These snippets match the tag "weapon."
Recharging Blaster Weapon like in JJ3D 2.0 | April 09, 2015 18:35 |
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It's just a simple recharging blaster weapon like in Jazz Jackrabbit 3D. | |
Super ice 1.0 | March 03, 2015 23:20 |
Ice bullets explode violently upon impact causing injury and knockback to players struck by the bullets. Additionally, pressing fire while frozen fails to melt you any faster. | |
Alternate ammo display 1.0 | March 03, 2015 23:16 |
Instead of displaying your ammo count as a number, displays it as a horizontal line of (mostly translucent) pickup animations | |
Bubble Gun 2.0 | February 24, 2015 21:39 |
Adding the code for the Bubble Gun as a snippet here for convenience in case anyone wants to use it in their own levels. | |
Powerups as Pickups 3.0 | February 05, 2015 03:57 |
Replaces all Powerup monitors with special +3 Ammo pickups. Your powerup status for any given ammo type (except blaster) will reflect whichever ammo pickup you last collected, specifically whether it was itself powered-up or not. Updated (v3.0) to work for ammo that comes out of crates. | |
Boomerang gun 3.0 | February 26, 2013 16:41 |
This is a script that changes the upgraded blaster into a boomerang gun. The behaviour of the boomerang (faster, higher, etc) can be changed by changing the constants. | |
Blade gun (Electroblaster PU) 1.0 | February 03, 2013 23:34 |
This will replace all powered-up electroblaster bullets with blades (discs), that can be controlled by the player. This works in multiplayer. Not tested in singleplayer. |
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