One Way

The One Way event, if placed on a solid tile, will allow players to go through it when travelling up. Normally, when a player jumps and hits a solid tile, he will stop moving and be blocked from moving upwards by the tile. With one way events, the player will travel through the tile. The tile will function as a normal solid tile when players are on top of it, hence the name ‘One Way’. The One Way event allows players travelling upwards to go further than they normally would when jumping by foot, spring or exiting sucker tubes. One Way events also work underwater.

One way also allows seekers to go through them, in any direction, but not any other weapons. These events are very useful for level makers because they can be used to add more flow and increase access to different parts of the level, and add tactical elements since seekers can pass through solid one way walls.

JCS Details

This event has no parameters.

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