot of new areas.
Janus aka Jahari on 26 Jul 2006 at 17:42
So…is there any way to trigger scenery in the foreground layer, then?
Violet CLM on 27 Jul 2006 at 03:12
None is known, no.