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megademo.j2l | Megarabbit demo | 3.68 kB | 31 Jul 2002 |
Mega Man X.j2t | Mega Man X | 44.46 kB | 20 Jan 2002 |
Mega Man X2.j2t | Mega Man X Dark | 43.85 kB | 13 Jan 2002 |
MEGAX.XM | MegamanX intro stage | 525.90 kB | 24 Sep 2001 |
GIVE FOR INVISIBLE
MAN SOME MONEY “240”.
A four, not higher.
The eyecandy was ok, but the gameplay really sucked.
The placement of items was also really, really bad.
Well, as a level, it was bad. But I was able to beat it without cheats and I wanted to use the tile set.
Place felt more like a test level.
[Review changed to quick review. – cooba]
Wow. A JJ2 level based on the first level of Mega Man X. Let’s see if it’s worth playing, shall we?
Graphics: I have always been fond of Mega Man X1, and I still consider it the best in the series. However, here it’s kind of hard to differentiate between foreground and background. Overall: 4Sound: God, this music is so loud that I can’t even hear the sound effects. And on top of that, it’s bad. I’ve heard better versions of this song. Overall: 2
Playability: Excuse me, but were you trying to make this level playable? There’s a warp that sends you to a JAIL of all places, in a single player level, and then you have to succumb to a bee killing you. Then you have to go up a few float up areas on Sting Chameleon until you come to a ledge which you have to jump. It took me several minutes to notice the almost IMPOSSIBLE TO GET TO AS SPAZ trigger crate. I hit that and then go down. Then I find another trigger crate and an RF powerup in an otherwise completely empty area. So I hit the trigger crate and low and behold it shuts the door to the boss. Now, see, that’s just stupid. It’s just like the jail. It prevents you from ending the level. I had to use JJFly and then JJNowall to get to the boss (which is in a VERY small area) and once the boss is defeated you get the message: Wow – You actually took the time to read this. How is that rewarding for playing a level filled with multi-player Hotel level traps? Overall: 1 (be happy. I was going to give you -1).
Weapon Placement: There aren’t as many weapons in this level as there are gold coins, which are used to solve a puzzle, which then almost immediately throws you into the tiny prison cell. Then there’s a box of bouncers which when you shoot, some of the bouncers fall into the area with the RF powerup, so basically you could end the level right then and then and not have to worry about the traps and stuff, which is weird because that makes the level only 10 seconds long, which isn’t much of a secret. Overall: 1.
My curve: Oh god, I honestly don’t know. I hated the prison cell, and having to jump for the trigger crate. I hated trying to get past the first part of the level where everything seems to hurt you, including the spring. I hate how it’s hard to see anything at all in this level, and how there’s a trigger crate which prevents you from getting to the boss level. However, I love Mega Man X so if you can make the rest seem like a modern recreation of MMX1 without having too many stupid traps and puzzles thrown in, it may turn out ok. Overall: 1.
Final Score: 1.7 This level is near impossible to finish. Not because it’s hard, but because at some points it’s just not possible. Clean this up and resubmit it.
It’s not possible to finish this level without really working at it, which isn’t worth it.
It was not worth downloading!!
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Eat your lima beans, Johnny.
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