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ReadMe or face the wrath of the exploding rubber chickens.txt | 1.40 kB | 04 May 2002 | |
tb.j2l | TinyBattle-Blox Bocks | 0.94 kB | 04 May 2002 |
tb2.j2l | TinyBattle-Illusions | 0.90 kB | 04 May 2002 |
TB3.j2l | TinyBattle-Metal Kombat | 1.08 kB | 04 May 2002 |
TB4.j2l | TinyBattle-Grated Purple Cheese | 0.95 kB | 04 May 2002 |
7th Lava Fall.j2t | 7th Lava Fall | 345.14 kB | 06 Sep 2000 |
Cheq.j2t | Cheq | 3.49 kB | 26 Jun 1998 |
mez04.j2t | mez04 | 4.20 kB | 17 Jan 2002 |
PurpleCheese.j2t | PurpleCheese | 5.99 kB | 02 Feb 2002 |
dtn-voic.xm | 762.40 kB | 05 Apr 1999 | |
MEGAX.XM | MegamanX intro stage | 525.90 kB | 24 Sep 2001 |
zarathus.xm | ZARATHUSTRA by DRAX | 494.94 kB | 13 Aug 1997 |
zel3.xm | zelda3(castle theme) | 47.51 kB | 12 Dec 1998 |
This is basically a pack of small levels. So why are they so great? They don’t lag much and nobody has a real advantage in here. There’s no place to hide and I guarantee nobody wins without getting roasted a few times.
Ok, this is one level, copied four times into different tilesets, with no real changes other then that.
The levels start with a start position in a small room. You get thrown into a tube, and a ceilling spring, which puts you in a small passage leading to the main battle room.
The main battle room is around 10×10 or so (I didn’t bother to check) and is composed of a bunch of blocks. This type:
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Each of the blocks has a generating bouncy ammo. The levels use layers 4 and 8, and that’s it.
I’ll give this a 3.2, but only because I’m feeling generous today.[This review has been edited by Violet CLM]
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Eat your lima beans, Johnny.
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